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Andrés Cabrero

@chaosresearchparty.mastodon.social.ap.brid.gy
10 followers 4 following 182 posts

-No one is free until we are all free- I am trying to escape the technomedieval landscape of corporate social media and transition into the virtual […] 🌉 bridged from ⁂ mastodon.social/@chaosresearchparty, follow @ap.brid.gy to interact

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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 11/10/2026
Maybe securing neighbourhood support networks for basic needs will prove more realistic for a financial crisis situation, but still, isn't there a finance equivalent of non-profit, worked-owned law firms?
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 11/10/2026
Can we collectively short sell stock from the hyperscalers / slop companies when the bubble bursts and do a reverse GameStop thing to them? #chaoticfinance
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 10/10/2026
@mntmn I am so looking forward to switching to Godot for fulltime game development. Great to see it working with the reform next.
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 02/10/2026
my arts faculty old friend sent today a painting of an orc and I couldn't resist to go back into the times where I'd spend the days painting fantasy. I wish I painted more. Going around #krita on the tablet laptop is messy, but I think it can get quite good […] [Original post on mastodon.social]
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 01/10/2026
RE: universeodon.com/@digyoursoul/11736… that's an amazing project and heretic coffee is a great name. Support!!!
universeodon.com
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 29/09/2026
Feed the Forest is slowly coming to an end. Many things to rework, many things to polish in these last days. We made a post for the release date announcement, which is set for 2nd of November! indoor-sunglasses.com/blog/2026-09-… […] [Original post on mastodon.social]
Capsule art for our upcoming game "Feed the Forest" featuring a highly saturated stylized scene with a Snail advancing in a desert, leaving a trace of trees, bushes, and grasses, eventually becoming a green idyllic background. In the horizon a worm-like creature stands. Berries or fruits are flying all over the image.
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 29/09/2026
Top #linux moment of the year was helping a physicist friend working for Microsoft to install Linux on her personal laptop. Weeks afterwards she told me she was settled and Linux was working great for her
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 29/09/2026
So happy to have been lucky enough to be able to do my gamedev / freelance work as well entirely within Linux. It totally started as just wanting to try to find an alternative to an ecosystem that felt miserable, and now it feels like building tools outside The Empire, along with The People […]
mastodon.social
Original post on mastodon.social
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 29/09/2026
More than a year without touching Windows in my daily computering! Last summer I initiated the strange transition out of windows with a dual boot setup, where little by little I started bringing my digital workshop over to Debian Linux. Today, all my machines have Debian installed, and only the […]
mastodon.social
Original post on mastodon.social
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 24/08/2026
@alxd thanks! hopefully youll see manny more!
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 23/08/2026
Done with small details of scene of awning #treehouse #solarpunk #fantasy Added small details like the tiny electric vehicle, and a community dinner happening in the distance, where a tiny concert is also going on. Even though its fantasy, its very much […] [Original post on mastodon.social]
Scene of countryside france painted with watercolors ans inks, showing some village in the distance, some groups of people doing different activities, a house, and a big oak tree with an awning structure attached to one of its big branchesSame as previous but in a previous stage, with less details, color variety, and shadowsSame as previous, but almost without color,  only the distant village, rest is mechanical pencil and lines on inkSame as previous, but without color, only mechanical pencil and lines on ink
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 23/08/2026
Almost there, coloring advances in the summer outdoors awning / shade structures attached to trees - sketches #treehouse #solarpunk #fantasy Inks are actually quite nice, the entire canopy of the oak was a bliss to make. I of course went to clean the brush […] [Original post on mastodon.social]
Scene of countryside france with some village in the distance, some groups of people doing different activities, and a big oak tree with an awning structure attached to one of its big branches. On top of sketch with mechanical pencil and inked lines, color has been applied to all areas with watercolors and inks.
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 23/08/2026
More recent advances in the summer outdoors awning / shade structures attached to trees - sketches #treehouse #solarpunk #fantasy Watercolors are as punishing as always. Inks?? Damn they are difficult, once they touch the paper, there is no going back, and […] [Original post on mastodon.social]
Scene of countryside france with some village in the distance, some groups of people doing different activities, and a big oak tree with an awning structure attached to one of its big branches. On top of sketch with mechanical pencil and inked lines, color has been applied to some areas with watercolors and inks, results slightly all over the placeScene of countryside france with some village in the distance, some groups of people doing different activities, and a big oak tree with an awning structure attached to one of its big branches. Previous stage, with only watercolors in the distance. Everything seemed fine back then
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 23/08/2026
Recent advances in the summer outdoors awning / shade structures attached to trees - sketches #treehouse #solarpunk #fantasy #mastoart #sketch #sketchbook #drawing
Ink over sketched mechanical pencil of a scene of countryside france with some village in the distance, some groups of people doing different activities, and a big oak tree with an awning structure attached to one of its big branchesPrevious stage of Ink over sketched mechanical pencil of a scene of countryside france with some village in the distance, some groups of people doing different activities, and a big oak tree with an awning structure attached to one of its big branchesInitial stage of the drawing with only mechanical pencil. The drawing shows countryside france with some village in the distance, some groups of people doing different activities, and a big oak tree with an awning structure attached to one of its big branches
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 22/08/2026
Summer outdoors awning / shade structures attached to trees - sketches I am making a drawing for some kind people that offered my parents to stay over at their house in front of where I am spending some weeks with partner's family in insanely hot french […] [Original post on mastodon.social]
Awning structures attached to a large branch of an oak tree with a wooden platform, and some tables, chairs, and people chilling sketched outSome other sketches of awning structures in smaller format. People chilling in one of them.Another page of sketchbook with more tree focused sketches, and some text scribbled around. On the right, initial awning sketches made around a view from under the canopy of the oak treeLarger drawing showing many of the previous sketched ideas mashed together, still very thin lines on a thick paper
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 20/08/2026
entering the game is like forest explosion 🎆 🎆 🎆 #Ftf #game #videogames #gamedev #forest
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 20/08/2026
going back to work on Feed the Forest and this time around I have been making funghi inspired models 🍄 #3d #blender #Ftf #game #videogames #gamedev
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Reposted by Andrés Cabrero
alxd of the Story Seed Library @alxd.writing.exchange.ap.brid.gy · 11/08/2026
An open question to the #art community of Mastodon: If I was to organize a big #solarpunk #illustration #contest focused more on #wordbuilding than art mastery, which organizations should I reach out to for legitimacy and reach? Assume that prizes / funding could be organized externally / we […]
writing.exchange
Original post on writing.exchange
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 30/07/2026
RE: ec.social-network.europa.eu/@HennaV… Spending billions in american chips is not sovereignty, much like spending billions on american weapons is not sovereignty. These deals strengthen our dependency, and very much waste money in a bubble that concentrates […]
mastodon.social
Original post on mastodon.social
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Reposted by Andrés Cabrero
alxd of the Story Seed Library @alxd.writing.exchange.ap.brid.gy · 13/07/2026
The results of this year's #solar #art Collab are here, imagining Disaster Preparedness, Response and Relief! storyseedlibrary.org/tags/2026-coll… catalogs 10 hand-picked works - and you can see all of them at […] [Original post on writing.exchange]
A helicopter rescue mission evacuating people from a flooded city. The helicopter itself features an opossum graphic, with a "None Left Behind" slogan.Emergency Wind Power Generation Unit - cars parked over a coast destroyed by tsunami, deploying floating wind turbines recharging batteries for a nearby community which lost power.A community reacting to a natural disaster - a field hospital, community kitchen, a futuristic holographic display with a rescue missionA colorful Dożynki festival in Poland celebrating badgers, their dams and how they protect us from forest fires. In the background people are planting seeds in a burned forest.
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 07/07/2026
RE: mastodon.art/@NiwlCraft/11687843269… The further we go into casino AI nightmare, the more the only viable investment is the military industrial complex: it demands infinite energy, its great deals for all centralized powers, and to the decay of our collective imagination, they […]
mastodon.social
Original post on mastodon.social
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 05/07/2026
RE: mastodon.ar.al/@aral/11686654754712… Its so genocidal for an imperial project to claim right of existence, to do so while genociding the local population, and to do it in the name of saving its own imperial subjects from genocide *Use genocide to counter genocide claims against […]
mastodon.social
Original post on mastodon.social
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 01/07/2026
Also finally compiled the process videos of the key art from the different working computers into a single file! I love to be able to do all of this with Krita I had extra enjoyment being able to render in the office workstation while being at home and […] [Original post on mastodon.social]
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 01/07/2026
The Key Art is ready! It was very fun to go through the process, even though going back into painting brain mode was a bit hard. And we are finally having conversations about new names for the game! among many there was mycora, mycelian, and mycelion. Mycora […] [Original post on mastodon.social]
Key art for our game Mycora showcasing a large cavern populated with all sorts of alien creatures and vegetation, with a human character on the center of the image gliding down in an ozersived mushroom-looking structure
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 25/06/2026
After some hours of work, the first cleanup and linework is there! #gamedev #game #videogames #krita #plants
First cleanup version of the Key art of our game Mycolia where most of the initial sketch has been scaled up, defined with a first pass of linework and simple color blocks. For the background, main shapes have been carved out as well with line work, and an initial attempt at working out the main lights is done with 3-4 tones of grey.same as previous one but without any alien creatures or main character, just the caverns space. The circular hole is collecting water from all the rest of the caverns, which flows down forming waterfalls. Light falls from the huge crack on the top of the cave.
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 25/06/2026
Rough version with alien silhouettes in color differentiating scales and composition. For the main character, the nicest gliding object seemed like the one with the cleanest shape. #gamedev #game #videogames #krita #plants
Rough sketch of key art for our game Mycolia showcasing a large cavern populated with all sorts of alien creatures and vegetation, with a human character on the center of the image gliding down in an ozersived mushroom-looking structure
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 25/06/2026
Started this week to work on a Key art piece for the game (finally we are considering titles again, and the latest favourite is *Mycolia*). It's got adventurous main character, alien looking life forms, and gigantic mushroom caves. Still plenty of things […] [Original post on mastodon.social]
Sketches and concepts for a key art of our upcoming game with still undecided title, but maybe called "Mycolia", where different variations of fungal caverns with a big circular hole at its bottom take shape. Some annotations read "critters all over", "ceiling fractured, light coming down", "main character in action", "life at many scales", "perspective down, *depths*". Variations of the main character gliding on a huge seed-like structure are explored at the bottom
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 15/06/2026
RE: mastodon.art/@NiwlCraft/11675240785… "Entertainment" has increasingly carried a negative undertone. Perhaps the more clear distraction and engagement became the core of a huge extraction machine, the more far away from art it felt. That machine that literally plays with the […]
mastodon.social
Original post on mastodon.social
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 28/05/2026
"Privat" I generally hate the signs and walls closing unused nature areas saying *private property* because of how ridiculous the claim feels, but sometimes the absurdity becomes somehow artistic. This gate will soon be eaten by the growing leaves, and no […] [Original post on mastodon.social]
Photo of a forested area with a rock wall on the front, crossed with a bar where a piece of plastic has been cut to write "privat"Same photo of a forested area with a rock wall on the front, crossed with a bar where a piece of plastic has been cut to write "privat", but zoomed out. The rock wall is almost completely covered by ground leaves, and now barely looks like two rocks and the sign.
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 27/05/2026
Black poplar being dramatic among birch trees #nature #trees #forest
Photograph of a forest close to a quarry in the danish island of Bornholm. Ground is covered by ferns, sunlight scatters through a canopy of birch trees, and in the center of the image, an older black poplar tree stands somewhat dramatically, all tiwsted and dark
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 21/04/2026
@runevision Hey Rune, nice to find you here, amazing work, greetings from Denmark! (In my case, its a Spaniard in Denmark)
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 07/04/2026
Coming back to the main gameplay concept for the game, which we are soon sending funding applications for, polishing things here and there to make things look nice, even though I have all sorts of uncomfy questions + 2D indecissions. A lot of this concept […] [Original post on mastodon.social]
gameplay concept from the game I am working on: 2D platforming scene with an aged woman-looking character in the center, in a world that resembles a lush forest in a heavy green atmosphere, with some big structures like mountains in the background. Some elements are UI mockups, like health bars, an inventory bar that is a backpack on the bottom of the screen, and an alien looking journal with a notification on the top-right cornerSame concept from before but in a previous state of work, many of the elements are not rendered. Previous description: gameplay concept from the game I am working on: 2D platforming scene with an aged woman-looking character in the center, in a world that resembles a lush forest in a heavy green atmosphere, with some big structures like mountains in the background. Some elements are UI mockups, like health bars, an inventory bar that is a backpack on the bottom of the screen, and an alien looking journal with a notification on the top-right cornerFirst gameplay concept from the game I am working on. The world look simpler with less effects, still a mixture of jungle and alien. In the gameplay layer, a simpler version, mostly just sketched, of the platforming blocks, showing also a character, more looking like a middle aged explorer human, and a palm tree looking plant
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 16/03/2026
Tasks of today are bringing in a bunch of gameplay assets into Unity to "complete" a first world concept, even if style and process will definitely change over time Character for the moment stays a colorful set of blobs Now onto tile-based gameplay plants
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 16/03/2026
Coming to terms with 2D tools in Unity for main next prototype, which we will divide into a gameplay and visual prototype. For the visual, I will be sharing more in detail what is happening, approach and limitations, but for the moment, I'll just begin by […] [Original post on mastodon.social]
Zooming in the gameplay area, a drawing in Krita where some of the tile decorations are being tested, creating some lush background vegetation. The large pieces of the general background are invisible at this distance Drawing in Krita of the different layers of background (two large trees immediately close to gameplay, then a layer of forest, some huge dead trees, and in the end a smoking volcano), and mocking up some of the ideas for how to decorate gameplay tilemap with ornamental vegetationScreenshot from Unity showing the general layout of background layers(two large trees immediately close to gameplay, then a layer of forest, some huge dead trees, and in the end a smoking volcano), and the gameplay tilemap on top. A volumetric 2D light on the right creates a strange ambience, and the tilemap casts dramatic shadows.
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
Please do try the prototype, and if you do, feedback is greatly appreciated. This time around I am first writing the entire thing not to rely on my future self keep writing updates to the initial thread. Hopefully that will make things easier. <3 (14/14) #game #gamedev #videogames #plants
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
Something derived from that same texture atlas optimization process is a shader I made along with Edd in Amplify shader to randomize the texture displayed by ground tiles, from a tiny 4-cell atlas, based on a noise texture (13/?) #game #gamedev #videogames #shader
Edd's beautiful arrangement of nodes in an amplify shader for arranging randomly different tiles based on their position and a noise texture
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
Finally, an easy and well researched bottleneck which I always recommended to students, but I hadn't personally suffered from, texture atlases! Out of the process of making vegetation assets, sending them to Unity, making materials for each asset texture […] [Original post on mastodon.social]
initial Krita workshop space where vegetation assets were createdeventual arrangement into an atlas with plenty of different textures of branches and canopies into a single krita file
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
I do think that this sort of tool might end up being the most useful directly in the engine, but creating the base in blender definitely helps me understand what am I needing, and what sort of control would I be interested in. This is by no means done, nor even properly tested, but I will […]
mastodon.social
Original post on mastodon.social
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
Even though I made most assets in Krita, Blender was still a worthy laboratory to test things out, and I began the setup for a tile-tool, that would spawn instances of simple textures around the tile space, based on proximity with a controller (to create […] [Original post on mastodon.social]
Blender Geo nodes setup for instancing sprites over splatter-tile areas to create variations
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
And here the implemented unity version using the tail animator, nicely following the mouse cursor of the player (9/?) #game #gamedev #videogames #plants
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
Here the godot version (again, playable in the browser here: melting-voices.itch.io/fascinated-c…), mastodon doesn't allow me to pack the videos together (8/?) #game #gamedev #videogames #plants
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
This worked nicely with wiggle bones, and translated quite well into Godot's Springbones, and in Unity to Fimpossible creations TailAnimator component (configurable joints should also be able to give you this effect, or script) If you want to play around […] [Original post on mastodon.social]
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
Once that was done, textured painted it with Ucupaint, and made an armature with the idea of having it follow the head position (head propagates to the rest of the bones, therefore head bone is the main bone, and all other bone chains are directed outwards […] [Original post on mastodon.social]
Here models in blender of the forest god progress are displayed left to right: from the initial armature bind, there came a base posing, deciding on the approach with reversed chain direction to make everything depend on the head, and the texturing. On the right, models are also textured with rough strokes in green tones resembling loosely a lemur
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
The forest God™ was an awful piece to make quickly, but turned out kinda great. I was sore about doing assets in 2D, so having the chance of producing a main 3D asset was relieving. The model was a simple subdivided / mirrored cube, which meant I had very […] [Original post on mastodon.social]
blender screenshot showing initial face designs, looking all dorky and weirdblender screenshot with subsequent models merging face and body. Full body started simple, face was messed up, stitching previous head was even weirder, and it somehow came together with googly eyes. Progress is right to left
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
Even though the process was a lot tougher than with Feed the Forest, I will salvage some positive things from this week's prototype: (4/?) #game #gamedev #videogames #plants
"why did you do this to me, father?"
alien looking plant questioning its own existenceanother alien plant, this one being dozens of tangled branches making a huge ball. Looking survivable.
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
Everything for this game needed to be simpler, because the system was going to be a lot more complicated than with our previous attempt. I am not particularly happy with how things look, but soon after we began I realized that making varied plant modules that […] [Original post on mastodon.social]
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
indoorsunglasses.itch.io/seedcraft This prototype is called **Seedcraft**, it can be played on the browser, and lets you plant seeds, and design seeds based on plant behaviours. It was done as part of the One Game a Month #55 Jam. (2/?) #game #gamedev #videogames #plants
indoorsunglasses.itch.io
Project Seedcraft by Indoor Sunglasses
Tiny sandbox with modular plants
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 03/03/2026
(Even though I am by no means done with the posting about the previous project, might this be the beginning of the exercise to get also that one done:) Hi everyone, I'm coming to share Another Jam project), this time entirely focusing on plant growth as a […] [Original post on mastodon.social]
Title screen of our new jam project, Seedcraft
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 27/01/2026
We joined the Alchemy jam 7 (itch.io/jam/alchemy-jam-7) with the idea of testing many of the questions needed for Seeds (working title of the game we will be developing during the year) but at the smallest scale. Check the other games people made […] [Original post on mastodon.social]
Screenshot of some of the initial exploration of the idea for the jam in Excalidraw, where we grouped the "forest growing idea" sketches and notes, based on a tower defense idea by our programmer Edd, and a mechanic based on a heatmap that describes what vegetation can grow in an area based on trails of humidity. Its all messy.
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Andrés Cabrero @chaosresearchparty.mastodon.social.ap.brid.gy · 27/01/2026
Me and my game cooperative fellow devs decided to join a jam in order to test our collaboration abilities before jumping on our bigger project! You can try it here: indoorsunglasses.itch.io/the-snail-… (It plays in the browser) It was […] [Original post on mastodon.social]
Logo of our jam game "Feed the Forest" consisting of the letters of the title, and a snail in the background drawing a spiral of vegetation seen from aboveScreenshot of our jam game: a deserted area is seen from a orthographic camera. There is a big worm creature in front of the snail. A pool of water can be seen towards the bottom left corner. Some bushes are growing around the trails the snail has drawn from the pool towards the worm. Some lowpoly rocks are scattered in the barren landA screenshot of the jam game taken from engine in a different perspective than the one of actual gameplay: here the camera is closer to the snail, that advances in the desert leaving a trail of vegetation.Original concept watercolor where a snail moves in a desert leaving a trace of increasingly dense vegetation
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