Sign in

Chaabs

@chaabs.bsky.social
1.1K followers 1.4K following 358 posts

Techartist, gamedev, writer, single pass stereo-rendered magenta pixel. She/ her. #Unity #Unity3D #gamedev #indiedev Human work only. En français ça passe aussi.

PostsRepliesMedia
Chaabs @chaabs.bsky.social · 27/01/2026
A few weeks ago, I completed my first 'thing' of 2026 by drawing a tree ! Working for etched plates is always interesting. I've been experimenting with greyscales rather than binary black / white, and had to make a bunch of test swatches for us to pick from. ( Bottom-left was the winner, btw. )
9 versions of the same white-on-black drawing of a tree. Each version shows subtle variations, like the brightness of the background canopy or the gradient on the ground.
010
Chaabs @chaabs.bsky.social · 21/10/2025
Three lil duckies and some smooth ripples. There's a lot more work to be done, but this served as a nice introduction to custom post-processes :D
010
Chaabs @chaabs.bsky.social · 21/10/2025
All I did was duplicate the meat of the RecordRenderGraph method and add a second material slot, so pretty brainless way of going about things, I imagine ? Anyway, we have gaussian blur ! Ok now, back to the water shader.
A rudimentary Unity 3D scene in Unity. A rubber duck, a chopping board and a plate are soaking in a metallic basin. More dishes are visible around the basin. The water is a solid black, with butter-smooth white gradients marking the areas where the objects enter the water. It's unimpressive but important. A screenshot of the Unity Renderer inspector showing parameters for a renderer feature, which references two different materials.
100
Chaabs @chaabs.bsky.social · 20/10/2025
My hubris knows no bounds. Two passes it is.
A rudimentary 3D scene in Unity. A rubber duck, a cutting board and a plate are floating around in a basin of black water.
Instead of awesome and smooth ripples, the objects are surrounded by ugly perpendicular criss-crossing streaks.
130
Chaabs @chaabs.bsky.social · 20/10/2025
... Aaaand we have a (horizontal) blur !
A view from a rudimentary 3D scene in Unity. A rubber duck, a cutting board and a plate are floating in a basin of water. The water is work-in-progress-black, with blurry horizontal streaks around the spots where the objects meet the water.
100
Chaabs @chaabs.bsky.social · 20/10/2025
Immediate roadblock : how do I get BlitTexture's texel size in sharegraph ? (I always have such an awkward time accessing built-in variables...) Anyway ! Thankful for this forum dweller, who shared their solution : discussions.unity.com/t/urp-sample...
A view of the property inspector in Unity's Shadergraph. The "_BlitTexture" property has been set to the "Global" scope.A view of a gaussian blur effect setup in Unity's Shadergraph. The graph is based on the work from a kind user in the Unity forums.
110
Chaabs @chaabs.bsky.social · 20/10/2025
The setup: An isometric camera captures the surface of the water and writes to a render texture. Only objects on the "RenderTexture" layer are rendered there, and those are hidden from the main cam. The wireframe shows the thicker version of the duck that is used to render the ripples... (cont'd)
A view from a 3D scene in the Unity engine. Some props are stacked in a basin filled with water : a rubber duck, a chopping board and a plate. The water is black, with only thin white lines around each submerged object. A thick wireframe cage around the rubber duck shows a duplicated, hidden version of the mesh with extra-thickness.A view from the Unity engine's inspector. A rendered texture showing the outlines of the messy ripples rendered using a top-down camera.
100
Chaabs @chaabs.bsky.social · 20/10/2025
Starting off with Unity's Rendergraph intro: www.youtube.com/watch?v=U8Py... I've had to remove the part of the RecordRenderGraph method related to the SphereVolume to make it work. Followed the tutorial's dithering shader, which I'll have to replace with a gaussian blur. Progress!
A rudimentary 3D scene with a yellow rubber duck, a cutting board and a plate floating in a metallic basin filled with water. There are other dishes scattered in the background. The water is a solid black, with a dithered greyscale pattern where the water ripples would be.
110
Chaabs @chaabs.bsky.social · 20/10/2025
What I've got here is a basin of duckwater. I'd love to do the dishes, but I need the shader to have proper ripples first. Those obviously won't do. #shader #Unity #techart ( is there any point in adding tags to replies ? Nobody knows ! )
130
Chaabs @chaabs.bsky.social · 04/02/2025
Why's there two of her ?
A screenshot of a blurry background woman from the ai-generated Fantastic 4 poster.A screenshot of a slightly less blurry background woman from the ai-generated Fantastic 4 poster. The shape and angle of her face is the same as the previous woman's face.
080
Chaabs @chaabs.bsky.social · 21/10/2024
It's nice and sunny over here, so here's a water shader I worked on a lifetime ago. #shader #UnrealEngine #techart #3Dart
313913
Chaabs @chaabs.bsky.social · 21/10/2024
Hi ! Thanks for making this ! Generalist here :) Can I make it to the list ?
An illustration of a purple-skinned girl stuffed in a fluffy yellow coat.A videogame screenshot of an apple-headed boy in a purple school uniform, rendered with toon shading.A videogame screenshot of a beach with clear blue water.
130
Chaabs @chaabs.bsky.social · 18/10/2024
This week has been A WEEK and I can't remember what I was working on, so here, have a WIP I recorded last weekend. Appleboy ready to inspect lil things happenin round here. #unity #unity3d #gamedev #indiedev
050
Chaabs @chaabs.bsky.social · 12/10/2024
#Unity has been kicking my butt for the past few weeks, but after learning about the new(??) input system, getting a solid refresher on physics and some leftover maths, Appleboy's character controller is FINALLY coming together 🥹 BEHOLD (PLEASE) :
020
Chaabs @chaabs.bsky.social · 28/09/2024
I've been debating going to see Megalopolis. In any other situation, I'd have sprinted to get my butt in a seat on Day 1. BUT... That screenshot from the trailer is definitely Gen-AI slop. And that sucks so, so much.
Sepia, ai-generated images of otherworldly building.
010