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Brendan Body

@brendanbody.bsky.social
135 followers 40 following 34 posts

Currently animating for Moon Games. Formerly at - ILM, Weta Digital, Sony Pictures Imageworks, Double Negative, Framestore, Animal Logic

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Reposted by Brendan Body
Gematsu @gematsu.com · 18/12/2025
No Rest for the Wicked Early Access ‘Together’ update launches January 22, 2026; open beta test now available Moon Studios will release the "Together" cooperative play update for the Early Access version of action RPG No Rest for the Wicked on January 22, 2026, the developer announced. An open…
gematsu.com
No Rest for the Wicked Early Access ‘Together’ update launches January 22, 2026; open beta test now available
Moon Studios will release the "Together" cooperative play update for the Early Access version of action RPG No Rest for the Wicked on January 22, 2026, the developer announced. An open beta test is available now until December 22.
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Brendan Body @brendanbody.bsky.social · 18/12/2025
“Successive Breaking of Joints”, the animation theory that Richard William’s described in his book can be applied to bird flight. This clip explains how! Find the full lecture on Gumroad: brendanbody.gumroad.com/l/zrzbdz #animation #BirdFlight #Animators
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Brendan Body @brendanbody.bsky.social · 11/12/2025
Here’s an excerpt from my bird flight animation masterclass where I reveal the SECRET (🤫) to truly convincing flight animation! 🐦✨ Find the full lecture on Gumroad here: brendanbody.gumroad.com/l/zrzbdz #animation #BirdFlight #Animators
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Brendan Body @brendanbody.bsky.social · 04/12/2025
Although my lecture on bird flight animation has been accessible for a few months, I haven’t shared it here yet. I’m thrilled with the response - It’s received only 5⭐ reviews. 🦅✨ Check it out on Gumroad here: brendanbody.gumroad.com/l/zrzbdz #BirdAnimation #ArtInMotion #LectureAnnouncement
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Brendan Body @brendanbody.bsky.social · 01/12/2025
It's December! Time to inject that Christmas spirit right into your soul like … Btw this was a silly animation I made while working on the game Sommerville.
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Brendan Body @brendanbody.bsky.social · 27/11/2025
This clip from my Flight Animation Masterclass, here I explain one of the secrets of understanding how wings function – a constrained linkage within the joints! Find the full lecture on Gumroad: brendanbody.gumroad.com/l/zrzbdz #animation #BirdFlight #Animators
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Brendan Body @brendanbody.bsky.social · 25/11/2025
This T-Rex animation was a demo I did for an online course several years ago; it illustrates my process at the time. I go to spline early and work within the graph editor to refine the basic offsets and weight within the body before adding details on top. 🎬🦖
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Brendan Body @brendanbody.bsky.social · 28/07/2025
Archaeopteryx Assemble! #animation #fossilfriday #Archeopteryx
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Brendan Body @brendanbody.bsky.social · 25/07/2025
The initial test of the archaeopteryx exhibit I created a few years ago. It required some tricky calculations to align the Pepper's Ghost effect with the fossil cast as intended. #animation #archaeopteryx #fossilfriday
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Brendan Body @brendanbody.bsky.social · 23/07/2025
Rigs that have a functioning propatagium membrane make me … 😃 #propatagium #animation
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Brendan Body @brendanbody.bsky.social · 22/07/2025
An ident I animated for French TV. #animation #Marmots
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Brendan Body @brendanbody.bsky.social · 21/07/2025
Trex cycle with breakdown #animation
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Brendan Body @brendanbody.bsky.social · 16/07/2025
Panther / horse comparison of the 4 main quadruped cycles - walk, trot, canter and gallop #animation
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Brendan Body @brendanbody.bsky.social · 16/07/2025
Carnivore gallop feet arcs and spacing #animation
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Brendan Body @brendanbody.bsky.social · 15/07/2025
Quadruped Locomotion No.8 - A Transverse Gallop #animation
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Brendan Body @brendanbody.bsky.social · 15/07/2025
Quadruped Locomotion No.7 – A Canter #animation
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Brendan Body @brendanbody.bsky.social · 14/07/2025
Quadruped Locomotion No.6 - Another Trot #animation
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Brendan Body @brendanbody.bsky.social · 14/07/2025
Quadruped Locomotion Cycle No.5 – Another Walk (this time it’s an ungulate) #animation #horse #quadruped
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Brendan Body @brendanbody.bsky.social · 11/07/2025
No.4 – A Rotary Gallop #animation
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Brendan Body @brendanbody.bsky.social · 11/07/2025
Quadruped Locomotion Cycle No.3 – ‘Canter’ #animation I did this for a carnivore / digitigrade comparison to the horse canter. There’s no diagonal link between fore and hind-limbs so I suspect this is just a slower rotary gallop.
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Brendan Body @brendanbody.bsky.social · 10/07/2025
Quadruped Locomotion Cycle No.2 - A Trot #animation
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Brendan Body @brendanbody.bsky.social · 10/07/2025
Quadruped Locomotion Cycle No.1 - A Walk #animation
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Brendan Body @brendanbody.bsky.social · 09/07/2025
I just unearthed an old goat walk cycle I did a few years back. 🐐🎬 #animation #goatwalk
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Brendan Body @brendanbody.bsky.social · 08/07/2025
Quadrupeds in games are tricky, here’s the default locomotion set of Bento the dog from Somerville. The gaits are 1 walk, 2 trots and 4 x gallops all with left/right turn and incline/decline variants. #animation #gameanimation #quadrupeds
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Brendan Body @brendanbody.bsky.social · 08/07/2025
A quick tip regarding horse leg posing. #animation
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Brendan Body @brendanbody.bsky.social · 08/07/2025
I made a quick video about basic spacing in #animation.
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Brendan Body @brendanbody.bsky.social · 07/07/2025
Demonstration of the difference between a direct inbetween and an inbetween favouring the first pose. All the eye darts take two frames. Ones before the blink are direct inbetweens, favours after. The favours not only appear smoother but have more life to them too. #animation #animation2d
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