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Olivia has an idea

@celestepluto.bsky.social
6 followers 31 following 26 posts

she/her | trans lesbian | aspiring ttrpg designer @ celestepluto.itch.io | you don't know me, unless you do | call me Olivia if you like

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Olivia has an idea @celestepluto.bsky.social · 18/01/2026
Oops I wrote an entire time loop game in an afternoon. If anyone is interested in playtesting, dm me and i can send the draft over. its a solo journaling game about having been in a time loop so long you are desperate to try anything and see what sticks #ttrpgdesign #ttrpgs #ttrpgdev #timeloop
Spades represent apathy. You are no longer concerned with the consequences of your actions. You may break things, but they'll be fixed the next time around anyway, so why care? When you play a Spade to overcome an Obstacle, choose one of the following questions: What will people think about you if this loop becomes permanent? What will you think about yourself if this loop becomes permanent?Diamonds represent safety. You have taken this option countless times before, and you know what awaits you. It hasn't gotten you out of the time loop yet, but maybe it will this time. When you play a Diamond to overcome an Obstacle, choose one of the following questions: When was the last time you learned something new about this Obstacle? Do you think you are missing out on anything by doing this again?
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Olivia has an idea @celestepluto.bsky.social · 18/01/2026
Instead of dealing Harm, you can choose to knock someone out. The more Harm your opponent has marked, the more dice you roll than need to show a 5 or 6. On a 10+, you get to mark Harm on them before rolling your Knockout dice, and on a miss you put yourself in harm's way #ttrpgdesign
Knockout. When you attempt to remove a player from the battleground, roll with the type of Link you have with them. On a hit, roll a number of d6 equal to the amount of Harm your target currently has +1. If you roll a 5 or 6 on any of the dice, you successfully knock your target out of the arena. On a 10+, your target marks one Harm before you roll. On a miss, you open yourself up - the next to target you gets +3 to their Knockout roll
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Olivia has an idea @celestepluto.bsky.social · 01/09/2025
For the 2025 Trans Representation Game Jam, my friend @judithstafford.bsky.social and I made a ttrpg! It's called Trans on Trains and is about if the Infinity Train existed but specifically to crack your egg @transrepjam.bsky.social #transrepjam
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Olivia has an idea @celestepluto.bsky.social · 31/08/2025
I loved the idea of destiny pursuing you while also needing you to be a certain way. Sometimes you run far enough and fast enough that you become someone different in the process. Your destiny needs you to be a man, but if you aren't one, will it even recognize you anymore?
A Playbook ability. Title is: The Old World is Dying. The ability text is: Your world has long, reaching arms, desperate to pull you back. When you enter a new world, roll with Light. On a 10+, they can't get to you here. On a 7-9, you leave traces - someone will know you've been here. On a miss, they're here now. When you become unrecognizable to anyone from your world who claims to love you, get rid of this ability and choose another
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Olivia has an idea @celestepluto.bsky.social · 31/08/2025
When I told my girlfriend I was making a Playbook and what it was about, she immediately pointed out the transness in the idea. So I leaned in and did what no other playbook dared to do - make pronouns a game mechanic
A playbook ability titles: I Know Designers Who Use Subtext And They're All Cowards. The ability reads: Once per session, you may choose a new set of pronouns to replace your current pronouns. Gain Lift on your next roll. The new pronouns cannot match your three previous sets of pronouns
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Olivia has an idea @celestepluto.bsky.social · 31/08/2025
My first design project was a custom Playbook for the #InterstitialJam called The Runaway. My goal, beyond just making a first project, was to capture the idea of running from your own destiny. Base game playbooks like The Chosen are about destiny, but not about breaking free from it
A deep space field of stars with the words The Runaway, An Interstitial 2E Playbook about escaping your fate
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