Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 19/10/2026Very pleased with the latest results of the ETC2 codec. I'm surprised Spark now scores better than all other codecs, except CVTT. It clearly falls behind on some some images, where you really need T/H modes and an exhaustive table selection. I'm […] [Original post on mastodon.gamedev.place] 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 15/10/2026Revisiting the ETC codec. Tuning against @EricLasota's CVTT has proven useful to identify the largest gaps between what Spark achieves and what is possible in the format. Turns out I had some small bugs that were degrading quality. I also bisected the […] [Original post on mastodon.gamedev.place] 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 09/10/2026Ironically, the USPTO tried to warn me about this, but their email was classified as spam 🤦♂️ 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 14/09/2026Some results of the upcoming ASTC HDR codec. Arm and Basis are at the highest quality leve, and on my M4 they run at 1.23 and 0.7 Mpix/sec respectively. Spark is a very simple codec, but it's optimized for perceptual quality. It scores as high as the […] [Original post on mastodon.gamedev.place] 002 2
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 11/09/2026Performance on Pixel 9 is alright. Bandwidth limited at the fastest preset, slower otherwise. 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 11/09/2026This is ridiculously good. Now I just need to make it fast. 101 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 04/09/2026OodleTex's source code is now available online, so I peeked at the sources to see if they did something similar. They did not, but interestingly I found some comments that seemed to point in the same direction. I decided to take a stab at it and […] [Original post on mastodon.gamedev.place] 100 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 04/09/2026I'm trying to get things ready for a new release of the Spark codecs. While testing the new BC6 codec on a wider range of images I run into some artifacts I had not seen before. Digging into it I came up with an understanding of the problem and some […] [Original post on mastodon.gamedev.place] 100 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 31/08/2026Hobbit Book did not disappoint (the climb, not the book) 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 29/08/2026The joys of adding support for a new platform. Why are you doing this compiler? 100 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 23/07/2026I heard good things about Unwrella, but, at least on this mesh, it doesn't seem to work that well. None of the modes it provides produces pleasing results. 010 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 23/07/2026Someone mentioned isocharts today (Microsoft's UVAtlas). I remember evaluating it on The Witness, back when it was closed source and not being happy with the results. I just gave it another try and it doesn't seem to work particularly well. 120 2
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 12/07/2026My favorite swimming hole 041 4
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 08/07/2026The relief mapping on the snow looked really fake. 121 2
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 29/06/2026My friend Art is a mountain ultrarunner. He got injured training for a 120 mile race. His abs got detached from his pelvis while running downhill. Despite of that he can still hike and he leaves me in the dust. 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 22/06/2026I spent the last 10 days camping, hiking and backpacking in Yellowstone and the Tetons. It’s such an amazing place! and it was so nice to disconnect; I should do this more often. 100 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 11/06/2026I've published a repository with my ssimulacra2 implementation at: github.com/Ludicon/ic-metrics I use this to tune all my codecs and generate the distortion maps in ludicon.com/sparkjs/#Examples I shared this a while ago through a […] [Original post on mastodon.gamedev.place] 110 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 09/06/2026The Spark for Unity demo is finally available on Google Play. ludicon.com/spark/#demo Approval took longer than I expected, but I also expected some kind of notification and it never materialized, so I only noticed now that the app was available on the store. #unity #gamedev 071 7
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 06/06/2026One more year as the race setup coordinator for our annual open water swim / fundraiser. What a pleasure with such a great group of volunteers. Very windy tonight, hoping all our hard work doesn’t blow away during the night! 010 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 04/06/2026The demo app is available for iOS, Android, macOS, and Windows. ludicon.com/spark/#demo 110 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 04/06/2026Texture2D compressed = Spark.EncodeTexture(source, SparkFormat.RGB); Replaces calls to the unity Unity built-in encoder with a single call, but running on the GPU. It produces higher quality results and is orders of magnitude faster. 100 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 04/06/2026My kid is really into the silkson soundtrack, so we couldn’t miss this! 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 28/05/2026Well, we had a lice emergency at home, so no release tomorrow. We have spent the last couple of days doing lice checks, cleaning up, putting away stuffies, etc. The actual release is ready, but I still have to write the release announcement, and […] [Original post on mastodon.gamedev.place] 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 27/05/2026Also in the demo: procedural virtual texturing. A 256K × 256K texture in 16 MB. 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 26/05/2026I'm shooting for a new release next Thursday, not of Spark, but of a new Spark integration. I'm happy with how it turned out considering the constraints of the platform. Along with that I'm making some changes to the license terms and will start […] [Original post on mastodon.gamedev.place] 110 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 02/05/2026I've been adding more examples to spark.js and now they are deployed automatically to github.io: ludicon.github.io/spark.js Most interesting is the integration with TilesRenderer: ludicon.github.io/spark.js/three-3d… - This […] [Original post on mastodon.gamedev.place] 100 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 01/05/2026Arm astcenc is obviously not a BC6, but ASTC encoder. Results included for comparison purposes. Results also look good compared to other GPU encoders, but I still have some work to do on performance optimizations. 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 01/05/2026I continue hill-climbing on the BC6 codec. At this point it's the highest perceptual quality BC6 encoder, with the exception of OodleTex, but it runs from 2,000x-30,000x times faster. I think it's quite remarkable I'm getting these results with a […] [Original post on mastodon.gamedev.place] 100 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 02/04/2026Here's a screenshot of the tool I used to reverse-engineer some of the hw compression formats. I just discovered I missed some of the modes, so next post will take a little longer. 040 4
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 22/03/2026Very nice conditions in my favorite couloir. Solid firn most of the way up. I was glad someone had kicked some steps in the upper section my calves were burning from standing on my front points for so long. 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 17/03/2026My front yard this morning 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 09/03/2026For the last 2 years I've been releasing a new Spark version at every GDC and SIGGRAPH conference. These artificial milestones are useful to force myself to wrap things up, but they are also a source of stress, and the last few weeks have been […] [Original post on mastodon.gamedev.place] 110 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 06/03/2026I fixed the shader imports to work with static analysis, so you can estimate bundle sizes for WebGL and WebGPU. In practice, though, shaders are imported dynamically. You only pay for what you use, so the overall size is tiny. #webgl #webgpu #sparkjs 010 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 03/03/2026Both of these scenes have the same vram footprint. Spark texture compression not only allows higher resolution textures, but frees video memory for higher geometric detail. 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 03/03/2026New demo is coming along nicely. 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 14/02/2026My daughter and I went climbing and had quite an adventure. The ice we were climbing was too thin and we bailed while a storm was rolling in amidst strong winds and falling ice. We had to down climb and then climb up an easier route to get to our […] [Original post on mastodon.gamedev.place] 030 3
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 26/01/2026Guess what game my kid and I have been playing lately. 010 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 20/01/2026I’d never seen Echo Lakes frozen like this. It was really magical. Usually it’s covered in snow, and it’s large enough that it doesn’t freeze solid when temperatures first drop in the fall, unlike smaller lakes. I wished I had skates, some folks were […] [Original post on mastodon.gamedev.place] 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 16/01/2026Ah, this made my day. It's nice to get positive feedback. 😊 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 14/01/2026I didn’t make any resolutions this year, but if there’s one thing I want, it’s more adventures. 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 12/01/2026I'm excited to announce that Maxon has licensed Spark for their cutting-edge Redshift renderer! Looking forward to supporting their work. 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 03/01/2026Help! Textures aren’t loading. 010 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 17/12/2025I've also improved the shading a bit, and added some debug view modes (press 1-5) to see the different maps individually. 100 1
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 13/11/2025The results don't fare too bad against offline codecs either. It already scores better than NVTT and Basis, although not as good as ISPCTex and OodleTex. I'm confident I can got closer to them with a bit more work. 000 0
Ignacio Castaño🍉 @castano.mastodon.gamedev.place.ap.brid.gy · 13/11/2025I've been working on a new BC6h codec these past few days. I still have a lot of work to do on optimizations and quality improvements, but the early results look promising. I hadn't prioritized BC6 support before because there are a few real-time […] [Original post on mastodon.gamedev.place] 100 1