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bwuny

@bwuny.heliosphe.re
660 followers 329 following 1.6K posts

that bi rabbit guy. ffxiv criminal and wanted bunny in over 31 states ktisis guy and modding guy

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bwuny @bwuny.heliosphe.re · 16/09/2026
check dis out in da new update yall!!!!!! its live!!!!! ktisis 5000 years
ktisis patch notes

Expression sliders and prop spawning are finally here! Thanks to our testers and folks who helped shape these initial releases - if you run into issues, please flag them in the appropriate channels on our Discord!

### Features
- Expression Blending
  - during pose mode, expressions can now be manipulated using blend sliders via the Object Editor > Expressions menu
  - these sliders allow you to control sets of multiple bones on the actor's face with one input, such as opening the jaw, raising eyebrows and cheekbones, and adjusting lip angles
  - we hope this offers a new and satisfying way to create complex expressions with ease! thanks to chirp for developing this from the prototype stage
- Alpha Object Spawning
  - per polls and discussion in our Discord, we've added a first draft utility to spawn brand-new world objects with a new Workspace button
  - when `Create Object from Path` is clicked, you'll be prompted to paste a BgObject's game path that Ktisis will use to add that object as a new entity in your workspace, regardless of its currently present in your scene/zone.
  - this is an **alpha** of upcoming work to offer a more user-friendly interface for picking and saving objects for future use in scenes. other tools that can help this process include Pathfinder, XIViewer, and Stagehand!
- Updated World Overlay - nodes can now be filtered to include/exclude lights, actors, and props for an easier time finding which entities you need

### Fixes
- corrected behavior of simultaneous rot+pos manipulation
- reworked a solution for n_root drift
- better shadow updates when manipulating world objects
- added clipboard copy to object popups and object editor infos

### Known Issues
- Pose loading / manipulation leading to stretchy faces (investigating, try restarting game if this occurs)
- Gizmo falling off axis (investigating)
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bwuny @bwuny.heliosphe.re · 11/09/2026
crazy that they made an outfit exclusively for me
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bwuny @bwuny.heliosphe.re · 10/09/2026
plogon
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bwuny @bwuny.heliosphe.re · 04/09/2026
not my fault
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bwuny @bwuny.heliosphe.re · 03/09/2026
face sliders too thanks @chirp.bsky.social
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bwuny @bwuny.heliosphe.re · 03/09/2026
full testing patch notes from discord
Ktisis v0.4.1.0-b [Testing]
This is a testing exclusive release to pilot a number of changes before merging to the main branch. Many users will still be in the testing branch for Ktisis due to the previous v0.3 occupying it, so take note: If you are in the testing version and don't want to be, right-click disable Ktisis' plugin testing versions and reinstall to go back to main v0.4. If you're not in the testing version and want to be, enable plugin testing builds in Dalamud and re-install Ktisis after right-click enabling Ktisis' plugin testing versions. 

This is an experimental build! It's recommended for stability and consistency to remain on the main release (v0.4.0.6) unless you're using testing to provide us with feedback on upcoming changes, seen below:

Features
Expression blending sliders (chirp+bwuny)
Find these in the Object Editor for any actor - while in pose mode, you can use them to blend expression data from vanilla emotes with the actor's current face pose on a number of sliders, letting you mix and match different parts of expressions in a natural way
Spawn game props by path (bwuny)
Find this in the Workspace - when clicked, a popup will intake a BgObject .mdl path from xiv and attempt to spawn that prop in your scene as a manipulatable entity, similar to the currently-spawnable World Objects
Also includes UX improvements for the World Overlay, duplicate/copy buttons for objects
This is explicitly an alpha of our full object-spawning feature, allowing for early testing and the infrastructure work necessary to support it. UI and functionalities are subject to change!
Attempted fix for gizmo drift/corruption issues (karou)
Testing-specific labeling and color scheme (thanks ny)

Important!! If you're still using Ktisis' testing version (from v0.3x), you may be automatically opted into this update! Please remain on testing only if providing feedback on these changes 💗
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bwuny @bwuny.heliosphe.re · 26/08/2026
xiv should make a melee job that doesnt need positionals
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bwuny @bwuny.heliosphe.re · 31/07/2026
aeiou (cw: flashing visuals)
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bwuny @bwuny.heliosphe.re · 30/07/2026
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bwuny @bwuny.heliosphe.re · 30/07/2026
thank u for appreciating 🫡 theyre putting me in the device after i put out the next one 😔🤝
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bwuny @bwuny.heliosphe.re · 27/07/2026
woahhhhh im gonna spawn an object fuuuuuuck
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bwuny @bwuny.heliosphe.re · 25/07/2026
mom help
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bwuny @bwuny.heliosphe.re · 21/07/2026
in short,
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bwuny @bwuny.heliosphe.re · 21/07/2026
go my crunchy 1fps wol
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bwuny @bwuny.heliosphe.re · 19/07/2026
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bwuny @bwuny.heliosphe.re · 19/07/2026
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bwuny @bwuny.heliosphe.re · 19/07/2026
alt texts in indiv. images, mb. please share any comments in the discord where we've pinned this in full for discussion
GenAI Disclosures & Restriction for Ktisis

Hi all, following yesterday's discussions, we're opening this thread to solicit feedback on officially documented rules for Ktisis contributions going forward, as well as any concerns and questions around our handling of the situation. All levels of the project were in some way complicit in the inclusion of code authored using GenAI (the Expression Sliders/FACS Editor): we sincerely apologize for this failure & for breaking the trust of our community and each other. We each understand the vast societal & creative issues presented by this technology, and it's clear that any benefits do not outweigh the stain of its usage in ANY part of the dev cycle.

To ensure this doesn't happen again (as best as we can, given the state of AI-everything in software today), we would like to codify the following rules as part of a `CONTRIBUTING.md` document in the Ktisis repository that all code submitted from ANY author must adhere to:

1. **All Ktisis contributors must adhere to the [Dalamud Code of Conduct](https://github.com/goatcorp/governance/blob/main/code-of-conduct.md)**. These rules help to codify the good behaviors we expect from project & community leaders, and establish a process for accountability when harmful actions are taken.
2. **No code involving generative AI, used at any point in its lifecycle, will be accepted. No slop, full stop.** This is as firm a stance as we can take, in accordance with the overwhelming demand from our community & our own morals.3. **_Any_ use of AI must be disclosed in a Pull Request.** We've elected to follow the [Dalamud AI Usage Policy](https://github.com/goatcorp/governance/blob/main/ai-policy-official-repo.md), wherein the only arguable form of AI allowed for inclusion without explicit disclosure is the _Hint-level_ (auto-completes/auto-corrects). Auto-completion is a default setting in most modern code editors, and relies on a locally-ran model rather than an external service like Claude or GPT. Any further usage must be disclosed, and will be discarded in review per #2.
4. **Contributions must be made via Pull Request and be publicly reviewed & approved by a Ktisis developer.** No code should be merged without an approval. This rule applies to new users, established contributors, and developers themselves, in order to ensure transparency and a clear chain of responsibility in the case of any violations. Exceptions may be made for small-scale maintenance or emergency work.
5. **Reviewers will, to the best of their ability, evaluate any submitted code for signs of AI usage.** Suspect commits or documentation will be interrogated non-judgmentally. Understand that by submitting to this repository, your commits and past Git history may be evaluated in the course of the review process.
6. **Failure to adhere to any of the above restrictions will be met with appropriate consequences** per the Code of Conduct (see #1) and communicated to the Ktisis community for full transparency when the transgression occurs. Punishment ranges from _Warning_ to _Permanent Ban_ dependent on severity, to be decided by Ktisis Developers and Mod staff.Our view is that these restrictions align with the sentiment of our community towards responsible authorship and provide a clear path to follow to prevent future incidents (and resolve them when they inevitably arise). Open source software is built on trust, and I hope that this effort is a positive step towards repairing that trust for those we've disappointed. Please share any questions or thoughts you have on these policies below, thank you.


Next Steps for Expression Editing

We missed the mark on how this feature was developed and released yesterday, but we also understand that there's an appetite for the concept. Encouraging reactions internally and externally were part of why we rushed ahead with the faulty prototype without stopping to seriously interrogate & disclose its origin prior to release as a beta feature.

To make it up to those who still want a robust & friendly interface for editing complex facial expressions, while respecting the apprehension from those who raised alarm about the earlier attempt, we're taking the following steps:

1. **The AI-involved code has been completely removed from Ktisis, and will not be part of any future implementation.** Even just as a guiding prototype, we recognize the harms here and will not base any future work on the tainted commits.
2. **Cazzar has volunteered to step away from any dev on a FACS or Expression Editing feature** due to association with the AI-driven work.
3. **The above `CONTRIBUTING` rules** must be agreed to by staff, and codified officially before any new attempt at this feature is implemented or reviewed.
4. **All other developers must review and approve** a final product, if created, with all code used being publicly available on a Git branch and a pre-merge period for community consultation & review before any merge.

In conjunction with the rules on contributions, these steps should allow us to sanely re-create an exciting and useful feature for a future release to Ktisis v0.4.
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bwuny @bwuny.heliosphe.re · 19/07/2026
plan to handle this going forward, also shared in discord for open discussion and commentary before officially codified as policy. thanks to everyone for their concern and honest convo
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bwuny @bwuny.heliosphe.re · 18/07/2026
for transparency on v0.4 discussion for those not in our discord
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bwuny @bwuny.heliosphe.re · 18/07/2026
yall thought i was fuckin around
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bwuny @bwuny.heliosphe.re · 18/07/2026
unfreezing a 5.0 cmtool user and showing them xivlauncher
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bwuny @bwuny.heliosphe.re · 18/07/2026
Ktisis v0.4 is out NOW!! 🐇🍇 Overlays, light gobos, world objects & much more are available to you now in GPose with our latest version. This has been years in the making so we're super proud of it, and we're not done improving yet! Check out our discord for changelog details and the trailer below!
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bwuny @bwuny.heliosphe.re · 18/07/2026
ktisis v0.5 will feature the carnivorous chinchompa
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bwuny @bwuny.heliosphe.re · 16/07/2026
shared on the ktisis discord already, but we're launching Ktisis v0.4 this saturday!! more details are in our announcement post, but this has been a long time coming and we're excited to share both the new goodies & final product of v0.3 with everyone! new goodie: lighting gobos!
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bwuny @bwuny.heliosphe.re · 14/07/2026
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bwuny @bwuny.heliosphe.re · 10/07/2026
reject slop previews, embrace vanilla previews
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bwuny @bwuny.heliosphe.re · 09/07/2026
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bwuny @bwuny.heliosphe.re · 08/07/2026
thank you my goat i will do my best
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bwuny @bwuny.heliosphe.re · 06/07/2026
#kuganestrikingdummy represent
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bwuny @bwuny.heliosphe.re · 06/07/2026
post a ffxiv meme made by you
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bwuny @bwuny.heliosphe.re · 02/07/2026
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bwuny @bwuny.heliosphe.re · 01/07/2026
empyreum bartender elezen you are so good
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bwuny @bwuny.heliosphe.re · 28/06/2026
GUESS WHO'S BACK kugane striking dummy is now available for testing in the dalamud plugin installer. please take care of him and post any screenshots with #kuganestrikingdummy so i can make sure you've taken care of him thank you
a viera proudly showing off the Kugane Striking Dummy surrounded by gold sparkles; the dalamud plugin installer is opened to the new Dummy plugin (testing exclusive)
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bwuny @bwuny.heliosphe.re · 26/06/2026
google search suggestions its pride month, you can come out, its ok
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bwuny @bwuny.heliosphe.re · 04/06/2026
im literally bisexual and mikey mods/peter plugins
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bwuny @bwuny.heliosphe.re · 22/05/2026
"I will squash that little big eared bastard" is rent free
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bwuny @bwuny.heliosphe.re · 18/05/2026
might have to unsync p4s for the glam........
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bwuny @bwuny.heliosphe.re · 14/05/2026
my bad man sorry for asking
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bwuny @bwuny.heliosphe.re · 02/05/2026
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bwuny @bwuny.heliosphe.re · 02/05/2026
plugin development provides an accurate simulation of life on a natural satellite
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bwuny @bwuny.heliosphe.re · 28/04/2026
DAPI15!!! GIVE IT UP FOR DAPI 15!!!
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bwuny @bwuny.heliosphe.re · 25/04/2026
dancing green will never drop off
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bwuny @bwuny.heliosphe.re · 24/04/2026
me im sheep
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bwuny @bwuny.heliosphe.re · 24/04/2026
he is green for an amazing reason
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bwuny @bwuny.heliosphe.re · 24/04/2026
cool new feature out on pathfinder to highlight things in-world when you hover (plus some handy dev tools)
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bwuny @bwuny.heliosphe.re · 23/04/2026
let me play as these guys or give me death
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bwuny @bwuny.heliosphe.re · 11/04/2026
sg1 mention
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bwuny @bwuny.heliosphe.re · 10/04/2026
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bwuny @bwuny.heliosphe.re · 07/04/2026
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bwuny @bwuny.heliosphe.re · 30/03/2026
idk why those pics didn't embed but heres what it looks like!
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