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Anton // Cardboard Box

@cardboardbox.tech
25 followers 14 following 39 posts

Game dev ragtag bunch, making stuff for fantasy consoles and whatnot!

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Anton // Cardboard Box @cardboardbox.tech · 28/06/2026
#lowpoly #3dart #gamedev #indiedev As an ENCORE, we've added a BOSS RUSH to our @newgrounds.com game LiNX Pinball Elektrik! With new music! Also goodies like keybinds and difficulty settings. We hope you'll enjoy playing it as much as we've enjoyed making it. www.newgrounds.com/portal/view/...
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Anton // Cardboard Box @cardboardbox.tech · 13/06/2026
might be about time to return to stargazer, what did i miss? *checks picotron changelogs* oh
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Anton // Cardboard Box @cardboardbox.tech · 12/06/2026
#lowpoly #3dart #gamedev #indiedev Our #lowpolyday2026 submission got an update! We've ironed out some kinks, sprinkled in a few medals, and most importantly, YOU CAN NOW CLICK THE ~cat~ LYNX ON THE TITLE SCREEN Thank you for having us, @newgrounds.com! Play now! www.newgrounds.com/portal/view/...
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Anton // Cardboard Box @cardboardbox.tech · 06/06/2026
#newgrounds #lowpolyday2026 #lowpoly #3dart #gamedev #indiedev LiNX Pinball Elektrik! In 2 weeks we made the CUTEST, COOLEST PINBALL EVAR! Play it here! www.newgrounds.com/portal/view/...
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Anton // Cardboard Box @cardboardbox.tech · 28/02/2026
@lexaloffle.bsky.social a couple of my friends are going to be in Tokyo sometime mid march. Should I send them over to drop off a few goodies?
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Anton // Cardboard Box @cardboardbox.tech · 30/08/2025
Not dead, just taking a break (as well as doing some internal rewrites)
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Anton // Cardboard Box @cardboardbox.tech · 08/08/2025
(not dead, just on a break)
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Anton // Cardboard Box @cardboardbox.tech · 30/07/2025
@lexaloffle.bsky.social picotron tate mode when? OwO
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Anton // Cardboard Box @cardboardbox.tech · 07/07/2025
This fine %TIME_NOW% @lexaloffle.bsky.social blessed us with sockets for #picotron. I am now obligated to make a janky multiplayer freebuild mode
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Anton // Cardboard Box @cardboardbox.tech · 30/06/2025
#picotron #gamedev #indiedev Cellular automata fun! Simple list-based ticking (with a repeat ticking bug fixed subsequently after this vid)
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Anton // Cardboard Box @cardboardbox.tech · 18/06/2025
#picotron #gamedev #indiedev Sky light that mixes with local light, negligible overhead for changing sky light strength!
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Anton // Cardboard Box @cardboardbox.tech · 04/06/2025
#picotron #gamedev #indiedev Memory corruption fun! A few of these are lined up with real collision data :O Rewriting light once again
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Anton // Cardboard Box @cardboardbox.tech · 24/05/2025
#picotron #gamedev #indiedev #pixelart So my game accidentally has a key visual now. A fellow dev from the Picotron discord was asking for posters of Picotron games for his own game, so I made one. Turned out nice! Release date is accurate. been working for ~a month, still on tech demo phase :P
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Anton // Cardboard Box @cardboardbox.tech · 23/05/2025
@lexaloffle.bsky.social can we pls spawn child processed from sandboxed carts on bbs? Non-blocking I/O is good, unless we can have that some other way?
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Anton // Cardboard Box @cardboardbox.tech · 23/05/2025
#picotron #gamedev #indiedev For the temporary period while terrain is infinitely generated, far lands do exist. I'll later switch the generator out to one more similar to #Terraria, as cramming all the cool worldgen features into Picotron will be difficult with runtime chunk-by-chunk generation.
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Anton // Cardboard Box @cardboardbox.tech · 23/05/2025
Uploaded the first ever public build of my game! Featuring building akin to Minecraft classic creative era. It's up on Picotron BBS www.lexaloffle.com/bbs/?tid=149... as well as cardboardbox.tech/stargazer #indiedev #gamedev #picotron
Pixel art built in the video game linked in the post
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Anton // Cardboard Box @cardboardbox.tech · 06/05/2025
#picotron #gamedev #indiedev One of my guilty pleasures is retro tech glitching out and breaking in a spectacular fashion. Here I'm testing fast ligtt updates via Picotron's userdata operations. Believe or not, at the current stage this works precisely as intended.
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