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bottletastestudio.bsky.social

@bottletastestudio.bsky.social
11 followers 40 following 24 posts
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 10/10/2026
UIの位置、どっちが遊びやすいと思いますか? A:画面左上(以前) B:キャラの真下(新) このゲームは敵だらけの中でキャラから目を離せないのに、体力を確認するたびに視線が左上とキャラを行ったり来たり… そこで体力とダッシュをキャラのすぐ下に移してみました。 リプで A / B 教えてもらえると嬉しいです🙏 🎮無料体験版 store.steampowered.com/app/5247650/ #インディーゲーム #ゲーム制作 #indiedev #gamedev
以前のUI:体力・ライン・ダッシュ・コンボのゲージが画面左上にある	新しいUI:体力とダッシュのゲージがキャラクターの真下に表示されている
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 02/10/2026
Fellow survivors-like dev here. A forge is a great excuse for hazards. Are the level layouts handmade, or do they change from run to run?
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 02/10/2026
Good luck at PAX Aus! Is this the first time Bumper Bout is playable for the public?
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 02/10/2026
Tutorials are the part I've rewritten the most. Mine got shorter every time: I cut a whole step last week and it plays better for it. Good luck with the tension at the end of the level!
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 02/10/2026
Tired legs jumping lower and releasing sooner is a lovely detail. Does fatigue also hit accuracy directly, or does the earlier release do that on its own?
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 02/10/2026
Congrats on 50k! Posts like this are gold for those of us about to launch. Thanks for being so open with the numbers.
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 02/10/2026
Menus that live inside the game's fiction tend to age better than a generic game UI. Is it still mouse-driven, or did you go full keyboard like a real terminal?
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 02/10/2026
Transparency sorting never stops hurting. Did you try dithered (stippled) alpha for the umbrella? It skips the sorting problem entirely, though it can look noisy up close.
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 02/10/2026
Having your opponent name a slot blind before the fight is a nasty little bluffing layer. Do players start leaving decoy items in slots to bait the pick?
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 02/10/2026
A sports game where you never touch the players and just cheat from the bench is a great pitch. Does the opposing coach get dirty tricks too, or is it only you bending the rules?
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 02/10/2026
Congrats on the Early Access launch! Crafting inside a bullet heaven is a combo I haven't seen much. How long did you run the demo or playtest before going EA?
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 01/10/2026
歩いた跡が線になり、ぐるっと囲むと中の敵がまとめて消える——そんなサバイバー系ローグライトを作っています。 『Lazy Drawer: Line Survivors』 Steamで無料体験版配信中、11月5日発売予定です。 store.steampowered.com/app/5018790/ #インディーゲーム #ドット絵 #ゲーム制作
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 21/09/2026
Wishlist on Steam: store.steampowered.com/app/5018790/...
store.steampowered.com
Lazy Drawer: Line Survivors on Steam
No guns. No swords. Just one line. Enemies touching the trail you draw get shredded — and the instant your line closes, everything trapped inside blows up at once. Survive 10 minutes, slay the boss, b...
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 21/09/2026
One prompt → 25 Steam achievement icons. Claude Code + PixelLab made one sample, waited for my OK, then did the other 24 in the same style (plus the gray locked versions Steam needs). Lazy Drawer: Line Survivors — every step draws a line. Demo at Next Fest in Oct. #indiedev #pixelart #gamedev
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 19/09/2026
Thank you for your advice ^^
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 18/09/2026
Good question. A combo = one closed loop (~3.5s), so 6s is "you can miss one". It was 4s and new players couldn't start a combo at all, so it's tuned for onboarding, not aggression. Shield forgives one expiry, then needs 10 more. Haven't measured over-extension yet, worth watching in playtests.
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 18/09/2026
Thanks! It's a bit less pure twitch than it looks, a lot of it is deciding where to draw the next loop before the crowd closes in. Hope you give the demo a go in October.
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 18/09/2026
Appreciate it! Closest comparison is Vampire Survivors for the structure, but the drawing part is its own thing. Demo lands for Next Fest in October if you want to try it.
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 18/09/2026
Paraloops were 100% on my mind. Chaining is the core here too — each loop kill opens a ~6s window for the next, and keeping that chain alive is what heals you. "Circle the thing, good stuff happens" never stopped feeling great.
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 18/09/2026
Sped up a bit for the clip — real-time it's calmer early on. Runs are 15 min and ramp the whole way, and there's a 2x toggle you unlock by clearing the last stage, so this speed is reachable.
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 18/09/2026
Ha, I'll take that. Qix/Volfied is absolutely in the DNA — except what you're enclosing chases you back, and ten seconds into a run it surrounds you in a ring so your very first loop pops the whole thing.
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 18/09/2026
Thanks! Killing off the auto-attack was the whole idea — every kill is a line you chose to close. Steam page is up now and a demo's coming for October's Next Fest, so you'll get to try it soon.
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 18/09/2026
Size vs speed is layer one. Under it there's a combo clock: each loop kill gives you ~6s to land the next, and chaining is what heals you and unlocks speed, dash charges, a shield. So the big safe loop can cost you the chain — good players are already drawing the next one.
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bottletastestudio.bsky.social @bottletastestudio.bsky.social · 17/09/2026
A survivors-like with no auto-attack. Your walking trail is the weapon: close a loop and everything inside pops. 8 minutes in, 3,000 kills. Lazy Drawer: Line Survivors – wishlist on Steam 🙏 store.steampowered.com/app/5018790 #indiegame #gamedev #pixelart #bulletheaven
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