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cathodegame.bsky.social

@cathodegame.bsky.social
28 followers 67 following 23 posts

Solo dev developing Cathode, a fast-paced third-person parkour shooter! Patreon: patreon.com/FreddoFilms

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cathodegame.bsky.social @cathodegame.bsky.social · 22h
a little hacking minigame I've added to Cathode (bonus points if you can guess the game that inspired it!) this is your main way of getting weapon parts, to obtain new weapons with! #indiegame #gamedev #screenshotsaturday
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cathodegame.bsky.social @cathodegame.bsky.social · 19/09/2026
Cathode now has MORE GUNS, obtainable by crafting! (more to be added in the future!) #ScreenshotSaturday #indiedev #gamedev
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cathodegame.bsky.social @cathodegame.bsky.social · 08/08/2026
polished up some player animations in Cathode this #ScreenshotSaturday! (ledge grab jump, super pounce, and ground pound) #gamedev #indiedev
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cathodegame.bsky.social @cathodegame.bsky.social · 02/08/2026
the bitrate wrecked this HAHAHA
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cathodegame.bsky.social @cathodegame.bsky.social · 01/08/2026
woo new trailer! this is for @blueoceangames.bsky.social 's #RisingTide4 competition, but also shows off what Cathode is looking like nowadays! #indiedev #gamedev #ScreenshotSaturday
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cathodegame.bsky.social @cathodegame.bsky.social · 18/07/2026
Added a fun little tagging minigame to Cathode this #ScreenshotSaturday ! They function as secrets in the game, but it's also super fun to slam out the minigame as fast as possible! (+ a funny animation in case you do misinput) #gamedev #indiedev
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cathodegame.bsky.social @cathodegame.bsky.social · 05/07/2026
In Cathode, after each target capture, you must reach the exit before the timer runs out! Previously nothing happened once the timer hit 0... but what better than a GIANT ASS ROBOT to chase the player when they're out of time! Don't let it grab you or its gg! #ScreenshotSaturday #gamedev #indiedev
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cathodegame.bsky.social @cathodegame.bsky.social · 21/06/2026
Environment design / prop modeling can be a bit of a slog, so I don't have too much to show this #ScreenshotSaturday... but here's some #lowpoly cars I've recently made for Cathode! (styled after a Hilux and a Miata) #gamedev #indiedev
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cathodegame.bsky.social @cathodegame.bsky.social · 15/06/2026
🫵CAR NERDS I'm working on modeling more props for Cathode and I need suggestions for some cool/interesting cars to add! (preferably from the 90s, or somewhat close to that)
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cathodegame.bsky.social @cathodegame.bsky.social · 09/06/2026
I would do it manually but I'd be worried about the carpal tunnel pains from dragging that many decals around 😅
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cathodegame.bsky.social @cathodegame.bsky.social · 07/06/2026
+ some more of the graffiti sprites I've been working on! As a solo dev I've got to find ways to streamline time consuming tasks like placing decals, and I'm pretty happy with what I came up with!
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cathodegame.bsky.social @cathodegame.bsky.social · 07/06/2026
For #ScreenshotSaturday, here's a little tool I've been working on - a way to procedurally place graffiti decals on level geometry! #indiedev #gamedev
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cathodegame.bsky.social @cathodegame.bsky.social · 04/06/2026
Working on a VERY COOL new enemy in Cathode... it's not quite ready to show to everyone yet (too many placeholders), but my newest patreon Mini Devlog showcases it! If you're interested there is a link in my bio! (or here) www.patreon.com/posts/mini-d...
patreon.com
Mini-Devlog 10: Escape Sequence Reinforcement enemy, 2 new moves, and more! | Freddo Films
Mini-Devlog 10: Escape Sequence Reinforcement enemy, 2 new moves, and more! by Freddo Films on Patreon. Join Freddo Films's community for exclusive content and updates.
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cathodegame.bsky.social @cathodegame.bsky.social · 02/06/2026
haha no data yet as I've only just added it! just based off feel atm, the same way most things are at first, until the game is ready for another round of playtesting
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cathodegame.bsky.social @cathodegame.bsky.social · 28/05/2026
no scaling, its just a half-second window after you hit the ground (nothing does more than 1 damage at a time)
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cathodegame.bsky.social @cathodegame.bsky.social · 24/05/2026
Playtesters were sometimes getting frustrated with taking damage. Getting hit should still be punishing but I've added a new move: 'recovery,' triggered by jumping right after you land from taking damage, which lets you take back control earlier! #ScreenshotSaturday #gamedev #indiedev
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cathodegame.bsky.social @cathodegame.bsky.social · 17/05/2026
Added a ground pound move to Cathode! it's a super fun way to cancel your momentum, go down, and smash stuff. it also does something really fun if you ground pound on top of an enemy!😼 #ScreenshotSaturday #gamedev #indiedev
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cathodegame.bsky.social @cathodegame.bsky.social · 03/05/2026
added a 'chaos meter' to Cathode (it's the grinning cat face in the top left). it will rank you on how quickly and rapidly you can cause chaos! #ScreenshotSaturday #gamedev #indiedev
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cathodegame.bsky.social @cathodegame.bsky.social · 26/04/2026
in Cathode, every level has a Capture Target who must be kidn- captured. be careful though, this will definitely trip the alarm.... #ScreenshotSaturday #gamedev #indiedev
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cathodegame.bsky.social @cathodegame.bsky.social · 19/04/2026
A lootable structure from my game Cathode that gives you money (or Tubes as they're called in game). is it JUICY enough?🤔 #ScreenshotSaturday #indiedev #gamedev
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cathodegame.bsky.social @cathodegame.bsky.social · 08/04/2026
Cathode is entered into @blueoceangames.bsky.social 's Rising Tide 3 competition! vote here: blueoceangames.com/challenge and cheers for checking out the trailer either way! #RisingTide3 #indiedev #indiegamedev
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cathodegame.bsky.social @cathodegame.bsky.social · 31/03/2026
thanks! it feels way better too with the addition of recoil :]
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cathodegame.bsky.social @cathodegame.bsky.social · 29/03/2026
juicing up the gunplay for Cathode for #ScreenshotSaturday (incl. what it looked like before!)
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