Jasper Flick @catlikecoding.com · 20/08/2026My upcoming #GodotEngine tutorial adds animation to our fractal hash. 180
Jasper Flick @catlikecoding.com · 07/08/2026Next week we're going to combine our fractal waves code with the hashing code, to end up with fractal hashing. 040
Jasper Flick @catlikecoding.com · 03/07/2026Next up: we're going to work with floats and bits on the GPU in Godot. Here's a "float tree" to visualize the bits of float values between -64 and +64. 091
Jasper Flick @catlikecoding.com · 06/05/2026Another GPU noise tutorial preview with #GodotEngine, now with vertex offsets. 0191
Jasper Flick @catlikecoding.com · 29/04/2026My next tutorial series will cover GPU noise. Initially for #GodotEngine, and also for #Unity3d. This screenshot shows colorized radial-falloff gradient noise, with fading octaves, adaptive super-sampling, and analytical normals. 0213