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John

@bucketofnuggets.bsky.social
167 followers 64 following 165 posts

Co Owner of Broadside Games. Made Bears In Space. Working on our next game!

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John @bucketofnuggets.bsky.social · 19/09/2026
I reckon you could get 3 bucks of enjoyment out of it.
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John @bucketofnuggets.bsky.social · 24/08/2026
Gotta be close to launching now? Games looking great!
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John @bucketofnuggets.bsky.social · 20/08/2026
It’d be interesting to see this stat in Australia. Over here new releases are always $20ish dollars cheaper physical.
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John @bucketofnuggets.bsky.social · 05/07/2026
Chaos sculpts look so good though. I’m fighting the urge to build my first chaos anything ha
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Dennis van den Broek @pointerfunction.bsky.social · 30/06/2026
it's finally time to reveal my birthday gift to the community! I present to you the RGR ezBuff. A disc polishing and resurfacing machine, which can restore your scratched discs back to work.
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Patrick Grant @patgrant.bsky.social · 07/06/2026
Oh yeah almost forgot to mention that amongst all the showcases happening at the moment I contributed to that heaping pile of announcements! Plz wishlist my game store.steampowered.com/app/4482990/...
store.steampowered.com
A Pocket Full of Slagford on Steam
Slagford. Some call it The Backbone of the North, most call it proper sh*te. This silly misadventure will take you up monolithic megatowers, down dingy dung pits and beyond. Puzzle your way across the...
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John @bucketofnuggets.bsky.social · 07/05/2026
How was it?
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John @bucketofnuggets.bsky.social · 20/03/2026
Would you have any images of moulds to share or one to point me to? Were they ever ornamental or pretty non descript? Thanks!
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John @bucketofnuggets.bsky.social · 16/03/2026
Did they have moulds to get the basic shape for these kinds of things and then finish it off by hand or were they all built by hand from the start?
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John @bucketofnuggets.bsky.social · 24/01/2026
Sharing some WIP footage of Chunk for #screenshotsatuday I finally wrapped up the block out for our VS, now on to smashing out a bunch of art! Everything is still in a WIP state but always keen on any feedback anyone has. #gamedev #leveldesign
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John @bucketofnuggets.bsky.social · 05/01/2026
I've got those settings off and any others I thought could be messing with it. I've tried different meshes but still get the same thing. I'm using point/spot lights but wanting to use these as fill lights to add a bit more jazz and colour to scenes.
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John @bucketofnuggets.bsky.social · 05/01/2026
Any #unrealengine lighting wizards around? I'm using a hidden emissive mesh to do a bit of lighting but I get these artifacts, they kind of look like DFAO but aren't. Any tips? I imagine I've missed an easy step.
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John @bucketofnuggets.bsky.social · 19/12/2025
Anyone have a handy ref sheet of brushes in Nomad Sculpt and their Zbrush equivalent? #nomadsculpt #zbrush #3d #gamedev
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John @bucketofnuggets.bsky.social · 21/11/2025
Any #unrealengine wizards know if there are shortcuts for these tools? Being able to extrude by holding down shift and dragging like in Maya would be great. Is there a way to insert edge based on a grid size? Any other tips to speed things up and not have to keep clicking buttons? #gamedev #UE5
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John @bucketofnuggets.bsky.social · 08/11/2025
Does anyone know if Zbrush 2022 runs on the new Surface with Snapdragon? I ain't paying a yearly fee to upgrade Zbrush. #gamedev #zbrush #3dart
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John @bucketofnuggets.bsky.social · 02/11/2025
Damn Fine World Series. Despite the Dodgers win.
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John @bucketofnuggets.bsky.social · 14/10/2025
Come and have a chat if you are in the area. Also doing a fair bit of nuthin till then if anyone is keen for a coffee.
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John @bucketofnuggets.bsky.social · 25/09/2025
Cheap robot murder the whole family can enjoy!
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John @bucketofnuggets.bsky.social · 24/09/2025
Our biggest wishlist spikes were when we launched and when the game was featured. And you'll hit the front page with those numbers. So I'd expect the same for you.
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John @bucketofnuggets.bsky.social · 24/09/2025
Those numbers are good, you should hit 40k by launch easy. Everything you've responded makes sense. Are there other story heavy trailers you've seen that go viral? Specifically for a new IP? But I guess if the main goal was for existing fans, then it probably achieved its goal.
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John @bucketofnuggets.bsky.social · 24/09/2025
People that have already bought in to the game and not geared towards hooking in new people (which might have been the plan?) How are your wishlists looking? Is it continuing to grow? Getting front page on launch is really the goal.
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John @bucketofnuggets.bsky.social · 24/09/2025
A couple of other things. There's no hashtag usage on here or YouTube. Make use of them if you can. I wonder if not being in English is a limiting factor too? I wonder if there is a similar indie that did two languages to compare stats to? The trailer is good but it feels like its made for
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John @bucketofnuggets.bsky.social · 24/09/2025
Where did you post it to? I didn't see it pop up here, but I'm not the most active. I think the unfortunate thing is that it takes about 26 seconds to get to gameplay and most people on the internet aren't going to give you that much time to hook them.
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Patrick Grant @patgrant.bsky.social · 13/09/2025
Recently been working on some screen and particle effects! Does anyone recognise that swoosh sound? #indiegames #VFX #screenshotsaturday
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John @bucketofnuggets.bsky.social · 10/09/2025
Legend, that's the fix, thanks!
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John @bucketofnuggets.bsky.social · 10/09/2025
yeah, I'm looking to see if there is a way to make this happen by default again. Not a huge issue, but a tedious one ha.
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John @bucketofnuggets.bsky.social · 10/09/2025
After upgrading to 5.6 in UE5, meshes created in engine no longer have collision turned on by default (Complex). Anyone know if there is a checkbox or something I need to hit to get it to turn collision on on creation? Not a big issue, just odd it added an extra step. #unrealengine #UE5 #gamedev
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Garth Edwards @gmangarth.bsky.social · 06/09/2025
Been trying to add some more interesting combo attacks to CHUNK, man is it hard to make something that doesn't completely suck. Anyone have any tips for coming up with cool attack ideas? I often find myself trying and throwing away the same ideas over and over. #screenshotsaturday #gamedev #indie
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John @bucketofnuggets.bsky.social · 06/08/2025
Awesome, keen to catch up!
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John @bucketofnuggets.bsky.social · 06/08/2025
Who else is making the trek down?
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John @bucketofnuggets.bsky.social · 30/07/2025
Thanks! Will check it out!
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John @bucketofnuggets.bsky.social · 30/07/2025
Alright, Maya indie hitting $550 a year has made me try out Blender again. Anyone have good recommendations for Maya to Blender tutes, any plug ins to make the UV editor not suck etc. #gamedev #3d
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SLUMPS // A Pocket Full of Slagford @slumps.net · 21/07/2025
What's a point & click game without cursors for pointing and clicking? Figured these should be pre-rendered sprites to fit with the crunchy 90s aesthetic - what do you think? #indiegame #b3d #retro
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SLUMPS // A Pocket Full of Slagford @slumps.net · 15/06/2025
Last year I painted this piece of key art even though at that point the game was mostly just some ideas in a document. It's cool to get those ideas into something presentable you can show to people early. #gamedev #conceptart #adventuregames
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John @bucketofnuggets.bsky.social · 14/06/2025
Best in Show, not just a movie about dogs!
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John @bucketofnuggets.bsky.social · 12/06/2025
This ain't QLD weather.
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John @bucketofnuggets.bsky.social · 12/06/2025
If you've got nothing on, come on down to the QLD games fest! Keen to hear all the feedback!
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John @bucketofnuggets.bsky.social · 11/06/2025
Hey all, I am looking for 3D Enviro/Prop/Level Design work July onward. Prev work: Bears in Space - Directed, level design, 3D art The Forgotten City - Lead Art, Level Design Hand of Fate 2 - Prop/Environment Art Worked with UQ on VR projects. DM if you have an opening! Thanks! #gamedev
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John @bucketofnuggets.bsky.social · 07/06/2025
I've played a couple of hours now, I think it's pretty fun. Scratches the halo itch. Not a fan of the monetisation but what can ya do about it?
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John @bucketofnuggets.bsky.social · 06/06/2025
This is what we've been hammering away on. Appreciate some shares if you have them spare!
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SLUMPS // A Pocket Full of Slagford @slumps.net · 24/05/2025
Introducing the main character of our game! He's just a little fella who is excited to go out into the big world on his own for the first time and I'm sure nothing will go wrong and traumatise his small developing brain. #indiegame #gamedev #b3d
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Garth Edwards @gmangarth.bsky.social · 24/05/2025
That's gotta hurt! #screenshotsaturday #gamedev #indiedev
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John @bucketofnuggets.bsky.social · 24/05/2025
@closecallsports.bsky.social Any chance of a break down of the out at home in the bottom of the 10th for the Pirates Brewers game? Looked like the run was called off the path, but have seen similar plays be called safe in the past.
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John @bucketofnuggets.bsky.social · 23/05/2025
Any plans for an art book?
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John @bucketofnuggets.bsky.social · 23/05/2025
Anyone having issues rendering out objects in Sequencer in UE5.5? Transforms seem broken for me. I'll key in locations and the objects won't move in the render, they move correctly in the preview. Tried SK and SM and both act the same. #unrealengine #gamedev
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John @bucketofnuggets.bsky.social · 20/05/2025
Really good thread of lots of cool indie games. Really highlights how brutal the market is. Making a good or great game isn't enough to succeed.
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John @bucketofnuggets.bsky.social · 20/05/2025
GOG is good for keeping track of what you own. You can link up your accounts and it'll show you what and where a game you own is.
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John @bucketofnuggets.bsky.social · 18/05/2025
Asterix on Netflix is a real treat. It has some really nice use of colour and some really creative art direction. Recommended it to everyone.
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John @bucketofnuggets.bsky.social · 17/05/2025
Anyone else getting a bunch of engine/gpu crashes in UE5 after the latest Nvidia driver? #gamedev #unrealengine
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John @bucketofnuggets.bsky.social · 14/05/2025
WIP of a new environment I've been building up for Chunk. Still lots to build and refine but always keen on feedback. #indiedev #3d #gamedev
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