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c64cosmin

@c64cosmin.bsky.social
87 followers 97 following 174 posts

Creating worlds with code Steam: store.steampowered.com/curator/4580… Website: www.stupidrat.com Discord: discord.gg/2EHe7jVUKY

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c64cosmin @c64cosmin.bsky.social · 19/09/2026
Got on the Moon using Godot Should I be worried? Send help? #gamedev #godot #blender3d
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Bestest Bread (comms open) @bestestbread.bsky.social · 17/08/2026
Anton Allende. #art #cartoon #illustration #cowboy #western #oc
Allende
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c64cosmin @c64cosmin.bsky.social · 28/07/2026
two things, the light bleeds from the direct illumination and you can see it un ceiling and floor and two, the light bleeds respect normal maps
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c64cosmin @c64cosmin.bsky.social · 28/07/2026
the UV maps are done in blender but I made own process using blender internals, then I bake them inside of blender and denoise them after
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c64cosmin @c64cosmin.bsky.social · 28/07/2026
Making progress with my Blender3D + Godot baked indirect lighting. What do you think? Do you notice where the magic happens? I will share more close ups when I get more example scenes made. #indiedev #gamedev #blender #godot #graphics
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Bestest Bread (comms open) @bestestbread.bsky.social · 01/07/2026
Doodle #art #illustration #cartoon #cowboy #western
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c64cosmin @c64cosmin.bsky.social · 19/07/2026
More playing with Blender and Godot to get to that HL2 Global Illumination. Figured out reflection mapping probes, with a click of a button Blender will just bake all the images that I need. Importing them in Godot is also automatic and script based. #gamedev #godot #blender
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c64cosmin @c64cosmin.bsky.social · 18/07/2026
Doing some experiments with Blender3D and Godot Trying to make a pipeline for global illumination, cubemap probes and radiosity sampling so that I can recreate Half Life 2 like illumination. Baking the lighting does take some time though. #gamedev #godot #blender #halflife
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Martin Sandin @msandin.bsky.social · 09/07/2026
Hey! The Steam Summer Sale ends in a few hours. Get my cute cosmic horror puzzle game at a reduced price while it lasts! store.steampowered.com/app/4025180/... #SteamSummerSale2026 #SteamSummerSale #SteamSale #IndieGame #IndieDev #PuzzleGame #Pixelart #RetroGame #VideoGame #SteamDeck
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c64cosmin @c64cosmin.bsky.social · 04/07/2026
Thank you very much ❤️
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c64cosmin @c64cosmin.bsky.social · 26/06/2026
store.steampowered.com/app/3871180/...
store.steampowered.com
Save 60% on One more gem on Steam
"One more gem" is a love letter for all the classic retro games similar to Supaplex or Rocks'n'Diamonds. Featuring more game elements, modern graphics and 130 levels packed with thrilling mo...
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c64cosmin @c64cosmin.bsky.social · 26/06/2026
My game is on summer sale for 60% #gamedev #indiedev #godot #puzzle
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c64cosmin @c64cosmin.bsky.social · 17/04/2026
100000 moving objects at more than 120 FPS in one screen using #rust and #godot Will return with more updates as I build more into this. #gamedev #indiedev
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c64cosmin @c64cosmin.bsky.social · 19/03/2026
One More Gem is on Spring sale 40% price off There is a link in my profile! #gamedev #indiedev #godot
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Digi’s Monkey King | Solodev @digismonkeyking.bsky.social · 10/03/2026
For the Gun-Nose art competition: "Glidin' through the moonshine..." #gunnose @addyvalentine.bsky.social
My depiction of Addy Valentine's character, Gun-Nose, standing over a puddle reflecting the moon. taking place on a roof overlooking a city scape.
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c64cosmin @c64cosmin.bsky.social · 27/02/2026
#blender3d
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c64cosmin @c64cosmin.bsky.social · 25/02/2026
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c64cosmin @c64cosmin.bsky.social · 24/02/2026
I hope its deer and not notdeer
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c64cosmin @c64cosmin.bsky.social · 24/02/2026
Finally I have a forest, and you know how forests are silent, things can lurk inside them, at least you have your cabin to keep you safe for now... #horror #gamedev #blender3d #godot
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c64cosmin @c64cosmin.bsky.social · 12/02/2026
How to make a spooky alien planet? Simple, pick a random color that is not natural, Make some chromatic contrast and done. Well, by accident I made this, I changed the fog colors to orange #horror #gamedev #indiedev
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c64cosmin @c64cosmin.bsky.social · 12/02/2026
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c64cosmin @c64cosmin.bsky.social · 11/02/2026
Hmmm cozy at last... Hope rain won't come #horror #gamedev #indiedev
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c64cosmin @c64cosmin.bsky.social · 09/02/2026
Fog versus no fog. Seems that I will need to vary the fog to make it look ok under the dithering #horror #gamedev #indiegame
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c64cosmin @c64cosmin.bsky.social · 07/02/2026
I am making my own cabin, in the woods what could go wrong? #horror #indiedev #gamedev
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c64cosmin @c64cosmin.bsky.social · 05/02/2026
Why all horror indie games have to have dithering? Here is mine :3 #gamedev #indiedev #horror
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Martin Sandin @msandin.bsky.social · 10/01/2026
It's #ScreenshotSaturday and this one is from my first game, an atmospheric cosmic horror puzzle game called Abysm. It has a demo and will be part of the Februrary NextFest: store.steampowered.com/app/4025180 #indiegame #indiedev #gamedev #puzzlegame #pixelart #lovecraft #bevy #bevyengine
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c64cosmin @c64cosmin.bsky.social · 10/01/2026
thank you very much 🥰
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c64cosmin @c64cosmin.bsky.social · 09/01/2026
Finally have some gameplay to show off. What you folks think? #gamedev #indiedev #pixelart #ドット絵
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c64cosmin @c64cosmin.bsky.social · 08/01/2026
I keep adding stuff to my prototype! In the distance there is some flying monster While the goblins are nibbling at my HP with melee. Adding melee will also help, but mostly this is spell focused. Should I add both melee and spells? #gamedev #indiedev #pixelart #ドット絵
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c64cosmin @c64cosmin.bsky.social · 05/01/2026
Starting to build the core loop, or at least that is what I think I am doing You kill stuff, collect souls, upgrade stuff, kill more stuff I think, kinda feels fun to go around the world. #gamedev #indiedev #ドット絵 #pixelart
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c64cosmin @c64cosmin.bsky.social · 05/01/2026
read about a third of this book, and it is my first game design book, it is rather dense to read but makes you think a lot about a lot
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c64cosmin @c64cosmin.bsky.social · 04/01/2026
I think I have a logo and a name for my game Still have to build the game but the vibe and idea is there "Nox: Veils of Doubt" I think this title would fit the dark fantasy where you fight an archmage reign over the world What do you folks think? #gamedev #indiedev #pixelart
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c64cosmin @c64cosmin.bsky.social · 04/01/2026
Pixelated the hands, I went with blue so they are not that distracting Any other color is a bit too bright What do you folks think? #gamedev #pixelart #ドット絵
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c64cosmin @c64cosmin.bsky.social · 03/01/2026
Adding a way to represent the magic With hand poses, and a want... #gamedev #indiedev #ドット絵
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c64cosmin @c64cosmin.bsky.social · 23/12/2025
this is really insane, the paint effect is pretty tough to pull off in a 3D scene, great job Azure Fox
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c64cosmin @c64cosmin.bsky.social · 22/12/2025
Testing multiple textures Also projectile physics Mocking up animations for mobs #gamedev #pixelart #ドット絵
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c64cosmin @c64cosmin.bsky.social · 21/12/2025
following your post there were three cat reposts from you, thank you
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c64cosmin @c64cosmin.bsky.social · 21/12/2025
oh wow, thank you very much, I guess pirates and wizards have something in common : magic
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c64cosmin @c64cosmin.bsky.social · 21/12/2025
thank you very much for your support, cant wait to get my hands on your game aswell take your time though, the final moves to finish a game are very tough
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c64cosmin @c64cosmin.bsky.social · 20/12/2025
tthank you very much, that is super cool and you are cool for the offer, where did you do you master thesis? also if you have Discord would love to have you on our server
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c64cosmin @c64cosmin.bsky.social · 20/12/2025
totally agreed, fortunately I have experience with procedural generation, but also I am aware of it caveats, using hand drawn tiles is way faster than figuring out the right formula albeit it would be a lot of fun, I also considered procedural generation for the levels aswell, time is an issue too
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c64cosmin @c64cosmin.bsky.social · 20/12/2025
Thank you very much, really glad you like it. If you mean procedural in terms of generating all the features then no, it does have a texture that is sampled, I am procedurally generating the UV though, but that is a stretch of words😅, the texture is applied across the geometry so it tiles properly.
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c64cosmin @c64cosmin.bsky.social · 20/12/2025
Figured out : * Color - it's varying with the level geometry * Lighting - it's a blob that is bright lol * Fog - it respects the color And this is how it looks like... #gamedev #pixelart #ドット絵
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c64cosmin @c64cosmin.bsky.social · 20/12/2025
Am I a good game developer if I have functional slopes? They are done using Godot though. I could code them myself, but that is a lot of work ugh. #gamedev #indiedev #pixelart #ドット絵
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c64cosmin @c64cosmin.bsky.social · 18/12/2025
Too dark maybe? #gamedev #pixelart #ドット絵
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c64cosmin @c64cosmin.bsky.social · 14/12/2025
Only a few days remaining Waiting for the Steam review. The game is done !!! #gamedev #onemoregem
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c64cosmin @c64cosmin.bsky.social · 09/12/2025
Made this for the last cutscene in my game. I used Blender3D and you see a Godot3D render. What do you think? Should I add something extra here? #gamedev #indiedev #godot
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c64cosmin @c64cosmin.bsky.social · 25/11/2025
ḅ̷̒̈ŭ̵̘ỳ̴̭ ̸͈͎̀̿t̶͚̊̀h̶͉̭̋e̶̢̪̓͝ ̷͖̍c̷͖̝͌a̶̢̯̎̄r̵̰̔̆t̶͎̱͝r̶̮̭͗͛ỉ̸̛̦̯d̷͉̉̈́g̸̬͙͒̕e̶̤͛̏ ̶̬͉͝.........̴.̶.̸.̴.̵.......̵̢̧̡̯̺̘̺̰̖̏͆̉́̈̌̀̃̑͒̍̑̄͂̎̉̃̀͘͝.̴̢̜͚̯͎̪̠̺̠͚͌͑͆̔̅̅̆̄͗̕͠͝ͅ....̶̟͑.̴͚̅.̴͉̇.̵̼̄.̷̜͛.̷͙̂.̵̖̎.̶̫͋.̷̫͒ #gamedev #pixelart #horror
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c64cosmin @c64cosmin.bsky.social · 25/11/2025
Added some subtle sparkles and particles. What do you think? Made with Godot btw and using GPU particles. #gamedev #indiedev #onemoregem
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Yutami @artbyyutami.bsky.social · 11/04/2025
1bit witch portraits #pixelart #1bit
1bit portraits of a young witch
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