Sign in

Misa

@cheese-vault.org
179 followers 230 following 3K posts

I am a misa, aka mouse. Non-binary and such. Any pronouns. Support and love for 🏳️‍⚧️ and 🏳️‍🌈 and all. As a hobby, I'm working on a small free game project with the Godot Engine. It is called "The Hotel Detective" cheese-vault.org

PostsRepliesMedia
Misa @cheese-vault.org · 03/10/2026
When I first saw this, I misread it as 135 pounds. That made me a little confused.
Carmen’s dossier from where in the USA is Carmen Sandiego. “Carmen’s currently on a fad diet to lose 1.35 pounds.”
120
Misa @cheese-vault.org · 29/09/2026
happy face
010
Misa @cheese-vault.org · 28/09/2026
Putt-Putt, the king of all video game characters
Most Researched Games in the pask week. "Putt-Putt Travels Through Time" is number one.
020
Misa @cheese-vault.org · 09/09/2026
TRAPPED IN CHAIR HELL. SEND HELP. Testing runtime object creation + placement. Creating objects is not really something I'll be doing much after world gen. The strategy is to populate the world with thousands of random objects at game start. Extremely limited creation/deletion after that. #gamedev
A very large supply of randomly colored chairs in a room. The chairs have an image on the back.
091
Misa @cheese-vault.org · 08/09/2026
The foliage is invading.
A simple 3d scene in which dozens of flowers in flower pots are scattered around the room. One is sitting on a chair.
020
Misa @cheese-vault.org · 28/08/2026
Representing the two states of being. SANDWICH and BROKEN SANDWICH Brought to you by the tulip foundation. #gamedev
Two 3d models. One is a sandwich on a plate (allegedly grilled cheese)

The other is just a plate with some crumbs.
1102
Misa @cheese-vault.org · 26/08/2026
Don't worry, the mouse didn't break it. She's the one who fixes things. As the team mechanic, she is able to fix this better than the average person's patch work. She makes repaired objects even more powerful than their original form. How? Nobody knows for sure. #gamedev #mouse
A mouse mechanic is wearing goggles. She is standing near a sign or kiosk that has been badly damaged (practically torn in half)
0103
Misa @cheese-vault.org · 26/08/2026
The squirrel has expressed his rage. The chair is DESTROYED. All furniture and handheld items will have "health" and a broken state. Anything can be repaired, though. #gamedev
A 3d model squirrel character is standing near a chair. The chair is broken and has been split into pieces.
0124
Misa @cheese-vault.org · 25/08/2026
Ever versatile. Tulip also has a daytime version of their advertisement.
A 3d model object that looks like a sign or kiosk. It shows an image of a green hilly field with a blue sky.
000
Misa @cheese-vault.org · 25/08/2026
The Tulip corporation strikes again.
3d model scene. A squirrel character is wearing a red outfit. It is looking at a sign which has an image of a night time scene and a "TULIP" logo.
101
Misa @cheese-vault.org · 24/08/2026
Items on the floor, now. Two random opposing positions around the center of the tile are calculated so they don't overlap. At least that's the hope. I'll have to be cautious about object size. Sin and cos are used to calculate the positions as a kind of orbit. #gamedev #godot
Two flowers in pots and sitting on a big square tile. They are situated across from each other, with the center of the tile directly between them.
1103
Misa @cheese-vault.org · 23/08/2026
A tulip on a chair. Normally you could just quickly parent one to the other, but I'm masochistic. I construct the scene objects manually from custom simulation data, so I have to manually store and reproduce the relationships and placement positions of the objects. It is my curse. #gamedev #godot
A green chair sits in a room. A flower in a pot is sitting on the chair.
084
Misa @cheese-vault.org · 14/08/2026
I am delivering important news.
I just heard this breaking news from my colleagues in the cheese business. Very important. The word is in that someone insulted Jesus’ favorite cheese. I already told you about this in a previous comment, so you know how serious this can be.

Well, to keep it short, Jesus ended up picking up a medium size work desk and threw it across the room at the person who insulted the cheese. Well . . . I won’t get into the gory details, but Jesus threw the table with such holy might that it decapitated one innocent person and nearly severed the arm of the next. Then, the flying table finally crashed into the intended victim. They had to be hospitalized.

“NEVER SAY THAT ABOUT MY CHEESE AGAIN,” Jesus was heard screaming as he left the premises.
010
Misa @cheese-vault.org · 11/08/2026
Put together the first person view controller, along with movement, mouse look, and a tiny preliminary name window when pointing at things. The happy face may need to retire soon, but he will be remembered. #gamedev
A simple video game test environment. Looking at a 3d version of the ASCII happy face. A nameplate reveals that his name is "TestMan"
182
Misa @cheese-vault.org · 02/08/2026
Aggressive but Aggressive
Various unimportant statistics for a video game captain. Aggression is listed as "Aggressive but Aggressive"
000
Misa @cheese-vault.org · 30/07/2026
Somehow able to navigate the hellish CHAIR MAZE
A happy face object is navigating through a makeshift hallway that is actually a set of chairs.
110
Misa @cheese-vault.org · 28/07/2026
Adventures of Happy Face in test room continues. Look at the little guy go. So smart and gracious. Not only does he choose a path that avoids slamming into the chair, he also directs his turns so that he won't bump against the corner of the chair. What a lad. #gamedev
182
Misa @cheese-vault.org · 27/07/2026
"EMPIRE STATE BUILDING: MADE OF CHEESE"
020
Misa @cheese-vault.org · 26/07/2026
Happy Face is now pathing like he owns the place. (a test to ensure he walks around corners, rather than trying diagonal-clip through the edges) Please ignore the chair that is sitting casually over a lava pit. It is a deadly trap. #gamedev
152
Misa @cheese-vault.org · 21/07/2026
You know, he LOOKS like a brother who ran away from home years ago, doesn’t he?
Racer X from the Speed Racer cartoon
000
Misa @cheese-vault.org · 21/07/2026
Raw data from the simulation now leads to objects being placed when loading the visual room. The only objects that exist right now are chairs and tulips. That’s all anyone really needs. (“Visual” is to differentiate the room the player is viewing. All other rooms are simulated behind the scenes.)
A test 3d game scene. There is a happy face in the back. In front, there is a red chair and a green flower. All of this is in a simple room with lava.
121
Misa @cheese-vault.org · 09/07/2026
Frodo you fool.
Gandalf says, "Frodo you fool".
000
Misa @cheese-vault.org · 03/07/2026
Eyyyyyyy Improved some of his bones and stuff. #gamedev
a 3d model detective dog points his fingers like the fonz
091
Misa @cheese-vault.org · 30/06/2026
His head was separated from his body, and shrunken to about 85% of its original size. He's taking it better than expected
A 3d model detective dog is pointing to his head. He seems surprised.
131
Misa @cheese-vault.org · 27/06/2026
The full team is finally assembled.
A cast of four characters standing in a line.
1. A brown squirrel wearing a bellhop outfit
2. A dog dressed as a detective
3. A rabbit with a coat and bowler hat.
4. A mouse with goggles and a sour look on her face.
070
Misa @cheese-vault.org · 27/06/2026
Other than some fine tuning, the Squirrely Bellhop is done for now, at least until it's time to import over to Godot. #gamedev
A 3d model of a brown squirrel character. He is wearing a peach-colored bellhop outfit, in which the hat is oversized and covering half of his head.
091
Misa @cheese-vault.org · 24/06/2026
Cured of the box-face illness from before. Also I gave him spots on the sides so he could have some kind of playful decoration beyond his massive hat.
000
Misa @cheese-vault.org · 23/06/2026
Get the antibiotics. They've got 20x10itis
a simple styled 3d model of an animal character. they are wearing a bellhop hat. They have some annotations where their mouth should be, and it says "20 x 10"
000
Misa @cheese-vault.org · 20/06/2026
Squirrel in progress. They are the smallest fella. But big tail. And very ill-fitting hat.
Three untextured 3d model characters. In the front is a squirrel character with a hat covering half of his head.
010
Misa @cheese-vault.org · 19/06/2026
That was the orb of fear. This is the orb of RAGE.
"TV Sports Basketball" game cover. A basketball player is holding the ball. He appears to be shouting very angrily, depending on interpretation.
010
Misa @cheese-vault.org · 19/06/2026
"SUN, WHO IS BOTH VERY FAST AND PASSIVE"
010
Misa @cheese-vault.org · 15/06/2026
He fears death. Death by the whims of the orb.
Cover image of “Microprose Soccer”. A goalie looks frightened of the incoming ball.
020
Misa @cheese-vault.org · 03/06/2026
Secret game design document regarding pathfinding. DO NOT LEAK TO THE PUBLIC THIS IS THE KEY TO ALL OF THIS. #gamedev
A game design document specifying that it is preferable to pathfind around an obstacle, rather than trying to pathfind through it.
1122
Misa @cheese-vault.org · 02/06/2026
Humanity can only achieve true peace once it gets serious. It must initiate the final solution. Competitive high stakes Moraff’s World esports. It is our only hope.
Title screen of “Moraff’s World”, a computer game from 1991. Many creatures on screen.
010
Misa @cheese-vault.org · 28/05/2026
Code page 437 sees you
The happy face from Code page 437, or more commonly known, the "dos font"
020
Misa @cheese-vault.org · 27/05/2026
Very Funnie
Roger, the green gangster from the Doug cartoon.
000
Misa @cheese-vault.org · 26/05/2026
Three folks so far. After this, only one more and the team is complete.
A set of 3d model characters looking to each other. A dog wear a detective outfit, a rabbit wearing a coat, and a mouse with goggles on her head..
130
Misa @cheese-vault.org · 25/05/2026
I think it's time for gamers to get serious and put together "Little Computer People" esports.
Cover art image of the man from "Little Computer People"
000
Misa @cheese-vault.org · 25/05/2026
Crew Member #3 is almost done. The Bun Butler gets his walking cane. He insists he doesn't need it much and it's a "doctor's orders" kind of thing. #gamedev
A rabbit character 3d model. He is wearing a pale brown coat and dark pants. He has a hat and has a walking cane in his left hand.
181
Misa @cheese-vault.org · 23/05/2026
Rabbit Butler gains slightly more appropriate colors. He is a white bunbun with black as an secondary color.
Work in progress rabbit character. He is wearing a pale broan coat, dark pants, shoes, and a hat. The rabbit's natural colors are white with black markings.
020
Misa @cheese-vault.org · 21/05/2026
He wants to stomp to warn the others about the dangers of being a 3d model
a 3d model work in progress of a rabbit character. He is wearing a shirt and bowler hat. His ears are black.
010
Misa @cheese-vault.org · 18/05/2026
Felt strangely demotivated this weekend. No specific reason that I can think of. I mean, there was a mild headache today, which was a small contributor. Nonetheless, I did some math(s) and now this guy has positioning for his future eye and mouth textures. More or less.
Rabbit character, 3d model, work in process.
041
Misa @cheese-vault.org · 11/05/2026
Rabbit butler is getting there.
Work in progress 3d model of an anthropomorphic rabbit. There are no textures yet. The rabbit is wearing a coal, pants, shoes, and a sort of bowler hat.
040
Misa @cheese-vault.org · 05/05/2026
Got some preliminary A* pathfinding going in #Godotengine. A Gridmap is used to supply position and cost information for each walkable tile. A* point and connection data is pre-processed in the editor. At runtime, all that needs to be done is supply the points and connections to AStar3D. #gamedev
A simple 3d scene of a room. There are square blocks on the floor with numbers, which denote "travel costs" for traveling on that tile. Several balls are also drawn, showing how the computer formed a path between two spots using A-star pathfinding. The pathfinder avoided a "tough" area in the center of the room.
082
Misa @cheese-vault.org · 25/04/2026
Testing to make sure multiple characters wear unique clothing rather than sharing data. (I ended up getting a bit twisted by my own faulty test code, but I got there eventually) #gamedev
Four colorful animals standing in a line. They are wearing different-colored pieces of clothing with different toki pona words on them.
091
Misa @cheese-vault.org · 21/04/2026
Shirt and pants are successful. Still a little work to do, such as applying a mask to the body to prevent clipping with the clothes at sharper angles, but it's just about there even without that. #gamedev
a 3d dog character. they are wearing a shirt and pants outfit. the shirt says "waso" and the pants say "akesi"
051
Misa @cheese-vault.org · 21/04/2026
Some dogs are really into kala (fish and similar things)
3d model dog wearing a purple shirt that says "kala" (toki pona word for fish and similar creatures)
030
Misa @cheese-vault.org · 18/04/2026
Random toki pona words and coloration on objects is a success. Featuring some sample objects: 1. the bird sign 2. the book of badness 3. the wrench of machines (silly) 4. the tulip of the people #gamedev
a bluegreen sign that says "waso" (bird)a blue book that says "ike" (bad, negative)A pale pink wrench that says "ilo" (tool, machine) along with a potted tulip which says "jan" (people, person)
291
Misa @cheese-vault.org · 12/04/2026
Random object generation is working in its basic form. Here are two randomly generated books. There is color customization and also associated words, which are represented through a composed logo image. All objects get this color/logo treatment. The words are in Toki Pona. #gamedev
Two simple 3d model books. One is yellow, then other is purple. They have covers with these titles: "waso" and "sewi"
183
Misa @cheese-vault.org · 10/04/2026
TULIP brand chairs may be as basic as possible, but they get the job done. Please do not sit down for more than an hour at a time. This is for safety reasons.
A simple 3d model chair. It has "TULIP" written on the back seat.
030