Reposted by bova[UNOFFICIAL] Sonic Racing: CrossWorlds News @soniccrossworlds.bsky.social · 17/08/2026Mod Monday - "Accurate Platform Icons" (UE4SS REQUIRED) Created by: bova_ Reworks the icons displaying the player's platform with the actual console icons 25011 50
Reposted by bova[UNOFFICIAL] Sonic Racing: CrossWorlds News @soniccrossworlds.bsky.social · 10/08/2026Mod Monday - "Additional Graphics Settings" Created by: aakayk & bova_ A visual mod that changes the fog, post processing, lights, and other rendering settings to provide better looking graphics. Comes with a configuration file to adjust the values to have better fidelity or smoother performance. 25212 52
Reposted by bovaJustin113D @justin113d.com · 26/12/2024More HEIO! The addon now supports importing morph models, which were used in Unleashed and Generations! Also, Node SCA parameters now get imported to bones (.model) and meshes (.terrain-model) #SonicModding #SonicUnleashed #SonicGenerations #Blender 2278 27
Reposted by bovaJustin113D @justin113d.com · 20/12/2024I finished the HE2 PBR documentation! hedge-dev.github.io/HedgehogEngi... I put in a ton of effort to render all the charts ingame and cover as all kinds of setups! #SonicModding #SXSG #ShadowGenerations 0198 19
Reposted by bovapassivestar @passivestar.bsky.social · 17/12/2024Here's how I do lighting in godot, hope it helps!passivestar.xyzHow to light scenesI’ve been toying with godot lightmapper and made some simple scenes: Some people asked how I do lighting. I add a LightmapGI node and click bake! Why lightmaps? Lightmaps have been around ever since v... 35713126 713