bura ★ @burastar.net · 04/10/2026Finished a 100% save of the demo build today! Spotted many things to improve on but it was fun. Excited/nervous to share it with playtesters this month. 120
bura ★ @burastar.net · 23/09/2026New title screen for Pingbert's Snow Ride! --- #gamedev #godotengine 0184
bura ★ @burastar.net · 04/09/2026The power of penguins has no limits. ___ #gamedev #speedrunning 0154
bura ★ @burastar.net · 02/09/2026A little preview of a peaceful new stage I've been working on, full of windmills, floating islands, and clear skies. Nothing can go wrong here. Happy with this area's visuals. (music is placeholder) -- #indiegame 032
bura ★ @burastar.net · 25/08/2026Shoutouts to @nathanhoad.net for making the amazing Dialogue Manager addon used on PSR! 040
bura ★ @burastar.net · 23/08/2026Some work this weekend on improving gliding controls with smoother camera (for controller and mouse players), feels nicer now. Pingbert can now do extremely dangerous manouvers like this now wow 131
bura ★ @burastar.net · 22/08/2026When mail is late, shortcuts must be taken. --- #screenshotsaturday #speedrun 252
bura ★ @burastar.net · 16/08/2026at some point I gave up with writing descriptive commit messages 020
bura ★ @burastar.net · 06/08/2026Finally got around adding the highly requested input rebinding feature! 030
bura ★ @burastar.net · 14/07/2026One of the most commonly asked questions, here is the official statement: Yes, Pingbert has a squishable body. If you squish hard enough, he might even scream 031
bura ★ @burastar.net · 09/07/2026Cabin construction is nearly finished.. Pingbert and Pingette hosted a little house warming party with some unnamed NPCs to celebrate! 081
bura ★ @burastar.net · 07/07/2026-- Avalanche Mode 🕓❯❯❯❯ -- Outslide the incoming avalanche! Keep the timer alive by sliding through rings, collecting clock pickups, and cutting every corner you can. The longer you survive, the higher score you will get. --- #gamedev #indiegames 0154
bura ★ @burastar.net · 07/07/2026-- Arcade Mode 🎰🕹️-- Rack up points by delivering mail, smashing crates, chasing down golden mailboxes, reaching checkpoints at a good speed, and more! Go for the highest score you can while trying not to fall off, you've only got limited lives after all. -- #gamedev #indiegames 2307
bura ★ @burastar.net · 14/06/2026Some screenshots of future levels, been working on "post-production" by adding details and improving visuals. #screenshotsaturday 0112
bura ★ @burastar.net · 23/05/2026Colorful shaders for ??? Stages ! --- #screenshotsaturday #gamedev 0164
bura ★ @burastar.net · 06/05/2026Been trying out some vertex shading techniques for a new level, liking how this level is looking so far! 052
bura ★ @burastar.net · 26/04/2026Implemented a "ghost recording" feature to save both your best score/best time runs (toggable) per level. You can now race against yourself for practicing runs or just for fun! --- #gamedev 072
bura ★ @burastar.net · 20/04/2026Snippet of cave level. Rehauled camera system to allow more freedom. Also a top hat to make Pingbert look fancy. 020
bura ★ @burastar.net · 26/03/2026Hi everyone! I'm looking for 3D artists to commission for modelling and rigging of in-game costumes (hats, bags, shirts, glasses, etc.) for Pingbert's Snow Ride! If you're interested or have relevant experience, please reach out! Thanks🐧 ----- #gamedev #indiegamedev #blender #3d 21375
bura ★ @burastar.net · 19/03/2026Been working on a Blender extension for designing levels for PSR! This supports modeling the terrain, placing props, and can even hot reload on runtime! Will speed up the wip level design a lot. Planning to release this addon with a so users can potentially create custom levels for Steam Workshop! 160
bura ★ @burastar.net · 19/03/2026Got a X-Ray effect working when players and mail are behind walls! Using Stencil Buffers introduced in Godot 4.5. 090
bura ★ @burastar.net · 08/03/2026Finished up jigsaw puzzles minigame! Completed pieces will be framed on the wall. 131
bura ★ @burastar.net · 06/03/2026sofa hopping is a bug I didn't expect but im keeping it as a feature 041
bura ★ @burastar.net · 26/02/2026Love being able to create internal tools in Godot so easily! Made a DAG like graph editor for PSR's cabin upgrades order logic. Is this overengineered? Probably, but I think it's really cool and will probably be helpful 051