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Brainfart Studio

@brainfartstudio.bsky.social
1.3K followers 234 following 493 posts

brainfart.studio www.youtube.com/@BrainfartStudio www.twitch.tv/brainfartstudio 🎮 Solo #gameDev 🪄 #Musician & #Composer ✨ #Platformers, #Metroidvanias, #Roguelikes 🤓 Collector of dad jokes 🌈 #LGBTQ+ 🐾 #Furry 💡 #ADHD

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Brainfart Studio @brainfartstudio.bsky.social · 23/10/2025
Art upgrade in progress! I spent the last few days adding a ton of visual variety to the ground. You're looking at three new tilesets with four variants each. All randomized to stop that "copied-and-pasted" feeling. Huge step for the overall vibe. #GameDev #IndieDev #GameDeveloper #GameDevelopment
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Brainfart Studio @brainfartstudio.bsky.social · 17/10/2025
Holy moly. For as much as I've been putting off artwork, it starting to feel really cool now that I'm doing it. #gameDev #gameDeveloper #gameDevelopment #indieDev #indieDeveloper #soloDev
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Brainfart Studio @brainfartstudio.bsky.social · 14/10/2025
Do it anyways! You can (surprisingly) do quite well even with programmer art. A touch of color theory and a little post processing. Worked for games like Thomas Was Alone. You got this! (My previous jam entry with programmer art.)
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Brainfart Studio @brainfartstudio.bsky.social · 04/09/2025
Rewatched Catch Me If You Can. Forgot all about the opening title sequence. This style would make a really cool style for a video game. Adding this to my inspiration list.
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Brainfart Studio @brainfartstudio.bsky.social · 12/01/2025
Day 28 & 29 of #100DaysOfGameDev #GDKO #gameJam day 9 & 10 Final polish pieces. Screen shake, volume controls, working level select screen, a touch of post processing. Just a few minor audio tweaks and I think it's nearly there. For a 2 week project, I'm pretty darn happy with this one.
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Brainfart Studio @brainfartstudio.bsky.social · 11/01/2025
Choose 20 games that inspire you. One per day, explain why. #GameChallenge #Games #Gamedev #Videogames #Promosky Day 12 - Super Smash Bros. Melee Discovered Melee in college. Blew my mind seeing players take it to the extreme. Got me into competitive gaming and tournaments.
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Brainfart Studio @brainfartstudio.bsky.social · 10/01/2025
Today’s snow was made for magic. ❄️ Blanketed just enough fluff—soft, packable, and perfect for snowball battles and snowmen. The air doesn’t sting. It’s the kind of snow day that whispers: 'Come play.' 🌨️☃️ The kids had a blast—laughing, building, and turning the yard into a snowy playground.
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Brainfart Studio @brainfartstudio.bsky.social · 09/01/2025
Day 27 of #100DaysOfGameDev #GDKO #gameJam day 8 Arranged level progression logically. Shaped the rooms so it guides the player a little. Doesn't look so empty anymore. It's feeling so darn good. Feeling really happy with this one. Just a few minor tweaks and some polish left. 5 days to go.
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Brainfart Studio @brainfartstudio.bsky.social · 07/01/2025
Choose 20 games that inspire you. One per day, explain why. #GameChallenge #Games #Gamedev #Videogames #Promosky Day 11 - Final Fantasy VII My first FF. The story pulled me in—bigger, deeper, and more emotional than anything I’d played before. And the music! Uematsu lives in my head rent-free.
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Brainfart Studio @brainfartstudio.bsky.social · 07/01/2025
Day 26 of #100DaysOfGameDev #GDKO #gameJam day 6 Started brainstorming level design on #Twitch stream. Tried to teach the player new mechanics in a logical way. Also learn for myself what I can do with the components. (Puzzle design is WAY harder than you might think!) Good progress, methinks.
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Brainfart Studio @brainfartstudio.bsky.social · 05/01/2025
Day 24/25 of #100DaysOfGameDev #GDKO #gameJam day 4/5. All (known) bugs fixed. Feels really damn good now. Added basic scene transition logic, a few basic levels, and a level select menu. All the pieces should now be in place! Time to spend the next week polishing and making things look better.
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Brainfart Studio @brainfartstudio.bsky.social · 05/01/2025
Choose 20 games that inspire you. One per day, explain why. #GameChallenge #Games #Gamedev #Videogames #Promosky Day 10 – Conker's Bad Fur Day 14 old Brainfart LOVED this game. My first "adult" game. Hilarious, crude, surprisingly emotional. The ending hit hard—games can be funny and heartfelt.
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Brainfart Studio @brainfartstudio.bsky.social · 04/01/2025
Day 23 of #100DaysOfGameDev #GDKO #gameJam day 3. Fixed the death/respawn system. Added in some checkpoints. Placeholder audio added in. And you can't see it here, but the camera movement is now bound to "rooms". Still some bugs, but making great progress.
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Brainfart Studio @brainfartstudio.bsky.social · 03/01/2025
Choose 20 games that inspire you. Oe per day, explain way. #GameChallenge #Games #Gamedev #Videogames #Promosky Day 9 – Donkey Kong 64 Similar to Banjo. The sheer scope, five playable Kongs, endless collectibles. Kept me hooked. Its still inspires me to aim big in my own projects.
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Brainfart Studio @brainfartstudio.bsky.social · 03/01/2025
Day 22 of #100DaysOfGameDev #GDKO #gameJam progress. Added another laser type, a nifty button trigger, and the death/respawn system. Still primitive, but it's already starting to feel like a game. Just a few minor systems left for now, then onto polish and basic level design.
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Brainfart Studio @brainfartstudio.bsky.social · 02/01/2025
Day 21 of #100DaysOfGameDev Been a while since I've actually updated this. Back on it. #GDKO #gameJam is underway! Made good progress on day 1. Decided to go with a puzzle platformer inspired by an unlikely source. It has good potential and I'm confident it'll get me through to the next round.
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Brainfart Studio @brainfartstudio.bsky.social · 02/01/2025
Choose 20 games that inspire you. One per day, explain why. #GameChallenge #Games #Gamedev #Videogames #Promosky Day 8 – Banjo-Kazooie I fell in love with Banjo-Kazooie the moment I played it. Quirky characters, wild story, and unforgettable music. It sparked my love for 3D collect-a-thons.
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Brainfart Studio @brainfartstudio.bsky.social · 30/12/2024
Choose 20 games that inspire you. One per day, explain why. #GameChallenge #Games #Gamedev #Videogames #Promosky Day 7 – Pokémon Red/Blue 11 years old, a doctor's hand-me-down Game Boy, and too much time in a hospital. Pokémon was my escape before I knew what that meant.
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Brainfart Studio @brainfartstudio.bsky.social · 29/12/2024
Choose 20 games that inspire you. One per day, explain why. #GameChallenge #Games #Gamedev #Videogames #Promosky Day 6 – Final Fantasy V Not one of the more popular FF games, but I love the Job System. Each felt like a new tool. It was strategic freedom—and I loved every second of it.
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Brainfart Studio @brainfartstudio.bsky.social · 27/12/2024
Choose 20 games that inspire you. One per day, explain why. #GameChallenge #Games #Gamedev #Videogames #Promosky Day 5 - Super Metroid One of the reasons I fell in love with Metroidvanias. The atmosphere, the exploration... Every power-up makes you feel connected to the world. It’s a masterpiece.
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Brainfart Studio @brainfartstudio.bsky.social · 26/12/2024
Choose 20 games that inspire you. One per day, explain why. #GameChallenge #Games #Gamedev #Videogames #Promosky Day 4 - Mega Man X Tight controls, hidden upgrades, sharp visuals, kick-ass music… It feels like a blueprint for the kind of platformer I want to make—different themes, same spirit.
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Brainfart Studio @brainfartstudio.bsky.social · 23/12/2024
Choose 20 games that inspire you. One per day, explain why. #GameChallenge #Games #Gamedev #Videogames #Promosky Day 3 - Super Mario RPG My intro to RPGs. The isometric graphics still look amazing. The music still earworms me. And Toadstool's ??? Scandalous! (What? I'm a perv!) It was magical.
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Brainfart Studio @brainfartstudio.bsky.social · 22/12/2024
Choose 20 games that inspire you. One per day, explain why. #GameChallenge #Games #Gamedev #Videogames #Promosky Day 2 - Kickle Cubicle First game I obsessed over. Stayed up late reading the manual. Sketch my own levels on graph paper. It’s a hidden gem to me—one I’m surprised no one knows .
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Brainfart Studio @brainfartstudio.bsky.social · 21/12/2024
Choose 20 games that inspire you. One per day, explain why. #GameChallenge #Games #Gamedev #Videogames #Promosky Day 1 - Double Dribble Absolute first game I ever remember playing. My uncle handed me a controller. The screen lit up, and I disappeared into another world. I never really came back.
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Brainfart Studio @brainfartstudio.bsky.social · 20/12/2024
Day 20 of #100DaysOfGameDev Under the weather, but still showed up and did the work. Started on the initial tilemap today. I do NOT consider myself a pixel artist. That said, I'm quite happy with this! A bit repetitive, but the basics are there. Should be able to make variations to break that up.
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Brainfart Studio @brainfartstudio.bsky.social · 18/12/2024
Day 19 of #100DaysOfGameDev Too much fun with the kiddos. Didn't do much this evening. BUT I at least worked on it this morning. Bubble dash is working. Infinite dashes is fixed. Added some beautiful Sakura leave particle effects. Ready to start moving on to basic art. It's getting there.
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Brainfart Studio @brainfartstudio.bsky.social · 18/12/2024
Code Kitties are taking over! All my #gameDev are belong to them!
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Brainfart Studio @brainfartstudio.bsky.social · 17/12/2024
Couldn't sleep this morning so got some extra #gameDev in. The bubble dash functionality is working. Infinite dashes is fixed. And added in some beautiful Sakura leave particle effects. About ready to start making it...visually more appealing. Slowly coming together.
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Brainfart Studio @brainfartstudio.bsky.social · 17/12/2024
Day 16, 17, & 18 of #100DaysOfGameDev (I'm getting bad about updating daily!) Major player movement done and feels really damn good. Camera and room transitions are setup. Death, respawn, and checkpoint systems all working. Plus the environmental layering system. Making pretty good progress!
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Brainfart Studio @brainfartstudio.bsky.social · 16/12/2024
It's not a...bug? It's...a feature? I mean this could be used for SOMETHING in the future, couldn't it?
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Brainfart Studio @brainfartstudio.bsky.social · 09/12/2024
Day 12 of #100DaysOfGameDev - Finished the last preproduction piece. - Initial project setup. - Git repo. -CI/CD. Automatic build and deploy to Itch. Boring stuff, but necessary. Here. Have the game jam prototype, if you haven’t seen it.
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Brainfart Studio @brainfartstudio.bsky.social · 08/12/2024
Turning an old game jam game into my first commercial release. Shilo is a precision platformer inspired by the koi legend. Ascend 100 challenging rooms, uncover affirmations, and embrace inner strength. 🌊🐉 #IndieGame #GameDev Currently in pre-production. (Literally started 2 days ago.)
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Brainfart Studio @brainfartstudio.bsky.social · 08/12/2024
Game jam project was one called Shilo. I really loved the concept, but didn't have the skills at the time. I think now is the right time to get this project going full scale. More details on everything coming as I flesh them out.
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Brainfart Studio @brainfartstudio.bsky.social · 08/12/2024
Day 10 & 11 of #100DaysOfGameDev Spent the last two days figuring out an alternative project. And I have one more in line with who I want to be as a #gameDev: an old game jam project I really loved. I've outlined all my initial thoughts on the game and documented everything on GitHub Projects.
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Brainfart Studio @brainfartstudio.bsky.social · 30/11/2024
Day 7 of #100DaysOfGameDev #gameDev Mainly adding in (placeholder) audio. Never worked with FMOD before. Trying my hand with it now. Future project will pretty much require it. Little bit of a learning curve, but not overly complicated.
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Brainfart Studio @brainfartstudio.bsky.social · 26/11/2024
Day 6 | #100DaysOfGameDev #GameDev - Added Upgrade Manager to track and apply upgrades. - Built Attack Speed, MultiShot, and Experience Dropped upgrades. - Improved Upgrade UI for upgrade selection. - Added Wave Manager and wave data system for progression. It's starting to feel like a game!
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Brainfart Studio @brainfartstudio.bsky.social · 26/11/2024
Games aren’t the only thing I make! Behold! Post #Twitch stream garlicky cheese bready goodness! I gave it out for free on stream tonight. For reals. 10 followers on Twitch and I’ll tell you the secret next stream. www.twitch.tv/brainfartstu... #gameDev #indieDev
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Brainfart Studio @brainfartstudio.bsky.social · 26/11/2024
Day 5 | #100DaysOfGameDev #GameDev - Built the Upgrade UI panel - Added the UpgradeSelected event (no upgrades yet) - Set up a countdown UI - Triggered the enemy spawner from the countdown. Progress is being made—check it out if you missed it! 🎮✨ www.twitch.tv/videos/23113... (And subscribe!)
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Brainfart Studio @brainfartstudio.bsky.social · 25/11/2024
Day 4 | #100DaysOfGameDev #GameDev Spent the day with the fam. But still got a little done. Mainly post processing. Just to make it...you know...not suck to look at.
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Brainfart Studio @brainfartstudio.bsky.social · 24/11/2024
I'm making a game in 100 days: think Hades as a top down shooter. Currently day 3 and you can already get a good feel for what the core gameplay will be like (minus the roguelike upgrade part).
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Brainfart Studio @brainfartstudio.bsky.social · 23/11/2024
Day 3 | #100DaysOfGameDev #GameDev Another productive day! - Added score UI - Upgraded spawner to handle multiple enemy types - Created ~6 unique enemies (Aphrodite, Zeus, Athena, Dionysus, and more!) live on Twitch! I feel like it's making really good progress!
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Brainfart Studio @brainfartstudio.bsky.social · 22/11/2024
Day 2 | #100DaysOfGameDev #gameDev Productive day! - Basic health UI - Game Over screen - Enemy spawner - Spawner config - Base enemy class - Enemy type 1 functionality
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Brainfart Studio @brainfartstudio.bsky.social · 20/11/2024
Day 1 | #100DaysOfGameDev The boring stuff. Core mechanics: - Player movement - Shooting - Easily resizable boundary system - Player health - Very basic enemy base class
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Brainfart Studio @brainfartstudio.bsky.social · 18/11/2024
Trying out some simple logo ideas for Brainfart Studio. Here's the direction I'm leaning so far. Thoughts and feedback are appreciated.
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