Chaabs @chaabs.bsky.social · 27/01/2026A few weeks ago, I completed my first 'thing' of 2026 by drawing a tree ! Working for etched plates is always interesting. I've been experimenting with greyscales rather than binary black / white, and had to make a bunch of test swatches for us to pick from. ( Bottom-left was the winner, btw. ) 010
Chaabs @chaabs.bsky.social · 21/10/2025Three lil duckies and some smooth ripples. There's a lot more work to be done, but this served as a nice introduction to custom post-processes :D 010
Chaabs @chaabs.bsky.social · 21/10/2025All I did was duplicate the meat of the RecordRenderGraph method and add a second material slot, so pretty brainless way of going about things, I imagine ? Anyway, we have gaussian blur ! Ok now, back to the water shader. 100
Chaabs @chaabs.bsky.social · 20/10/2025Immediate roadblock : how do I get BlitTexture's texel size in sharegraph ? (I always have such an awkward time accessing built-in variables...) Anyway ! Thankful for this forum dweller, who shared their solution : discussions.unity.com/t/urp-sample... 110
Chaabs @chaabs.bsky.social · 20/10/2025The setup: An isometric camera captures the surface of the water and writes to a render texture. Only objects on the "RenderTexture" layer are rendered there, and those are hidden from the main cam. The wireframe shows the thicker version of the duck that is used to render the ripples... (cont'd) 100
Chaabs @chaabs.bsky.social · 20/10/2025Starting off with Unity's Rendergraph intro: www.youtube.com/watch?v=U8Py... I've had to remove the part of the RecordRenderGraph method related to the SphereVolume to make it work. Followed the tutorial's dithering shader, which I'll have to replace with a gaussian blur. Progress! 110
Chaabs @chaabs.bsky.social · 20/10/2025What I've got here is a basin of duckwater. I'd love to do the dishes, but I need the shader to have proper ripples first. Those obviously won't do. #shader #Unity #techart ( is there any point in adding tags to replies ? Nobody knows ! ) 130
Chaabs @chaabs.bsky.social · 21/10/2024It's nice and sunny over here, so here's a water shader I worked on a lifetime ago. #shader #UnrealEngine #techart #3Dart 313913
Chaabs @chaabs.bsky.social · 21/10/2024Hi ! Thanks for making this ! Generalist here :) Can I make it to the list ? 130
Chaabs @chaabs.bsky.social · 18/10/2024This week has been A WEEK and I can't remember what I was working on, so here, have a WIP I recorded last weekend. Appleboy ready to inspect lil things happenin round here. #unity #unity3d #gamedev #indiedev 050
Chaabs @chaabs.bsky.social · 12/10/2024#Unity has been kicking my butt for the past few weeks, but after learning about the new(??) input system, getting a solid refresher on physics and some leftover maths, Appleboy's character controller is FINALLY coming together 🥹 BEHOLD (PLEASE) : 020
Chaabs @chaabs.bsky.social · 28/09/2024I've been debating going to see Megalopolis. In any other situation, I'd have sprinted to get my butt in a seat on Day 1. BUT... That screenshot from the trailer is definitely Gen-AI slop. And that sucks so, so much. 010