Bryan Bones @bryanbones.bsky.social · 23/08/2026your model will still have to be unwrapped so it can bake everything into the object's textures but you will be able to project your label image onto the object as a layer that can be baked into the final texture. the texture of the text & labeling will still need to be created externally, though. 261
Bryan Bones @bryanbones.bsky.social · 13/08/2026Here's a version with some layers re-scaled and the face removed, cause it really does make a massive tonal difference, but I like both :3 000
Bryan Bones @bryanbones.bsky.social · 11/07/2026you can see it at 0:45 in the video that the vertex animation of the wave slamming down repeats so it is a loop and seems to have a kinda 'barbershop pole' effect. and the player never strays too far away from the wave on the Y axis, only it moves along the X 000
Bryan Bones @bryanbones.bsky.social · 30/04/2026perhaps i should first clarify the shader for this were included with the mod tools for the game 'bonelab', i did not make them myself, but here is a couple examples of how i've used it 120
Bryan Bones @bryanbones.bsky.social · 12/09/2025wanted to make a large grassy field in blender, and i like how the results turned out #3DArt #blender3D 010
Bryan Bones @bryanbones.bsky.social · 07/06/2025Heres how that same bake looks in unity with bakery, in my opinion a great bake. If godot cant do this i aint fully adopting it 100
Bryan Bones @bryanbones.bsky.social · 07/06/2025OH speaking of stuff being dimmer than they should be, what about openimagedenoise? It seemingly does the same thing (left is jnlm, right is oidn) 100
Bryan Bones @bryanbones.bsky.social · 06/12/2024heres some work im proud of today #Blender #3D #Environment #Unity #gamedev #imREALLYcoolguys,trustme 040