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TheBiteyCat | Solo Indie Dev

@CatBiteStudios.mastodon.gamedev.place.ap.brid.gy
12 followers 0 following 223 posts

62% Indie Game Dev 38% Cat. Solo Indie Game Dev from Singapore. Making video games inspired by those from the 90s :) [bridged from mastodon.gamedev.place/@CatBiteStud… on the fediverse by fed.brid.gy ]

PostsRepliesMedia
TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 25/07/2026
Woo think the csv editor is done! #godot
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 24/07/2026
Got the undo working! #godot
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 24/07/2026
Starting to feel overwhelmed lol. I thought this would take a few hours and it's been like 4 days. But starting to add actual functionality for adding/deleting columns.
screenshot showing popup with options for deleting column and adding column to right.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 24/07/2026
I have a feeling that the main panels controls in godot use different theme settings compared to play mode. And yes, creating and loading files works! Even have checks to make sure columns per row are the same and have a warning if things go awry. #godot
popup in main panel with scroll bars and different looking font settingsPlay mode UI with no scrollError when columns mismatch
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 23/07/2026
Hmmm looks while the csv editor plugin I'm working on works as expected in play mode, when used in plugin mode the width of the lineedit nodes are note the same. What. #godot
Screenshot showing proper column widths in play mode but not so when displayed as full screen plugin.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 20/06/2026
One thing that would be nice to have in #godot is the ability to jump to a function's declaration with the right mouse context menu. For example, with ST's CubeIDE, there're lots of options, for example, to show a list of who's calling this function […] [Original post on mastodon.gamedev.place]
STM32CubeIDE right click editing menuGodot right click editing menu
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 19/06/2026
Does anyone know how to remove the noise in the shadows? The only way I've found is enabling TAA, would prefer not to use TAA. #godot
RX7s for testing 3d, with various UI objects scattered about for testing.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 19/06/2026
Damn the third person shooter demo looks good! github.com/godotengine/tps-demo #godot
screenshot from third person shooter demoscreenshot from third person shooter demo
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 30/05/2026
Muahaha I knew it. Complaining on social media always gets unreal to co-operate. I _am_ still using the built-in Default Pawn class that I assume gets input from a blueprint component derived from the "ai controller" class that uses the "AI move to" […] [Original post on mastodon.gamedev.place]
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 28/05/2026
Picked up an external hard drive on sale recently and got around moving/installing my smol collection onto it :3
718gb of samples.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 24/05/2026
In meme format lol.
Articulate the individual horns with VSL Dimension Brass: NO
Screw orchestration, 6 french horns per keypress with EWQL SO: YES
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/05/2026
Been working on getting player's input mapping to be easily accessed by the player pawn. That appears to be working. Not much to show though, so thought I'd just share the list of keyboard vs gamepad flight controls. #indiedev
Keyboard list of commandsGamepad list of commands.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/05/2026
Feeling a bit overwhelmed with the amount of stuff that needs to be done, so taking a side journey to figure out how big the fighters and capital ships are gonna be in my game. In wing commander prophecy, the piranha is like 12m, and the longbow […] [Original post on mastodon.gamedev.place]
Comparing the piranha fighter to the longbow bomber, and a rough estimate of what feels good for my game.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 20/05/2026
I _think_ I found a way to handle the mapping for keyboard/mouse/gamepad. Using a map (dictionary) that uses an enum for the list of actions/key, the values of each action are then set as player defaults, which can then altered/saved/loaded. Hopefully […] [Original post on mastodon.gamedev.place]
Screenshot of unreal showing a list of actions mapped to buttons/axis on a gamepad.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 27/04/2026
Still slowly crunching through the settings, as I want this to be reusable for future games. This abstracts the need to care about the built-in game settings that save to .ini files, as well as settings that will be saved to a separate save files […] [Original post on mastodon.gamedev.place]
Screenshot showing the current list of game settings
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 24/04/2026
Pretty slow day, just working on the settings for the game. Hopefully, I can just copy this folder with all the actors to a new project and I can re-use it too. #indiedev
Blueprint showing an uber function that setups up various game settings.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 08/04/2026
Huh, just read that screen percentage (how many pixels to render relative to monitor resolution) can go over 100, so it can be used as some sort of AA for deferred rendering. Gonna include it in the options as I really don't like the temporal AA in […] [Original post on mastodon.gamedev.place]
80% screen percentage160% screen percentage.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 07/04/2026
Been wondering about how to light stuff in space, and thought I'd test out how just lighting with a SkyLight would work. Maybe could just make a galaxy in houdini and render that out as a cubemap. Doubt it'll work though, there's lots of jittering […] [Original post on mastodon.gamedev.place]
machine shop hdrskylit garage hdrsmall studio 06 hdr
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 01/04/2026
Finished the dialogue book a few days ago, and got this Designing Games book to read next :) #gamedev #indiedev
two books: writing vivid dialogue (Rayne hall) and Designing Games (tynan sylvester)
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 13/03/2026
Finally managed to get a portrait of this cat that roams the village :3 #Spelkollektivet
pet that roams the village
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 10/03/2026
Just grinding the dialogue out and fleshing out the society the player lives in. #indiedev
<CUT TO SHIP’S BAR>

Badger: So… any of you thinking of taking up that transfer?
Player: I’m already marked, and I don’t have family so I’m staying here.
Fox: I was natural born in an asteroid community, you all know what most corps think of us.
YEEN: …
Player: YEEN, you’re being very quiet.
YEEN: A mark doesn’t allow you to open a business, right?
Fox: You? A business man? That I want to see.
YEEN: Look, I like this life. But I do have plans to settle down when I get old enough. But enough about me. BADGER brought up the question - what’s your choice?
BADGER: I’m staying of course. I’m ostracized by my family. Getting a mark will be an additional middle finger to them. 
PLAYER: Look, getting a mark on your citizenship is a big deal for anyone. No matter where you are born, your up bringing, your dreams. Lots of time before we enter realspace. Take your time to consider.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 05/03/2026
Lunch today is pesto pasta! #spelkollektivet
pesto pasta
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 04/03/2026
Salad for lunch! #Spelkollektivet
bowl of salad
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 03/03/2026
Am I overscoped for a solo dev? Likely so XD #indiedev #gamedev
narrative outline from one of the levels.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 03/03/2026
Good dinner tonight! #spelkollektivet
Turkish kemnir (spelling likely wrong)
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 03/03/2026
I've been writing an outline for the narrative in my game for a week now, and what's slowing me down is figuring out the motivations that drive the key characters and events. Already had one big rewrite because I wanted the two captains to join forces […] [Original post on mastodon.gamedev.place]
Short example of outline for mission 10 and 11.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 02/03/2026
One of the game devs at #spelkollektivet got a tri coloured collie recently! Its sooo cute aaaaaa
tri coloured collie pup
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 02/03/2026
Keep forgetting to take photos of time meals at #spelkollektivet lol. Today is salad bar. Work wise, im continuing to work on the outline for my narrative.
bowl of salad
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 26/02/2026
Lunch today at #spelkollektivet is salad buffet!
bowl of salad
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 26/02/2026
Wanted warm food this morning. Last few days been working on fleshing out the story's outline, hopefully finish over the weekend! #indiedev #gamedev
instant noodles and a cup of tea
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/02/2026
First meal at #Spelkollektivet! Been while since I was here. Back on the gamedev grind tomorrow!
stroganoff on rice
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 06/11/2025
Quick prototype to have an idea of how a windmill could be built up. Right now it's a pretty bog-standard turbine style, but I wanna have various building blocks for more interesting designs :3 Higher res footage here: youtu.be/aLT4CzQDypw #windmills #indiedev #cozygames
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 15/10/2025
Today's lunch is tuna tomato pasta what somehow gives me a feeling of trypophobia XD Which also reminds me, ive wanted to put something like this into 7821 Akuji but keep forgetting. Oh well.
tuna tomato pastabowl of tuna tomato pasta with hardboiled eggs
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 13/10/2025
Some days im not a fan of the food, so I have some packets of noodles standing by :3
instant noodles with eggs
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 06/10/2025
Back at #spelkollektivet! Tonight's dinner is butter chicken, and i added 2 hardboiled eggs. Then we had some princesstårta and a mud pie for dessert :)
butter chicken on rice with hardboiled eggscakes
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 25/09/2025
Worked on the achievement icons, but they need alot more work. Will be back on this in a week or so as I'm visiting Poland and Germany! #indiedev
WIP icons for achivements
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 25/09/2025
Woot got the achievements sorted! Just need to replace the temp graphics with proper ones. #indiedev
screenshot showing achievements on title screen.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 24/09/2025
Lunch today is potato salad! #spelkollektivet
potato salad
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 23/09/2025
Just finished this language selection UI thingy, now to plug it into the main game. #indiedev
choose your language screenshot
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/09/2025
I might have been posting a bit too much about #spelkollektivet as I'm staying here atm XD That said, today they're having an anniversary sale, come check out the games and upcoming games made or published by the house! […] [Original post on mastodon.gamedev.place]
Spelkollektivet Banner
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/09/2025
Lunch today is quinoa with lentils and carrots. Boiled some eggs to get more protein! Pretty spoiled during my stay here, can just do #gamedev and pop out for food, no need to get groceries and cook! #Spelkollektivet
quinoa on eggs with a lentils and carrot stew
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/09/2025
We had pizza for lunch yesterday! #spelkollektivet #gamedev
pizzaspeciality pizza
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 16/09/2025
Arts and crafts night at #spelkollektivet! Id brought along a shirt pattern to sew. Only managed to stitch the shoulders tonight, would have been super quick on the machine back home lol. #indiedev #gamedev
linen cut and ready for sewingonly managed to sew the stitches on the shoulders XD
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 15/09/2025
Hmmmm had a discussion with housemate about virtual shadow maps earlier and while poking around the settings I thought I'd turn off anti aliasing to see what it looks like and... I like it! Oh no. Gonna have to add an additional setting so players can […] [Original post on mastodon.gamedev.place]
screenshot with at 75% resolution and no anti-aliasing.
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 14/09/2025
*screams* there was a lovely rainbow earlier but I didnt notice the focus was off aaaaaaa #spelkollektivet
rainbow photo but the focus is off
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 11/09/2025
Woo! Hoping this works!
english/mandarin dictionary
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 08/09/2025
Settling into my room at #spelkollektivet, cant wait to get the translation and steam achievements done then get started on the next game! (Spelkollektivet is a coop workspace for gake developers in sweden! Everyone here works in gamedev in some […] [Original post on mastodon.gamedev.place]
small room at spelkollektivet
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 28/08/2025
lol I can't believe I missed this. Aaaaaaa
mispelling akuji as akugi
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/08/2025
Also, the profiler in unreal is a bit too much for my two brain cells. Will have to look up a tutorial later. Atm the game is running at 1440P at 90+fps on a rtx4060 and over 200fps @ 50% resolution scale. Heck, it runs on a 970gtx at 60fps with 50% […] [Original post on mastodon.gamedev.place]
unreal animation insights profiler
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TheBiteyCat | Solo Indie Dev @catbitestudios.mastodon.gamedev.place.ap.brid.gy · 22/08/2025
lol looking into where disk space is eatup up by.... Textures for non VAT game assets, 15mb on disk. All non-VAT geometry on disk, 165mb VAT textures+geometry: 360+mb XD VAT = Vertex Animated Textures - vertices in a 3d model are animated by looking up a texture. #unrealengine #gamedev #indiedev
game textures breakdownVAT Textures breakdownFBX file sizes
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