TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 25/07/2026Woo think the csv editor is done! #godot 011 1
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 24/07/2026Got the undo working! #godot 031 3
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 24/07/2026Starting to feel overwhelmed lol. I thought this would take a few hours and it's been like 4 days. But starting to add actual functionality for adding/deleting columns. 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 24/07/2026I have a feeling that the main panels controls in godot use different theme settings compared to play mode. And yes, creating and loading files works! Even have checks to make sure columns per row are the same and have a warning if things go awry. #godot 010 1
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 23/07/2026Hmmm looks while the csv editor plugin I'm working on works as expected in play mode, when used in plugin mode the width of the lineedit nodes are note the same. What. #godot 001 1
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 20/06/2026One thing that would be nice to have in #godot is the ability to jump to a function's declaration with the right mouse context menu. For example, with ST's CubeIDE, there're lots of options, for example, to show a list of who's calling this function […] [Original post on mastodon.gamedev.place] 020 2
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 19/06/2026Does anyone know how to remove the noise in the shadows? The only way I've found is enabling TAA, would prefer not to use TAA. #godot 030 3
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 19/06/2026Damn the third person shooter demo looks good! github.com/godotengine/tps-demo #godot 040 4
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 30/05/2026Muahaha I knew it. Complaining on social media always gets unreal to co-operate. I _am_ still using the built-in Default Pawn class that I assume gets input from a blueprint component derived from the "ai controller" class that uses the "AI move to" […] [Original post on mastodon.gamedev.place] 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 28/05/2026Picked up an external hard drive on sale recently and got around moving/installing my smol collection onto it :3 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 24/05/2026In meme format lol. 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/05/2026Been working on getting player's input mapping to be easily accessed by the player pawn. That appears to be working. Not much to show though, so thought I'd just share the list of keyboard vs gamepad flight controls. #indiedev 031 3
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/05/2026Feeling a bit overwhelmed with the amount of stuff that needs to be done, so taking a side journey to figure out how big the fighters and capital ships are gonna be in my game. In wing commander prophecy, the piranha is like 12m, and the longbow […] [Original post on mastodon.gamedev.place] 120 2
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 20/05/2026I _think_ I found a way to handle the mapping for keyboard/mouse/gamepad. Using a map (dictionary) that uses an enum for the list of actions/key, the values of each action are then set as player defaults, which can then altered/saved/loaded. Hopefully […] [Original post on mastodon.gamedev.place] 010 1
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 27/04/2026Still slowly crunching through the settings, as I want this to be reusable for future games. This abstracts the need to care about the built-in game settings that save to .ini files, as well as settings that will be saved to a separate save files […] [Original post on mastodon.gamedev.place] 010 1
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 24/04/2026Pretty slow day, just working on the settings for the game. Hopefully, I can just copy this folder with all the actors to a new project and I can re-use it too. #indiedev 031 3
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 08/04/2026Huh, just read that screen percentage (how many pixels to render relative to monitor resolution) can go over 100, so it can be used as some sort of AA for deferred rendering. Gonna include it in the options as I really don't like the temporal AA in […] [Original post on mastodon.gamedev.place] 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 07/04/2026Been wondering about how to light stuff in space, and thought I'd test out how just lighting with a SkyLight would work. Maybe could just make a galaxy in houdini and render that out as a cubemap. Doubt it'll work though, there's lots of jittering […] [Original post on mastodon.gamedev.place] 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 01/04/2026Finished the dialogue book a few days ago, and got this Designing Games book to read next :) #gamedev #indiedev 285 8
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 13/03/2026Finally managed to get a portrait of this cat that roams the village :3 #Spelkollektivet 001 1
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 10/03/2026Just grinding the dialogue out and fleshing out the society the player lives in. #indiedev 030 3
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 05/03/2026Lunch today is pesto pasta! #spelkollektivet 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 04/03/2026Salad for lunch! #Spelkollektivet 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 03/03/2026Am I overscoped for a solo dev? Likely so XD #indiedev #gamedev 052 5
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 03/03/2026Good dinner tonight! #spelkollektivet 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 03/03/2026I've been writing an outline for the narrative in my game for a week now, and what's slowing me down is figuring out the motivations that drive the key characters and events. Already had one big rewrite because I wanted the two captains to join forces […] [Original post on mastodon.gamedev.place] 001 1
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 02/03/2026One of the game devs at #spelkollektivet got a tri coloured collie recently! Its sooo cute aaaaaa 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 02/03/2026Keep forgetting to take photos of time meals at #spelkollektivet lol. Today is salad bar. Work wise, im continuing to work on the outline for my narrative. 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 26/02/2026Lunch today at #spelkollektivet is salad buffet! 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 26/02/2026Wanted warm food this morning. Last few days been working on fleshing out the story's outline, hopefully finish over the weekend! #indiedev #gamedev 001 1
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/02/2026First meal at #Spelkollektivet! Been while since I was here. Back on the gamedev grind tomorrow! 020 2
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 06/11/2025Quick prototype to have an idea of how a windmill could be built up. Right now it's a pretty bog-standard turbine style, but I wanna have various building blocks for more interesting designs :3 Higher res footage here: youtu.be/aLT4CzQDypw #windmills #indiedev #cozygames 022 2
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 15/10/2025Today's lunch is tuna tomato pasta what somehow gives me a feeling of trypophobia XD Which also reminds me, ive wanted to put something like this into 7821 Akuji but keep forgetting. Oh well. 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 13/10/2025Some days im not a fan of the food, so I have some packets of noodles standing by :3 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 06/10/2025Back at #spelkollektivet! Tonight's dinner is butter chicken, and i added 2 hardboiled eggs. Then we had some princesstårta and a mud pie for dessert :) 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 25/09/2025Worked on the achievement icons, but they need alot more work. Will be back on this in a week or so as I'm visiting Poland and Germany! #indiedev 060 6
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 25/09/2025Woot got the achievements sorted! Just need to replace the temp graphics with proper ones. #indiedev 022 2
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 24/09/2025Lunch today is potato salad! #spelkollektivet 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 23/09/2025Just finished this language selection UI thingy, now to plug it into the main game. #indiedev 061 6
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/09/2025I might have been posting a bit too much about #spelkollektivet as I'm staying here atm XD That said, today they're having an anniversary sale, come check out the games and upcoming games made or published by the house! […] [Original post on mastodon.gamedev.place] 082 8
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/09/2025Lunch today is quinoa with lentils and carrots. Boiled some eggs to get more protein! Pretty spoiled during my stay here, can just do #gamedev and pop out for food, no need to get groceries and cook! #Spelkollektivet 0102 10
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/09/2025We had pizza for lunch yesterday! #spelkollektivet #gamedev 072 7
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 16/09/2025Arts and crafts night at #spelkollektivet! Id brought along a shirt pattern to sew. Only managed to stitch the shoulders tonight, would have been super quick on the machine back home lol. #indiedev #gamedev 0143 14
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 15/09/2025Hmmmm had a discussion with housemate about virtual shadow maps earlier and while poking around the settings I thought I'd turn off anti aliasing to see what it looks like and... I like it! Oh no. Gonna have to add an additional setting so players can […] [Original post on mastodon.gamedev.place] 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 14/09/2025*screams* there was a lovely rainbow earlier but I didnt notice the focus was off aaaaaaa #spelkollektivet 010 1
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 11/09/2025Woo! Hoping this works! 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 08/09/2025Settling into my room at #spelkollektivet, cant wait to get the translation and steam achievements done then get started on the next game! (Spelkollektivet is a coop workspace for gake developers in sweden! Everyone here works in gamedev in some […] [Original post on mastodon.gamedev.place] 094 9
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 28/08/2025lol I can't believe I missed this. Aaaaaaa 000 0
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/08/2025Also, the profiler in unreal is a bit too much for my two brain cells. Will have to look up a tutorial later. Atm the game is running at 1440P at 90+fps on a rtx4060 and over 200fps @ 50% resolution scale. Heck, it runs on a 970gtx at 60fps with 50% […] [Original post on mastodon.gamedev.place] 032 3
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/08/2025lol looking into where disk space is eatup up by.... Textures for non VAT game assets, 15mb on disk. All non-VAT geometry on disk, 165mb VAT textures+geometry: 360+mb XD VAT = Vertex Animated Textures - vertices in a 3d model are animated by looking up a texture. #unrealengine #gamedev #indiedev 074 7