Catacombian Games @catacombian.com · 01/10/2026Stealing is a superpower if you do it well. catacombian.com/blog/steal-like-a-g… 000
Catacombian Games @catacombian.com · 22/09/2026David Gordon gave me an insight into why it's so much harder than it looks to design simple games. catacombian.com/blog/why-simple-gam… 000
Catacombian Games @catacombian.com · 10/09/2026A great design tool to steal from Valve catacombian.com/blog/game-mechanica… 010
Catacombian Games @catacombian.com · 01/09/2026Codenames is hard. catacombian.com/blog/codenames-mech… 000
Catacombian Games @catacombian.com · 27/08/2026Suspension of disbelief is a skill. Listen / Read Watch: catacombian.com/blog/suspens... 000
Catacombian Games @catacombian.com · 25/08/2026Frank Lantz gave me the best unified theory of games I've ever heard. catacombian.com/blog/games-aestheti… 1279
Catacombian Games @catacombian.com · 11/08/2026I deleted ⅓ of my game, and it made it way better. catacombian.com/blog/heck-yes-or-no… 000
Catacombian Games @catacombian.com · 05/08/2026My first Gen Con was like the opposite of doom scrolling catacombian.com/blog/gen-con... 011
Catacombian Games @catacombian.com · 17/06/2026You can have the same player action in 3 different form factors, and you’ve essentially got 3 different games. catacombian.com/blog/form-fa... 000
Catacombian Games @catacombian.com · 08/06/2026If you’re at Gen Con, I’d love to say hi in person and play a game with you. I’ll do some sessions of Colossi too, if you’d like to learn. Shoot me a message! 010
Catacombian Games @catacombian.com · 22/05/2026Don’t be chintzy with great ideas catacombian.com/blog/the-tro... 050
Catacombian Games @catacombian.com · 14/05/2026Everything I learned from selling my games a convention. Most importantly: art sells games. catacombian.com/blog/first-b... 020
Catacombian Games @catacombian.com · 22/04/2026The best narratives in games are the ones that emerge from gameplay. catacombian.com/blog/embedde... 151