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Garrison Cahyadi

@capttatsu.com
188 followers 34 following 143 posts

That dragon-goblin guy who does a bit of code and art. Game Programmer @togeproductions.bsky.social capttatsu.com

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Garrison Cahyadi @capttatsu.com · 27/09/2026
Touch controls and UI panel refresh. I want to share the game on meetups, so including the new controls in web build will be convenient. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 05/09/2026
BSL Shaders v10.1.4 is now available! It's mostly bugfixes, but most importantly the multiplayer lighting bug happening in recent MC versions should be gone now. Download and read the changelog at : capttatsu.com/bslshaders/
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Garrison Cahyadi @capttatsu.com · 01/09/2026
Ash. #BrawlStars #BrawlStarsArt #BrawlStarsAsh #art
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Reposted by Garrison Cahyadi
SpacEagle17 @spaceagle17.euphoriapatches.com · 29/08/2026
I added proper refraction to Minecraft translucent blocks!
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Reposted by Garrison Cahyadi
Acerola @acerola.gg · 12/07/2026
New video is out now! Please enjoy The Entire History Of TETRIS Game Design www.youtube.com/@Acerola_t
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Garrison Cahyadi @capttatsu.com · 05/07/2026
Whoo that's quite the haul thank you very much. IWAG 2026 was a blast :D I'm looking forward to pay a visit again next year~
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Garrison Cahyadi @capttatsu.com · 04/07/2026
I'm visiting IWAG 2026~ If you can find me, feel free to say hi. I have some freebie cards to share :)
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Reposted by Garrison Cahyadi
SpacEagle17 @spaceagle17.euphoriapatches.com · 21/06/2026
I have made a new mod that adds a search bar to Iris Shaders! With it you can now easily find your shader settings, no longer needing to traverse a labyrinth of options! Download: www.curseforge.com/minecraft/mc... Modrinth is waiting to be approved.
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Garrison Cahyadi @capttatsu.com · 19/04/2026
BSL Shaders v10.1.2 is now available! Chunk fade support, customizable block selection color, and some bugfixes. Download and read the changelog at : capttatsu.com/bslshaders/ #Minecraft #BSLShaders
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Garrison Cahyadi @capttatsu.com · 12/04/2026
Trying out Godot to make a funny little game for the past few months. I think it's ready for public beta. Cedar Isle is now available as a free game~ Play / download it here : capttatsu.itch.io/cedar-isle #GodotEngine #MadeWithGodot #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 31/03/2026
Player customization is here~ It can only change colors for now, the body option will change the character entirely but that's for next time. Also added wall, floor, and door tiles so i can make my "dream 4x4 house" #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 22/03/2026
Proper enemies are finished, and the world feels more alive! I made 4 of them, that should be plenty enough for now. Also, the entire graphics now uses a 25 color palette I made, maybe the color count will slowly go up. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 20/03/2026
I finally decided my game's title, it will be... #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 08/03/2026
Made some crude sound effects as an excuse to learn using Furnace tracker. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 01/03/2026
Making enemies. Still work in progress, but it's fun to spawn lots of them. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 22/02/2026
Player can finally take damage, heal, die (and drop some of their inventory), and respawn. Dropped items are also saved now and have limited lifetime (longer than shown in the video). #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 09/02/2026
The world have tick system now, so I can make stuff like grass and water spread. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 07/02/2026
BSL Shaders v10.1.1 is now available! It's mostly bugfixes. Download and read the changelog at : capttatsu.com/bslshaders/ #Minecraft #BSLShaders
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Garrison Cahyadi @capttatsu.com · 03/02/2026
Light system is done, here's the video. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 02/02/2026
Went out of order from my checklist to implement light system. No video yet because it needs more refinement. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 01/02/2026
Furnitures are added, along with crafting & storage system. #GodotEngine #GameDev #IndieDev
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Reposted by Garrison Cahyadi
Toge Productions @togeproductions.bsky.social · 28/01/2026
TOGE GREENHOUSE 2025 PROJECTS READY TO BE EXPLORED! 🌱✨ Eight lil’ sprouts from our internal game jam are now available to play! ✨ itch.io/c/6617397/to... These games come from Toge Productions’ internal game jam with @mojiken.bsky.social We’d really appreciate any feedback on each project. Enjoy!
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Garrison Cahyadi @capttatsu.com · 17/01/2026
Made a very standard set of survival tools. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 10/01/2026
More underground levels with level transition when entering stairs. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 04/01/2026
Made quite a big change to the world system so it can handle multiple levels. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 31/12/2025
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Garrison Cahyadi @capttatsu.com · 31/12/2025
2025 #Art recap. It's not much, but I enjoyed making some complete drawings during the first half of the year.
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Garrison Cahyadi @capttatsu.com · 30/12/2025
Save system is in, featuring a fiddly text input for creating new saves. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 29/12/2025
BSL v10.1 is out! Voxy support, enhanced Distant Horizons support, grass bending from older BSL, and more! Updating from v10.1p1 is highly recommended. Download and read the changelog at : capttatsu.com/bslshaders/ #Minecraft #BSLShaders
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Garrison Cahyadi @capttatsu.com · 28/12/2025
Made some keyboard & gamepad controlled menus. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 26/12/2025
Added item drops, damage number, and item icons. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 26/12/2025
Trying out Godot for real by making a Minicraft clone on an Android tablet. #GodotEngine #GameDev #IndieDev
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Garrison Cahyadi @capttatsu.com · 23/12/2025
BSL Shaders v10.1 preview 1 is now available! Download and read the changelog at : capttatsu.com/bslshaders/ #Minecraft #BSLShaders
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Garrison Cahyadi @capttatsu.com · 21/12/2025
drawing apps on android didn't click to me so...
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Garrison Cahyadi @capttatsu.com · 18/12/2025
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Garrison Cahyadi @capttatsu.com · 17/12/2025
BSL Shaders is getting voxy support! Distant Horizons support is being improved too, and most importantly... LoD chunks from both mods are getting screen space shadows!! I'm planning to release an update around this/next week. #Minecraft #BSLShaders
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Garrison Cahyadi @capttatsu.com · 17/12/2025
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Garrison Cahyadi @capttatsu.com · 16/11/2025
I wrote an unusually "long" post on Patreon, describing my shader dev break and some plans for my shaderpack. www.patreon.com/posts/143650...
patreon.com
2025 Update | Capt Tatsu
Get more from Capt Tatsu on Patreon
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Garrison Cahyadi @capttatsu.com · 12/10/2025
Finally got the time to paint stuff, the weather wasn't great lately until yesterday. Looks kind of ok for my first try, but I'll have to repaint the horns because the paint on the back chipped off somehow.
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Garrison Cahyadi @capttatsu.com · 21/09/2025
There's no way I'm finishing this before October but maybe that's fine >_> Restarted again 2 weeks ago because it's too heavy and still too big, at least it's almost ready for paint now. I'll try painting a failed part first for practice, as doing it straight away is very risky.
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Garrison Cahyadi @capttatsu.com · 11/08/2025
I ended up starting over again with the printed head, whoops... This attempt looks much more promising though, I hope I can finish it before October.
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Garrison Cahyadi @capttatsu.com · 15/07/2025
So... I tried 3D printing for the last few weeks. I hope it looks good once it's finished. In case it doesn't, another attempt won't be that bad since I restarted twice already.
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Garrison Cahyadi @capttatsu.com · 06/06/2025
Adding per-vertex shading as well as several debug rendering modes such as UV, normals, vertex color, and per-material random color.
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Garrison Cahyadi @capttatsu.com · 01/06/2025
Tried shoving Sponza to my software renderer. Single digit fps aside, I'm happy with my obj parser loading the model successfully~
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Garrison Cahyadi @capttatsu.com · 01/06/2025
Monospaced bitmap text rendering with homemade pixel font~
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Garrison Cahyadi @capttatsu.com · 01/06/2025
My software renderer could render opaque stuff only. But now, it can do alpha clipping and transparency with back to front sorting :)
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Garrison Cahyadi @capttatsu.com · 30/05/2025
Felt like adding some primitives, also my first time making procedural UV sphere :)
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Garrison Cahyadi @capttatsu.com · 24/05/2025
Wireframe! Old implementation uses point clipping, switched to line clipping so lines outside of the screen won't be calculated.
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Garrison Cahyadi @capttatsu.com · 22/05/2025
Worked on my software renderer again after leaving it be for months. Optimized the buffer clearing & uv calculation and it runs around 30% faster now.
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Garrison Cahyadi @capttatsu.com · 10/05/2025
Looks like I'll have to reupload v10.0 ;-;
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