bread @bread.codes · 14/01/2026am I crazy or do people at work treat me like ChatGPT? 19 of the 20 things he brought up were on his end, and all he did was send me copies and screenshots of the errors that were entirely on his end 110
bread @bread.codes · 13/01/2026detour mini project: creating a modern foot pedal adapter cable for the NES/SNES Miracle Piano Teaching System (crappy foam original left, modern right) 110
bread @bread.codes · 09/01/2026working on a font converter that takes any font and outputs a Game Boy Advance Butano-compatible header 180
bread @bread.codes · 04/01/2026I removed all division from my game and wow it suddenly runs 100x better who'd've guessed that a CPU that doesn't know what division is would be slow at division 110
bread @bread.codes · 30/12/2025A couple weeks ago I built a branching dialog & emotional memory system for my #ARPG, so NPCs remember what you say to them! I really want to start a video devlog but I am a nervous ball of anxiety and feel awkward about it 130
bread @bread.codes · 30/12/2025unironically, I cannot describe how hard it is to affix a Famicom to a rack mount. maintaining the cartridge slot, power & reset buttons, and EXT port, all without hardware modifications (the goal is to be non-destructive) #openSCAD #3DPrinting 010
bread @bread.codes · 30/12/2025This doesn't look like much, but this the player passing through several chunks of the overworld on a #GBA. This is a "treadmill" system to build the world around the player in my #arpg, allowing me to have a map bigger than "A Link to the Past" or "Link's Awakening," and without any page scrolling! 191
bread @bread.codes · 30/12/2025ty! It's really 64x64, but I scaled up 100x since it was getting crazy compressed when I uploaded it elsewhere haha (reupload without doxxing myself) 110
bread @bread.codes · 29/12/2025You may not like it, but this is what peak #gamedev progress looks like (I'm trying to create a "treadmill" background for my #GBA game to make the overworld seamlessly infinite without having to do page scrolls to swap background) #indiedev #gbadev 071
bread @bread.codes · 06/07/2025grinding for the world record. only 2 seconds away 😅 which is a lot but I'm going to try 010
bread @bread.codes · 18/05/2025What's better, button indicators, or a selection line / box / indicator? 020
bread @bread.codes · 18/05/2025so far the editor is jank, the UI is jank, but I feel good about the dialog format and tools to turn those into C headers 000
bread @bread.codes · 28/04/2025Earlier today I thought "porting" a font to the GBA would take like an hour, max... Ah how young and stupid I was back then Anyway, it's working! Time to get rid of the placeholder blue background to give it a proper fantasy theme 010
bread @bread.codes · 06/04/2025i am notoriously bad at art but I was feeling good about dialog boxes you'd only see in ruins 040
bread @bread.codes · 28/03/2025Here's my pitch: A "silent" movie. No dialog, all story telling through 90-120 minutes of orchestral music with environmental sound effects. Use a version of Link that has responsibility dropped on him as a child by the Godesses It will be an action thriller as he traverses the dungeon trials 010
bread @bread.codes · 11/01/2025I spent an unreasonable amount of time down-styling my site a decade... Stupid modern browsers with their stupid pro-consumer auto-play rules... let me play Linkin-Park-Numb.mp3 at full volume when someone lands here 010
bread @bread.codes · 29/12/2024coming back to this project. this is my #GameCube ROM (left), which loads a #GBA ROM (right) over link cable, to talk between them and overwrite reflashable cartridges using the native cartridge slot there's still lots to do, but I'd like to continue this project for a free* & available method 190
bread @bread.codes · 27/12/2024be totally honest, how does this simple tilesheet look? I gave up on perspective, because Zelda doesn't use it either except for the seams 210
bread @bread.codes · 26/12/2024looking at the Minish Cap's Temple of Droplets tilesheet in amazement because it's so good. They packed so much detail into 16x16 tiles. I struggle to understand how I can even begin to take inspo from it 3182
bread @bread.codes · 25/12/2024mom, why do you have an AI generated image in your bathroom, why is it upside down, and why did you frame it 120
bread @bread.codes · 22/12/2024I also love that the corners of collision boxes are rounded so that you slide around them. I need to figure out how to do that 120
bread @bread.codes · 22/12/2024I felt self conscious over some visual bugs in my game around the player sprite priority I started playing Minish Cap for the first time in 20 years, and it also has some obvious graphical glitches, but they handled it pretty well overall by extending the collision box 140
bread @bread.codes · 12/12/2024a single screenshot from a video game that immediately makes you hear the soundtrack in your head 030
bread @bread.codes · 11/12/2024I spent 90% of my time on tooling built around an app called Tiled. I setup all our dungeons, overworlds, entities, dialog, etc and I have a ton of scripts to take all that data and put it into C/C++ headers that stay consistent and usable by parts of the code we actually write 141
bread @bread.codes · 11/12/2024idk why I've been so self conscious about sharing details about our #gba game. it just feels so early despite all the work that went into it so I'm just going to share my debug dungeon anyway, bugs and all 160
bread @bread.codes · 08/12/2024Bonus: I didn't describe how basic serial communication works in this post, so here's an extra animation [bonus/15] 010