Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 23/09/2026I know YouTube views are kinda jacked rn, but I’m still taking this dub! 051
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 16/09/2026I am Brobuscus! I am no longer bound to a paint software endorsing AI. With the power of Krita, I will make new and better art that’s entirely my own! THIS IS WHO I AM!! 052
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 15/09/2026Might be some of my best work yet. Hope y’all enjoy! youtu.be/7-_Kjox_Xow?...youtu.beShadow VS Mewtwo (Sonic the Hedgehog VS Pokemon) Artwork TimelapseYouTube video by Brobuscus 000
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 15/09/2026Yeeeeeah this might take the top spot of the year for me. Particularly impressive after Kai VS Tahu 010
Reposted by Brobuscus (COMMISSIONS OPEN!!)DEATH BATTLE! @deathbattle.gg · 15/09/2026Here's a sneak peek at Shadow VS Mewtwo! Animated by the super talented @SouljenX7! Mark your calendars, the episode premieres Sunday 9/20 at 12pm Central! #deathbattle #ShadowVsMewtwo #Sonic #Pokemon 7225118
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026For the obvious comparison tho, I do prefer the console version. It feels better to play, the Wisp powers aren’t as awkward, and it’s a lot more streamlined, with the entire game just being Sonic VS Eggman. A 2D Boost adventure is a neat idea, but in execution, there’s some work that needed doing. 000
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026So overall, the game’s alright. It’s a pretty harmless DS game, and in some cases, it actually matches the console version. But the finicky Wisp powers, underwhelming bosses, and side missions I didn’t enjoy do drag the game down. If you’re looking for a handheld Sonic game, this isn’t a bad option 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026This combined with the Mother Wisp being unable to hurt you essentially means you can sit there forever until you finally figure out what it is you’re supposed to do. Again, I understand that most Super Sonic fights are pretty easy, but removing challenge entirely isn’t really a good alternative. 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026Once again, there’s very little tell of what you’re supposed to do, and when you finally DO figure it out, the boss ends up becoming veey easy. I get that easy Super Sonic bosses might as well be par for the course, but they at least put you on a time limit. This boss just gives you Rings regularly 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026This version does add a true final boss in the form of the Nega-Mother Wisp, and it’s…okay? It’s got a decent sense of spectacle, and there’s a nice chip-tune rendition of Reach for the Stars playing, but everything else is just kinda underwhelming 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026Sadly, the bosses don’t really leave much of an impact. Most of them are just kinda boring, but all of them share a pretty notable problem: There’s very little indication of what you’re actually supposed to do. Some bosses require boosting instead of a Homing Attack, but make no indication of such 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026The controls were responsive(for the most part, I did have some trouble jumping off the half pipe to get orbs), it’s challenging but not overly cheap, there’s some sick music playing in the background(it’s a Sonic game, par for the course), and you even get a Chaos Emerald for your troubles, yippee 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026The game also adds Special Stages…y’know, everyone’s favorite Sonic mechanic. What made it worse for me is I’ve long since lost my DS’ stylus, so I had to move Sonic around with my finger instead. Despite that limitation tho, I actually had a bit of fun with these! 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026And I know the obvious counterargument is gonna be that they’re optional, and yeah they are, but being optional doesn’t excuse them being bad. They’re still a part of the game that can be played, so they still need to be fun, but I can’t tell you a single one I had fun with, unfortunately. 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026But while seeing old faces is nice, the missions they give you are…not great, imo. In concept, they’re pretty standard stuff, but all of them involve completing them in a time limit, which makes sense, but the time limits often felt incredibly strict, with very little room for error. Screw up? FAIL! 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026The story does make a few additions however, mostly in the side missions, which are given to you by plenty of characters who don’t appear in the console version, like the Chaotix, Knuckles, Shadow, etc. Their actions don’t affect the story, but it’s nice to see them regardless. 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026The story is mostly an abridged version of its console counterpart, but they don’t leave out any important details, which is nice. But what it does cut down on is the humor. Say what you will about the console version’s writing, but I don’t think outright removing the humor was the best call 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026Laser and Void however, I just couldn’t get working. Laser’s targeting was way too sensitive for the DS’ D-pad, I was basically either going straight, up, or down. Nowhere in the middle. And Void just keeps moving, and couldn’t stop to save its life, obstacles be damned. 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026But this is mostly talking about regular gameplay. Once the Wisps come in, it gets…pretty rough tbh. Rocket and Drill are alright, but I constantly struggled in controlling Burst, Laser, and Void. Burst I managed to get the hang of, but initially I struggled figuring out how to just jump up with it. 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026I say “for the most part” because there are times where it felt like my inputs were a bit delayed, often leading to me falling to my death instead of jumping like I intended. With how fast the game can move, this might be user error, but in the moment, it felt like my inputs just weren’t working 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026Being on the DS, Colors takes the Sonic Rush approach and has it be a Boost-formula game on a 2D plane. And for the most part, the gameplay at a base level works perfectly fine. There’s a good blend of speed and platforming, and for the most part, the controls were pretty responsive 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 03/09/2026Sonic Colors DS first impressions review (thread) I’m not sure what the common opinion is on this version of the game, but as a decent fan of the console version, I wondered how I’d feel here, and I can safely say…it is fine. It is just a “fine” Sonic game 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 02/09/2026I use this for art….what the hell?! 010
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/08/2026So yeah, long story short, I’m not a big fan upon my first playthrough. It’s got some great ideas, and I understand why it’s so beloved among fans, but I just couldn’t get into it overall. I can see elements of where I’d like it better among another go, but for now, I can’t say I had a great time 000
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/08/2026I was gonna play the game in a Discord VC stream, and even when I set my friend to the highest volume, I could not hear him whatsoever while I was playing, the game is that freaking loud. And I had my computer’s volume pretty low, I can’t imagine the hearing damage I’d have if it was turned up. 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/08/2026And the icing on the cake is that this game’s sound balancing is absolutely abysmal. I already knew as much from the cutscenes, but even in levels, my ears are constantly assaulted with extremely loud sound effects. And I checked all the in-game settings, there is zero way to adjust the audio 110
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/08/2026Also I don’t know what the requirement for this is, but sometimes after I finished a level I would get randomly sent to the Chao Zone. I get this is a very popular thing among fans, but I wish it was just a side thing, that way I can just continue on through the story and not get interrupted 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/08/2026The bosses aren’t much better either. Sometimes they’re just “attack and win” and they end in seconds, and other times figuring out their patterns is a total crapshoot. Even the final boss, as cool as it is to hear Live and Learn in the background, is essentially “Hold one button and you win” 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/08/2026Also, shout out to Mad Space having not just inverted controls, but sometimes moving the analog stick left will make Rouge go backwards, sometimes right is up, sometimes left is right, and for the life of me, I couldn’t figure out how to make it work consistently. Definitely my least favorite level 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/08/2026And I don’t know how much of a hot take this is, but the treasure hunting levels with Knuckles and Rouge might be my least favorite gameplay type in the game. The radar just did not seem to work properly, resulting in me taking forever to finally beat them. 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/08/2026It doesn’t help that this game shares the same issues I had with Heroes with sensitive turning and poor collision, meaning the characters’ turning is way too sensitive, and sometimes I’ll hit a wall and take a complete 90 degree turn to the side and die. Not a great situation to be in 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/08/2026I get that platforming was the name of the game and speed was mostly a bonus, but it never felt to me like the levels had much of a smooth transition from high-speed running to precise platforming, and then sometimes out of nowhere there’ll be a bottomless pit that I don’t notice until it’s too late 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/08/2026However, also like with Adventure 1, my problem mostly comes down to how it feels to play. Often times, even as some of the slower characters, some of the platforming punishes you for going at top speed…in a SONIC game. 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/08/2026Like with Adventure 1, I do like a lot of the storytelling and characterization, and this was a pretty solid introduction to Shadow. The graphics and voice acting show their age a bit, but they’re not terrible, and they’re definitely a step up from Adventure 1. And the music is great aa always 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/08/2026Finished my first ever playthrough of Sonic Adventure 2 earlier today, and uhhh… I may need to give it a second playthrough at some point, because a lot of my problems may be a skill issue, but I’m not really convinced the game has held up all too well 100
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 24/08/2026Absolute. Freaking. Cinema! That DEATH BATTLE! was freaking sick as hell! And then next time we get a match where I get hyped about BOTH characters?! God I’m happy!! 030
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 22/08/2026We got a special episode of BrobusCast today! Me, @zdogg667.bsky.social, and Saber King discuss the upcoming LEGO DEATH BATTLE!, and we celebrate the occasion in glorious fashion youtu.be/KKf81fn2QkE?...youtu.beBrobusCast: DEATH BATTLE! Edition - Episode 108: FIYAAAH! (Part 2)YouTube video by Brobuscus 011
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 16/08/2026The best part of moving to BlueSky from Twitter is that I don’t get balloons attacking me this time of year anymore! 000
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 14/08/2026What’s this? A LEGO stream? Yessir! www.youtube.com/live/ljhFYsf...youtube.comLEGO STREAM?? | Brobuscus Build & ChillYouTube video by Brobuscus 031
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 05/08/2026Y’know what, just because it’s all I’ve been doing lately Ninjago 110
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 26/07/2026Y’ALL READY FOR THE WEEKEND WHIP?!?! LET’S GOOOO!!!!! 000
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 13/07/2026I do still want to do a compilation of some kind, so I'm gonna rethink my strategy. Hopefully I can do something sooner rather than later 010
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 13/07/2026I was working on a VA compilation video all day, but no matter what, I wasn't feeling the full thing, so the idea as a whole is scrapped(or on hold at least) But of course one of the ones I was doing was a Cortex scene, and it was also me working with voice filters, so here's this one part instead! 141
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 04/07/2026Cast yourself as a villainstatic.klipy.comDr Cortex in Crash Bandicoot 4ALT: Dr Cortex in Crash Bandicoot 4 020
Brobuscus (COMMISSIONS OPEN!!) @brobuscus.bsky.social · 27/06/2026It’s been kind of a dream of mine to be either a researcher or voice actor for Death Battle, and I hope to make that happen someday 042