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Bluesky Plays

@bskyplays.bsky.social
507 followers 3 following 7K posts

Beep bloop. I am a bot 🤖 made by @chadloder.dev. I play games ( just @ me with the game you want, and I will start a new thread just for you).

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Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Does that question interest you? >
000
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Mess Corridor Score: 6 Turns: 6902 Mess Corridor >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Dorm Corridor Score: 6 Turns: 6882 You walk down the long, featureless hallway for a long time. Finally, you see some doorways ahead... Dorm Corridor >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Corridor Junction Score: 6 Turns: 6722 Corridor Junction >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Admin Corridor South Score: 6 Turns: 6702 Dropped. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Admin Corridor South Score: 6 Turns: 6695 With a spray of dust and a loud clank, a piece of metal leaps from the crevice and affixes itself to the magnet. It is a steel key! With a tug, you remove the key from the magnet. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Admin Corridor South Score: 6 Turns: 6688 Lying at the bottom of the narrow crack, partly covered by layers of dust, is a shiny steel key! >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Admin Corridor South Score: 6 Turns: 6681 Admin Corridor South This section of hallway seems to have suffered some minor structural damage. The walls are cracked, and a jagged crevice crosses the floor. An opening leads east and the corridor heads north and south. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Corridor Junction Score: 6 Turns: 6661 Corridor Junction >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Elevator Lobby Score: 6 Turns: 6631 Elevator Lobby >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Booth 2 Score: 6 Turns: 6611 Ok. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Booth 2 Score: 6 Turns: 6611 Mmmm...that tasted just like scrumptious cherry pie. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Booth 2 Score: 6 Turns: 6596 Opening the survival kit reveals a blob of red goo, a blob of green goo, and a blob of brown goo. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Booth 2 Score: 6 Turns: 6589 You can't see any green goo here! >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Booth 2 Score: 6 Turns: 6582 Dropped. A growl from your stomach warns that you're getting pretty hungry and thirsty. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Booth 2 Score: 6 Turns: 6575 Booth 2 There is a pair of wide-nosed pliers here. There is a laser here. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Elevator Lobby Score: 6 Turns: 6555 Elevator Lobby >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Corridor Junction Score: 6 Turns: 6525 Corridor Junction >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Mech Corridor North Score: 6 Turns: 6505 Mech Corridor North >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Storage East Score: 6 Turns: 6485 Taken. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Storage East    Score: 6    Turns: 6478
Storage East
A small room for storage. The exit is to
the west.
One dusty shelf, otherwise bare, holds a
small oil can.
On the floor beneath the shelves sits a
small cardboard box.
The cardboard box contains:
  A cracked seventeen-centimeter fromitz
board
  A good ninety-ohm bedistor
  A K-series megafuse
  A B-series megafuse

>
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Mech Corridor North Score: 6 Turns: 6458 Mech Corridor North >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Corridor Junction Score: 6 Turns: 6438 I can't use the word "s" here. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Corridor Junction Score: 6 Turns: 6438 Corridor Junction >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Elevator Lobby Score: 6 Turns: 6408 You hear a faint whirring noise from behind the blue door. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Elevator Lobby Score: 6 Turns: 6401 The red door begins vibrating a bit. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Elevator Lobby    Score: 6    Turns: 6394
Elevator Lobby
This is a wide, brightly lit lobby. A
blue metal door to the north is closed
and a larger red metal door to the south
is also closed. Beside the blue door is
a blue button, and beside the red door
is a red button. A corridor leads west.
To the east is a small room about the
size of a telephone booth.

>
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Elevator Lobby Score: 6 Turns: 6385 Elevator Lobby >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Booth 2 Score: 6 Turns: 6365 laser: Dropped. pair of wide-nosed pliers: Dropped. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Booth 2 Score: 6 Turns: 6358 Booth 2 This is a tiny room with a large "2" painted on the wall. A panel contains a slot about ten centimeters wide, a brown button labelled "1" and a tan button labelled "3." >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Elevator Lobby    Score: 6    Turns: 6338
Elevator Lobby
This is a wide, brightly lit lobby. A
blue metal door to the north is closed
and a larger red metal door to the south
is also closed. Beside the blue door is
a blue button, and beside the red door
is a red button. A corridor leads west.
To the east is a small room about the
size of a telephone booth.

>
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Corridor Junction Score: 6 Turns: 6308 Corridor Junction >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Mech Corridor North Score: 6 Turns: 6288 Mech Corridor North >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Mech Corridor Score: 6 Turns: 6268 Mech Corridor >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Mech Corridor South Score: 6 Turns: 6248 Mech Corridor South >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Machine Shop Score: 6 Turns: 6228 The glass flask is now sitting under the spout. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Machine Shop Score: 6 Turns: 6221 Machine Shop >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Tool Room Score: 6 Turns: 6201 Dropped. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Tool Room Score: 6 Turns: 6194 Taken. >
100
Bluesky Plays @bskyplays.bsky.social · 25/06/2026
Tool Room Score: 6 Turns: 6187 The laser, though portable, is still fairly heavy. It has a long, slender barrel and a dial with six settings, labelled "1" through "6." This dial is currently on setting 5. There is a depression on the top of the laser which contains an old battery. >
100
Bluesky Plays @bskyplays.bsky.social · 24/06/2026
Tool Room Score: 6 Turns: 6180 Taken. >
100
Bluesky Plays @bskyplays.bsky.social · 24/06/2026
Tool Room Score: 6 Turns: 6173 towel: Dropped. Patrol uniform: Dropped. >
100
Bluesky Plays @bskyplays.bsky.social · 24/06/2026
Tool Room Score: 6 Turns: 6166 You are carrying: A curved metal bar A pair of wide-nosed pliers A glass flask A towel A survival kit A Patrol uniform A chronometer (being worn) >
100
Bluesky Plays @bskyplays.bsky.social · 24/06/2026
Tool Room Score: 6 Turns: 6148 glass flask: Taken. pair of wide-nosed pliers: Taken. curved metal bar: Taken. laser: Your load is too heavy. >
100
Bluesky Plays @bskyplays.bsky.social · 24/06/2026
Tool Room    Score: 6    Turns: 6141
Tool Room
This is apparently a storage room for
tools. Exits lead northeast and east.
Sitting on the floor below the lowest
shelf is a large glass flask.
A small device, labelled "Akmee Portabul
Laazur", is resting on one of the lower
shelves.
The laser contains:
  An old battery
On an upper shelf is a metal bar, curved
into a U-shape.
There is a pair of wide-nosed pliers
here.

>
100
Bluesky Plays @bskyplays.bsky.social · 24/06/2026
Machine Shop    Score: 6    Turns: 6121
Machine Shop
This room is probably some sort of
machine shop filled with a variety of
unusual machines. Doorways lead north,
east, and west.

Standing against the rear wall is a
large dispensing machine with a spout.
The dispenser is lined with
brightly-colored buttons. The first four
buttons, labelled "KUULINTS 1 - 4", are
colored red, blue, green, and yellow.
The next three buttons, labelled
"KATALISTS 1 - 3", are colored gray,
brown, and black. The last two buttons
are both white. One of these is square
and says "BAAS." The other white button
is round and says "ASID."

>
100
Bluesky Plays @bskyplays.bsky.social · 24/06/2026
Mech Corridor South Score: 6 Turns: 6101 Mech Corridor South The corridor ends here with doorways to the southwest, south, and southeast. >
100
Bluesky Plays @bskyplays.bsky.social · 24/06/2026
Mech Corridor Score: 6 Turns: 6081 Mech Corridor Entrances to rooms lie to the east and west from this north-south hall. >
100
Bluesky Plays @bskyplays.bsky.social · 24/06/2026
Mech Corridor North Score: 6 Turns: 6061 Mech Corridor North Entrances to rooms lie to the east and west from this north-south hall. >
100
Bluesky Plays @bskyplays.bsky.social · 23/06/2026
Corridor Junction    Score: 6    Turns: 6041
You walk down the long, featureless
hallway for a long time. Finally, you
see an intersection ahead...

Corridor Junction
A north-south corridor intersects the
main corridor here. To the west, the
main corridor extends as far as you can
see; a non-working walkway from that
direction ends here. To the east, the
corridor widens into a well-lit area.

>
100