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Yooo

@chalier.fr
21 followers 46 following 110 posts

hi 🥸

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Yooo @chalier.fr · 23/07/2026
Render:
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Yooo @chalier.fr · 23/07/2026
Scene:
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Yooo @chalier.fr · 23/07/2026
Having fun learning #Blender Inspiration:
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Yooo @chalier.fr · 12/07/2026
Finally, I have implemented a small patience game from my childhood, where two players, by turns, build an infinite portmanteau word (in French), with a homemade lightweight pronunciation model: chalier.fr/mot-long/
Screenshot of an ASCII avatar over a text input, with a pink background
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Yooo @chalier.fr · 12/07/2026
I have made a tiny video painting tool, as part of a collaboration for a music video. Unfortunately, the result will not be published. Yet, here is the tool if you want to try it: codeberg.org/ychalier/vid...
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Yooo @chalier.fr · 02/02/2026
In a somewhat recent Tsoding stream, I've heard about venation pattern algorithms, and tried to implement one (Runions et al.). You may try it yourself at chalier.fr/generative-a...
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Yooo @chalier.fr · 19/01/2026
Here is a sneak peak:
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Yooo @chalier.fr · 19/01/2026
Inspired by Actinomy's server charm manifesto, I've tried to build my own. Very pleasant experience, got to learn FreeCAD, how to solder things. If you want to know what's on it, you'll have to get near me! To build your own: codeberg.org/actinomy/ser...
Screenshot of FreeCAD showing the case for my server charmPhoto of the 3D printed case (white top, pink bottom) with the electronics chip visible insidePhoto of the 3D printed case (white top, pink bottom) with a transparent panel hiding the inner electronicsPhoto of the server charm hanging from a belt on my trousers
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Yooo @chalier.fr · 03/01/2026
And here is a 'dolly-zoom' experiment:
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Yooo @chalier.fr · 03/01/2026
I've been experimenting a bit with Sharp, Apple's open model for generating 3D models from single photos. It's quite good, and certainly allows for various cool effects. Here are in an example rendered with Blender and the 3DGS Render add-on by the Kiri Engine team.
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Yooo @chalier.fr · 27/11/2025
Turing patterns emerging from a repeated blur-sharpen process, a WebGL implementation: chalier.fr/generative-a...
Moshed macro images of two mushrooms, with Turing patterns. The soil is black and white. The background is green and black. Some starry red shapes are visible in the background.Moshed photo of the reflection of trees on a river surface, with Turing patterns.Moshed photo of two tree trunks lightened by the sun, with a strong shadow, in an open field. Turing pattern creates a sort of mosaic effect, with shades of yellow, green and brown.Moshed photo of two ducks floating in water, with a slight introduction of Turing patterns. The pattern has not really emerged yet.
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Yooo @chalier.fr · 02/10/2025
Inspired by a recent Spectral Collective video published on 3B1B's channel, I've implemented a simple version of the liquid-vapor model: chalier.fr/generative-a... Move the mouse to change params, scroll for speed, left/right click to add/remove particles, press S/R to screenshot/record the screen.
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Yooo @chalier.fr · 21/09/2025
Très cool à suivre (en replay malheureusement) ! Je partage à nouveau une implémentation rapide sous WebGL de ces bassins de Wada : chalier.fr/generative-a...
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Yooo @chalier.fr · 12/09/2025
Also, I've added a parameter to the frame blending tool to blend frames in fixed buckets instead of a rolling window. The intent was to mimic one of Wong Kar-wai's 'blurry stop-motion' effect.
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Yooo @chalier.fr · 12/09/2025
One last example with a buzzard.
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Yooo @chalier.fr · 12/09/2025
Another example with different variations of a still image.
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Yooo @chalier.fr · 12/09/2025
I've also added a tool to apply effects to images and videos by manipulating their frequency representation. It is a bit hard to control, but can create great visuals.
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Yooo @chalier.fr · 12/09/2025
I've added a tool to retime panoramic videos that can get choppy when panned by hand with amateur gear. This tool estimates the panning speed and interpolate frames to make it constant.
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Yooo @chalier.fr · 02/07/2025
Just released v1.9.0 of Transflow, with a brand new GUI! If you're afraid of command line interfaces, this should make your life easier. Beware, though, this is still experimental, bugs may/will arise.
Screenshot of Transflow GUI, a webapp with two panels (left and right) and many inputs for setting parameters. A video is loaded on the left, a live preview of the output is visible on the right.
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Yooo @chalier.fr · 20/06/2025
I've just added an audio reactive feature to my randomart webapp. In short, you can use specific variable names in the grammar to refer to the (normalized) intensity of ranges of the frequency spectrum (e.g. low, mid & hi). Here's a sneakpeak: 🎵 Mega Hyper Ultrastorm (Kevin MacLeod, 2017)
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Yooo @chalier.fr · 26/05/2025
I also added a script for generating videos, as publicised by original authors:
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Yooo @chalier.fr · 26/05/2025
Here is an example:
Black and white halftone image of the reflection of a tree in a river. Part of the pixels in the image center are forming a QR code, pointing to https://chalier.fr
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Yooo @chalier.fr · 10/05/2025
Je partage mon implémentation (faite un peu à la va-vite), réalisée pour WebGL (rapide et à peu près portable !) : chalier.fr/generative-a...
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Yooo @chalier.fr · 09/05/2025
I tweaked Transflow to replicate the 'sticky texture' effect of regular datamoshing. The code is a bit dirty but the result is nice! Here are three clips pasted together:
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Yooo @chalier.fr · 03/05/2025
Just learned about LiDAR HD data by IGN, a point cloud mapping of most of surface of France. It's really cool, and freely available! Visualization made with QGIS 3D Viewer.
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Yooo @chalier.fr · 13/04/2025
Rotation around a stump:
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Yooo @chalier.fr · 13/04/2025
Motion Interference. Applying the reversed flow on the same video makes pixels relatively static while revealing some of the transformations – e.g. through perspective change or flow inaccuracies. Thought for later: is there a motion equivalent of the Moiré effect? Below, view from a moving train:
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Yooo @chalier.fr · 26/03/2025
Though, I have not found a nice way of generating loops. So far, I'm manually interpolating frames between the end and the start using RIFE, which looks good enough.
Grid of thumbnails from the previous video: dominant red color, abstract color patches, appearances of pine trees.
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Yooo @chalier.fr · 26/03/2025
Been trying out Deforum for generating videos with Stable Diffusion. It's great at textured and abstract drawings. (Side note: I need a better GPU)
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Yooo @chalier.fr · 22/03/2025
Here's another example where consecutive frames are merged together:
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Yooo @chalier.fr · 22/03/2025
I've been playing around with a public webcam recording 30s clips every 5min of a pedestrian area, and blending those clips together. Here's an example with an (about) 8 hours span (94 clips). Also, you may try to find that place, it should be pretty easy!
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Yooo @chalier.fr · 01/02/2025
Recently, I've enhanced the Transflow web demo and added a few features, such as thresholding, iterative Horn-Schunck method or screen recording.
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Yooo @chalier.fr · 24/01/2025
Other novelty, I've added a lock feature, to mimic the P-frame duplication effect from classical datamoshing. Basically, it allows for re-using the same flow matrix for multiple frames.
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Yooo @chalier.fr · 24/01/2025
For instance, it seems that it's better at capturing small moving features, and has less boundary artefacts - where only the boundary of moving features are considered moving, which often happens with analytical methods. Here is an illustration with ink drops in water:
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Yooo @chalier.fr · 18/01/2025
I tried to use a MPEG-4 Part 2 video codec (Xvid) instead of h264 for my datamoshing script that removes I-Frames from the bitstream. Results are much more interesting! h264 really was too resilient! and frames would heal instantly. Now they're crushed, as they should be.
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Yooo @chalier.fr · 15/01/2025
On a different note, in the last update, I introduced the Canvas accumulator. Meanwhile, I tried using several masks to introduce moving pixels. Here's an example I thought looked nice, recorded from a car. You can see the magic tree freshner swinging!
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Yooo @chalier.fr · 15/01/2025
With a bit more tweaking, Horn-Schunck flow can be constrained into well defined regions.
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Yooo @chalier.fr · 15/01/2025
By the way, with those filters, you can access and modify the flow vectors using polar coordinates. This makes modifying the flow amplitude or direction really easy. Here is an example of a river washing away a blue tit, where flow direction is forced to π/4.
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Yooo @chalier.fr · 15/01/2025
To counter that, I introduced another feature, flow filters, a set of operations to directly manipulate flow values, such as scaling, thresholding, or clipping. Here is the same example with the flow clipped to a magnitude of 2 pixels.
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Yooo @chalier.fr · 15/01/2025
A decay parameter needs to be tuned to balance between useful initialization and global divergence. Here is another example, closer to the convergence limit. Yet, the (slight) movement of clouds is enough to go wild. Some movement call also be seen in the grass.
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Yooo @chalier.fr · 15/01/2025
Horn-Schunck produces a dense field. It is iterative, and takes a very long time to converge: we often have to stop before it converges. To help, we can use the flow from the previous frame as a starting point. Though, this introduces one major issue: divergence.
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Yooo @chalier.fr · 15/01/2025
Lukas-Kanade works for sparse sets of points. One way to adapt it is to consider all pixels as target points. Another one is to split the frame in macro-blocks, and consider the center as a target point. In the example below, I've used 16x16 macroblocs, which creates a classic datamoshing effect.
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Yooo @chalier.fr · 04/01/2025
I've just added a way to make filter parameters time-dependent. Here is a demo with echo – variable decay – and band-pass – variable cutoff. Nice side effect: using sine functions as parameters with 0.1 Hz frequencies makes the 10s video an infinite loop ♾️
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Yooo @chalier.fr · 04/01/2025
Been working on a new feature for Transflow, to provide a way to move things more progressively and avoid unpleasant blinking. In the example below, new pixels are introduced in the rightmost column, and then moved around with the optical flow. Will release it soon with other minor fixes!
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Yooo @chalier.fr · 03/01/2025
And a slightly longer one (using a highpass filter):
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Yooo @chalier.fr · 03/01/2025
Here are some (short) examples:
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Yooo @chalier.fr · 02/01/2025
In last Transflow version, I added an automatic upscaling feature for using small video inputs. E.g. a 128*72 flow can be applied to a 1920*1080 image by counting 15*15 blocks. Besides being faster, it also gets closer to the original datamoshing look and feel, which mostly relies on macroblocks.
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Yooo @chalier.fr · 27/12/2024
I thought of using this for making riddles, but unless you have access to the raw file (or a direct conversion of that file), the specific shape is lost. E.g. I tried to record a file with my phone from my speakers but the audio looks dull.
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Yooo @chalier.fr · 27/12/2024
One major caveat is that non-horizontally-convex parts of the shape can not be rendered.
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Yooo @chalier.fr · 27/12/2024
The key idea is that you can scale the amplitude of an existing waveform without dramastically changing how it sounds, as long as changes remain small. To obtain a specific shape, you can set the amplitude to shape contours, defined by a top line and a bottom line.
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