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Carlos P. Sempere (Celuloide)

@celuloide.bsky.social
776 followers 590 following 162 posts

◦ Combat Designer @larianstudios.com by day ◦ Sleepless indie dev #YokohamaNights by night ◦ Web: linktr.ee/celuloide Opinions will always be my own.

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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 30/08/2026
Keep lighting street lights! they are your best ally; they keep the city safe and recharge your backpack light. At the end of the day, Lamplighters can only kill what they can see... #indiedev #gamedev #yokohamanights #screenshotsaturday
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 09/08/2026
Been busy revamping the UI and adding a system for highlighting light items. Nothing too exciting but progress nonetheless 😅 #gamedev #indiedev #screenshotsaturday #YokohamaNights
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 23/07/2026
It took me QUITE the time but I'm really happy with how the UI for Yokohama Nights is shaping!😌 #gamedev #indiedev #YokohamaNights
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 13/06/2026
Lamplighters are particularly lethal in well lit areas #indiedev #screenshotsaturday #gamedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 30/05/2026
Kappas are tough enemies! but if you destroy their shells, turns out they become pretty manageable 🐢 #gamedev #indiedev #Screenshotsaturday
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 22/04/2026
Keep your distance.
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 07/04/2026
First you cut their heads. Then you get their blood. #gamedev #indiedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 15/03/2026
Keep pushing. Keep fighting. Let there be light #gamedev #screenshotsaturday
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 22/02/2026
I don't know why it took me so long to implement a Parry/Perfect Guard in Yokohama Nights, but here it is 😌 #indiedev #gamedev #screenshotsaturday
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 01/02/2026
Nice aim, bro.
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 31/01/2026
One of my 2026 goals is releasing Yokohama Nights. Let's see how it goes! 🙏 #indiedev #gamedev #screenshotsaturday
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 31/12/2025
Let there be light #gamedev #indiedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 21/12/2025
Ain't easy being a Lamplighter in the Yokai infested streets of Yokohama... #gamedev #screenshotsaturday #indiedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 23/11/2025
Today's work on Yokohama Nights has been mostly camera shenanigans and hit reaction stuff. Happy with how things are beginning to shape :3 #indiedev #gamedev #screenshotsaturday
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 16/11/2025
Nothing a good ol' kick can't fix🦵😌 #indiedev #gamedev #screenshotsaturday
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 09/11/2025
Did you know Yokohama was the first Japanese city with street gas-powered lamps? Yokai hunters value these resources and act cautious when darkness reigns #gamedev #indiedev #screenshotsaturday
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 09/11/2025
ShotgunKatana combat prototype is up on Itch.io. Cut and Shoot through your foes and go nuts on the poor skellys! csempere.itch.io/shotgunkatan... #gamedev #indiedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 09/09/2025
The Corporation has equipped its Hunters with special Radars; If you see a red light coming from your backpack, be ready: Demons are lurking nearby... #indiedev #gamedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 05/09/2025
Added a Character Trail and I think is looking 🔥 (might be biassed lol). Thanks to @croasan.bsky.social for the tip ❤️‍🙇 #indiedev #gamedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 04/09/2025
Some classy bridge action 😌 (ignore the fact that everything is a WIP skeleton and I cut the top half of the screen lol) #indiedev #gamedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 17/08/2025
Whiteboxing + some camera work for Yokohama Nights! this is beginning to look like a game (hopefully 🥲) #indiedev #Gamedev #screenshotsaturday
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 18/07/2025
Was feeling a bit rusty so I decided to prototype a new enemy for Yokohama Nights. Nothing super fancy but it gets the job done😌
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 11/05/2025
A bit more work on Yokohama Nights: camera now follows and properly adjusts FOV when needed + beheading visual feedback polish. Back to Expedition 33 it is (~˘▾˘)~ #screenshotsaturday #gamedev #indiedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 27/04/2025
Some camera work on Yokohama Nights; wanted to achieve something similar to classic Onimusha games. I'm happy with the results tho! #indiedev #gamedev #screenshotsaturday
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 23/04/2025
Executing a beheading attack with proper timing may trigger a White Flash version, removing its energy cost #indiedev #gamedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 21/04/2025
Keep moving, keep breathing. You are justice's blade; go for the head. #indiedev #gamedev (late) #screenshotsaturday
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 06/04/2025
You can also chain several special dashes in order to behead demons. #indiedev #gamedev #screenshotsaturday
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 01/04/2025
I am super happy to join Larian as a Combat Designer. This is honestly a dream come true 🥹
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 28/03/2025
Go for the head. #indiedev #gamedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 25/03/2025
Things are starting to get a bit messier :3 #indiedev #gamedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 24/03/2025
I needed a change of gears so I have started a new project; a a small game inspired by Onimusha, Raidou Kuzunoha and Kimetsu no Yaiba. Meet Yokohama Nights (everything is mega WIP btw). #gamedev #indiedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 03/01/2025
Juegarral.
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 02/01/2025
Let's begin 2025 properly: going back to UI-hell. Almost getting there with the Skills menu... (~‾▿‾)~
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 21/12/2024
This is now working and I am, once again, very happy to have survived UI-hell. Please, ignore the player moving in the background, this is still very WIP (unfortunately 🥲)
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 09/12/2024
After spending an unknown amount of time in UI-hell, I can finally say that I am pretty happy with how the Combo meter has turned out. Also: I have lost several years of life.
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 04/12/2024
Finally, the best mechanic in the game has now been implemented: rolling through small destructibles actually breaks them. Jokes aside, it feels pretty good.
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 25/11/2024
I have been working towards some sort of small Demo for ShotgunKatana and seeing scripted events work without breaking anything makes me pretty happy. Need to work on enemy spawn position tho... #indiedev #gamedev
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 21/11/2024
Este bicho solo tiene 2 velocidades:
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Carlos P. Sempere (Celuloide) @celuloide.bsky.social · 17/10/2024
I guess it's time to be a little bit more active on this site: This is ShotgunKatana, a small Hack & Slash game I am developing in my (little) spare time. Those who knew me from Twitter may be familiar with it :3
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