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CAVRN

@cavrn.org
76 followers 23 following 10 posts

CAVRN (cavrn.org) is a research group for augmented, virtual, and mixed reality researchers. Find out more here: linktr.ee/cavrn

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CAVRN @cavrn.org · 22/04/2025
Nicola Bozzi joins CAVRN to share an interview with Jeremy Bailey, an artist who has worked with augmented reality face filters in creative and reflexive ways. Check it out here: cavrn.org/platform-art...
cavrn.org
Platform art & the actually existing metaverse: An interview with Jeremy Bailey
In a recent paper published in Information, Communication and Society, I interviewed four artists working with augmented reality (AR) face filters. The article discusses the role of social media platf...
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CAVRN @cavrn.org · 28/01/2025
In our first post of 2025, Katerina Girginova distills the Social Grammars of Virtuality report, reflecting on the motivations underlying this yearly review and delving into their insights on how we (should) talk about virtual and augmented reality. Check it out here: cavrn.org/talking-abou...
cavrn.org
Talking about virtual and augmented reality
By Katerina Girginova
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Reposted by CAVRN
Marcus Carter @marcuscarter.com · 24/11/2024
With @benegliston.bsky.social and @kateeuph.bsky.social , our new article on Meta's $50m XR Programs and Research Fund in IC&S is out today www.tandfonline.com/eprint/JQ3DU...
tandfonline.com
Value and virtue in the extended reality (XR) industry
It is increasingly common to see policymakers, industry, and regulators calling for governance of the ‘metaverse' – often envisioned as a technological stack supported by extended reality (XR) tech...
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CAVRN @cavrn.org · 18/11/2024
and we are now @cavrn.org not @cavrn.bsky.social, which is a super neat feature of bsky!
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CAVRN @cavrn.org · 18/11/2024
This week on CAVRN, @tylerb.bsky.social and Daniel Harley reflect on the promotion of the Apple Vision Pro, its branding as a ‘spatial computer’, and conceptions of spatiality and spatial media within and across XR disciplines. Check it out here: cavrn.org/xr-as-spatia...
cavrn.org
XR as Spatial Media Across Disciplines
By Tyler Blackman and Daniel Harley
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Reposted by CAVRN
Kyle Moore @kylejmoore.bsky.social · 12/11/2024
A short teaser for the book I'm working on. Play often obscures the data-collecting aspects of locative media and augmented reality games. I give some insights in this short post for CAVRN cavrn.org/how-play-sha...
cavrn.org
How Play Shaped Augmented Reality – CAVRNExpandExpandSearchToggle MenuSearchScroll to topScroll to topExpandExpandToggle Menu CloseSearch
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Reposted by CAVRN
Maxwell Foxman @maxwellfoxman.bsky.social · 14/11/2024
It’s a CAVRN starter pack! Share broadly if you’re interested in critical approaches to XR! go.bsky.app/3KGvRse
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CAVRN @cavrn.org · 14/11/2024
You can also check out the inaugural volume of the CAVRN Syllabus, a compilation of 16 critical perspectives on AR & VR; focusing on policy; media theory; responses to the metaverse; and VR experiences and storytelling. A great intro to XR source 😎 Link: ses.library.usyd.edu.au/handle/2123/...
ses.library.usyd.edu.au
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CAVRN @cavrn.org · 14/11/2024
CAVRN was launched by @marcuscarter.com, @benegliston.bsky.social, @kateeuph.bsky.social, and Luke Heemsbergen in 2022 to to provide useful and accessible introductions to AR & VR scholarship outside of traditional modes of academic publishing 🎉 We aim to post articles on cavrn.org fortnightly.
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CAVRN @cavrn.org · 14/11/2024
Hello Bluesky, we are the Critical Augmented and Virtual Reality Research Network (CAVRN)—a scholarly group & publication for academics critically studying emerging VR & AR technologies 👋
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