simon @bugfoe.lol · 22/08/2026saturday derailed because i found out you have to check the duskbloods website to see if you got into the network test (i did) the next four hours i will be having a gamer’s delight 1110
simon @bugfoe.lol · 17/08/2026it is so nice to be able to draft stuff as you build it i also like using a sloppy style lasso fill if i’m layering volumes with different shape languages 100
simon @bugfoe.lol · 19/03/2026i’ve been wrestling with this exact question for months and it seems like, as long as all the software of the workflow can accommodate for it, it works fine…? it feels so sketchy though lol 110
simon @bugfoe.lol · 16/03/2026i dont post much because i'm a pretty shy fella, but lately i've been able to work fulltime in games (cool) and my simon-projects in the off hours (also cool.) in the meanwhile, don't be a stranger. i like to chat 2200
simon @bugfoe.lol · 16/03/2026"A Smile Heard Around The World" is what they used to call me.. thanks bops 010
Reposted by simonsplendidland🌱 @splendid.land · 22/02/2026i've made a new comic called "TOY STORY II: a sequel to Toy Story". 323748948
Reposted by simonmelos han-tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 08/12/2025Angeline Era is OUT NOW!!! 🔍Every level hidden in plain sight… 🗺️… chart your own path through the world! ⚔️Tons of thrilling combat, mysterious places… 👼… and a soul-shattering story! GET IT HERE!! store.steampowered.com/app/2393920/... 421338625
simon @bugfoe.lol · 25/11/2025every asset is so incredibly gorgeous and cohesive… it looks incredible, great job!! 010
simon @bugfoe.lol · 06/10/2025it’s your lucky day: if you consider higurashi daybreak to be a fighting game then ooishi counts 000
simon @bugfoe.lol · 05/10/2025wow, thanks for taking the time to comment this, it really means a lot… as for the zig zag effect on the tapestry, it’s thanks to blender material node trickery ^^ 010
simon @bugfoe.lol · 23/08/2025and if you're at home sitting at your computer and want to play it, you can right here bugfoe.itch.io/suzgame :Dbugfoe.itch.ioThe Suzzzy Show by simonIs it time for my debut...? 0105
simon @bugfoe.lol · 23/08/2025many thanks to boshi's place for featuring The Suzzzy Show! i'm incredibly honored. if you're in brooklyn, go check them out for the exhibition's final day! 1397
simon @bugfoe.lol · 23/08/2025WOW!!! how insanely cool, i really wish i could have been there. extremely grateful for boshi’s for presenting it 010
Reposted by simonAlexander King @literallyaking.com · 23/08/2025Fantastic show! Lot of great games and I saw lot of folks playing the Suzzzy Show by @bugfoe.lol! 1142
simon @bugfoe.lol · 19/08/2025tf2 😈 i made a bunch of TTT maps as a kid but this is my first time back in a long time, and first time for this game. a friend and i wanted to make our own maps for our friends to play on, and i uh.. got carried away with it 120
simon @bugfoe.lol · 18/08/2025this is unfortunately the case.. the ‘pros’ of probuilder is that i would have a sense of scale and lighting but it is just way, way faster to build stuff in blender. also those other tools look great i wish they were viable!!! 000
simon @bugfoe.lol · 18/08/2025and i am sure that probuilder is perfectly adequate; i have just only seen it used in the context of grayboxing and prototyping and not finished level geometry 170
simon @bugfoe.lol · 18/08/2025been mapmaking in hammer editor the last week, and it’s affirming my desire that unity had some kind of brush-based level building solution.. unreal just got scythe editor, do i really have to settle with probuilder? graaaahhhh! 2150