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MOBA Boy (Savage)

@bossrush.bsky.social
35 followers 79 following 270 posts

Home-made games from local ingredients. 🍲✨️ (prev. dev @ Dire Wolf Digital, Emerald City Games) Portfolio: rfmelley.wixsite.com/portfolio Icon by the talented merrigel.bsky.social

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Reposted by MOBA Boy (Savage)
Goose @rivvetgunn.bsky.social · 10h
realized i never posted this here kfdjdsk Solomon is so cool it hurts TT _TT I wish I was smart enough to actually play as him but I'll just watch everyone else do it i'll finish this someday..........
A work-in-progress screenshot of a headshot of Solomon from Deadlock.
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Reposted by MOBA Boy (Savage)
eli! 💀 vgen comms! @courtlune.bsky.social · 23/09/2026
New commission type: Sketches! A lower cost, faster turnaround option, 25 USD for half/quarter body, and 35 for full! 5 slots will be open here: vgen.co/courtlune Sharing is always appreciated! [ #artcommissions | #vgen | #vgencomms ]
A quarter body sketch of an Undead character.A quarter body sketch of an Undead character.A full body sketch of a Kul Tiran character.A full body sketch of a Zandalari character.
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MOBA Boy (Savage) @bossrush.bsky.social · 09/10/2026
Doing the lord's work
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MOBA Boy (Savage) @bossrush.bsky.social · 05/10/2026
✌️🙂‍↕️🎂
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MOBA Boy (Savage) @bossrush.bsky.social · 05/10/2026
Blissful beast
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MOBA Boy (Savage) @bossrush.bsky.social · 03/10/2026
Start Doing Studies
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MOBA Boy (Savage) @bossrush.bsky.social · 02/10/2026
They're calling it "beast mode"
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Reposted by MOBA Boy (Savage)
Mofi @moficakes.bsky.social · 01/10/2026
made an attempt at fisheye the other day with my alien
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MOBA Boy (Savage) @bossrush.bsky.social · 01/10/2026
I'm not gonna lie it was past 2am and because you changed your icon I got you confused with someone else 🙏
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MOBA Boy (Savage) @bossrush.bsky.social · 01/10/2026
Ooooooh that's a Bad Engine to use if you want to make a game that looks good and has good lighting 😔
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MOBA Boy (Savage) @bossrush.bsky.social · 30/09/2026
Making the perp confess to their crimes by offering sustenance without comfort, then switching out with my partner who offers comfort without sustenance
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MOBA Boy (Savage) @bossrush.bsky.social · 28/09/2026
IT'S BEEN THERE THE WHOLE TIME???????
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Reposted by MOBA Boy (Savage)
Marsh Nix 💀 Final They @marshnix.bsky.social · 27/09/2026
Good mornin
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MOBA Boy (Savage) @bossrush.bsky.social · 27/09/2026
The only other turn-based game that has hit me this hard and this consistently with its basic combat option flow is Steamworld Quest. I really hope I get to see the day where this level of fundamentals becomes the norm for turn-based combat
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MOBA Boy (Savage) @bossrush.bsky.social · 27/09/2026
I'm a few hours into this game and most of that has been spent tearing through dozens of minutes-long battles against basic enemies and my hair has been blown back like a dog sticking its head out the window of a moving vehicle throughout each and every single one of them
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MOBA Boy (Savage) @bossrush.bsky.social · 27/09/2026
I've always respected the Airship Syndicate RPGs for how they incorporate basic actions into the core resource loop but I've never seen an RPG that feels like it's built entirely around the idea that doing normal attacks should be both fun and hype the way Grandia III does
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MOBA Boy (Savage) @bossrush.bsky.social · 27/09/2026
Timeline ATB combat where the basic "Attack" command is split into lights and heavies, where lights delay enemies during hitstun and heavies can knock them out of their moves while they're winding up, which party members can follow up on with air combos if you can line things up properly
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MOBA Boy (Savage) @bossrush.bsky.social · 27/09/2026
Grandia III is fucking crazy, man
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MOBA Boy (Savage) @bossrush.bsky.social · 25/09/2026
Like how the most popular depiction of a fairy tale involves a knight saving a princess from a dragon, despite the vast majority of fairy tales Not Being That - the fabrication circulates so much that it functionally rewrites history, and reshapes society's idea of what a fairy tale is
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MOBA Boy (Savage) @bossrush.bsky.social · 25/09/2026
The easy assumption to make here is that the difference between these games is that one comes from a time where innovation was how you made your mark, while the other comes from a time that commodifies the hazy memory of nostalgia, but tbh I think there's a cyclical element at play, too
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MOBA Boy (Savage) @bossrush.bsky.social · 25/09/2026
There's also definitely another conversation here where fairly often, "retro-style" RPGs will only emulate the superficial qualities of the most mechanically shallow classics (ie. DQ, pre-XI FF, SMT), and yet most of the older RPGs I've played in my studies are way more varied and interesting
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MOBA Boy (Savage) @bossrush.bsky.social · 25/09/2026
Case in point, MP drought is actually really compelling in a game like Look Outside, but only because resource management is such a central force of that game and running low is what drives you to explore and take risks. But without that level of support, it can pretty easily feel suffocating!
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MOBA Boy (Savage) @bossrush.bsky.social · 25/09/2026
I will never say to "never use X mechanic", but if you want to make a game where the fun is in having characters use the cool moves that define them, there are so many ways to solve the problems that MP drought solves without driving the player towards playing the game in a boring but efficient way
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MOBA Boy (Savage) @bossrush.bsky.social · 25/09/2026
Not to mention games that forego MP-style resources entirely, like Grand Knights History using a shared AP bar that partially refills each round, or Endless Frontier EXCEED and Ar Nosurge having attack limits that reset each round, or Darkest Dungeon 2's mix of free use, cooldowns, and limited use
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MOBA Boy (Savage) @bossrush.bsky.social · 25/09/2026
Breath of Fire 4 and Mana Khemia letting characters regen mana when tagged out, Wild Arms starting FP at 0 and letting you earn it light fighting game meter, Ar Tonelico rapidly emptying and regenerating MP within a fight, Brave Story granting BP when attacking (with a consecutive attack multiplier)
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MOBA Boy (Savage) @bossrush.bsky.social · 25/09/2026
I'm also starting to find it kind of funny that despite (what feels like) most modern JRPGs falling into the trap of tying all your fun and character-defining moves to an extremely limited and easily-depleted MP system, a lot of classics that aren't DQ/SMT/FF circumvent this in fun ways
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MOBA Boy (Savage) @bossrush.bsky.social · 25/09/2026
As a game designer, it always pays to stay up-to-date on the recent trends - but even moreso, you're going to pick up more tools than you know what to do with when you do your history homework, so don't slack off on it!
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MOBA Boy (Savage) @bossrush.bsky.social · 25/09/2026
It's such a clean solve to the common RPG problem of healer-less or low-healing teams feeling unviable that I've always been surprised that I haven't seen it used since, but imagine my surprise when I found out that it actually predates PoE by over a decade, in Wild Arms 3 (2002)
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MOBA Boy (Savage) @bossrush.bsky.social · 25/09/2026
While I haven't played much of Pillars of Eternity, I always thought its Endurance system (a separate, larger HP pool that refills your smaller, in-combat HP pool between fights) was super fascinating as a means of making in-combat healing less mandatory without completely removing attrition
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MOBA Boy (Savage) @bossrush.bsky.social · 24/09/2026
Given the unfortunate fate of Armed Fantasia, this might be our only hope 🤲
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MOBA Boy (Savage) @bossrush.bsky.social · 23/09/2026
Which is to say I'd probably take Amelia Earhart to a seafood buffet and buy her all the crab she can eat 🍽🦀👩‍✈️
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MOBA Boy (Savage) @bossrush.bsky.social · 23/09/2026
Bringing back someone evil so that everyone can take one last shot at them also feels a bit grey, so ultimately, I'd bring back someone who isn't instantly recognizable to do something innocuous yet cathartic
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MOBA Boy (Savage) @bossrush.bsky.social · 23/09/2026
My first instinct was to bring back someone super recognizable whose death certain people still dispute (Michael Jackson, Elvis), but I realize that the far-reaching consequences of that societally would involve collateral damage that can't be easily fixed
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Reposted by MOBA Boy (Savage)
eli! 💀 vgen comms! @courtlune.bsky.social · 21/09/2026
Plaguelands Survivor [ #art | #sketch | #wip | #worldofwarcraft | #warcraft ]
A sketchy work in progress version of a digital illustration. It features an undead oc from World of Warcraft, alone in overgrown stone ruins. She holds a golden thurible fashioned in the visage of a skull, with holy magic emanating from it.
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Reposted by MOBA Boy (Savage)
eli! 💀 vgen comms! @courtlune.bsky.social · 20/09/2026
Sanctified [ #art | #sketch | #ocsky | #worldofwarcraft | #warcraft ]
A sketchy, loose illustration of an Undead OC from World of Warcraft. Her skull is exposed, as well as her finger bones and peeks of bone at her shoulders and hips. She's wearing a grey veil, her eyes shining through the fabric. The rather muted palette of her outfit is joining by golden accessories, and a large, bright libram at her side.
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MOBA Boy (Savage) @bossrush.bsky.social · 20/09/2026
"nahhh wait you look tuff im taking a photo"-ass composition 👌👌👌
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Reposted by MOBA Boy (Savage)
Mofi @moficakes.bsky.social · 17/09/2026
the load bearing anime girls residing in my brain currently
an assortment of small doodles of characters, each from a different anime. The top left is Anthy Himemiya and Utena Tenjou, from Revolutionary Girl Utena. Utena is looking away, while Anthy is smiling knowingly at the viewer. The top right is Maomao, from Apothecary Diaries. She has a bored expression on her face. Bottom left is Falin from Dungeon Meshi, squinting due to bad eyesight but smiling pleasantly. The bottom right is Fatima, from Jaadugar: A Witch in Mongolia. She has a plain but distant look in her eye.
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Reposted by MOBA Boy (Savage)
Ahhhhh @nerdjpg.com · 15/09/2026
Dog in a mushroom costume

Ok…
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MOBA Boy (Savage) @bossrush.bsky.social · 14/09/2026
Live Kelp Forest Reaction
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Reposted by MOBA Boy (Savage)
🖍🖍🖍 @pastellomenta.bsky.social · 19/08/2025
Re-doing this post since it didn't get traction but I'm still doing commissions! Might be slow due to stamina being weird, who knows! 1/3 ko-fi.com/minidan/comm... #art #commissions #chibicommissions
A Full Colored Bust commission sheet showing a half colored drawing of a Mr.Mime gijinka (by me). Lower right corner is my persona, a jackalope wolpertinger hybrid in tiny creature mode.A Chibi/Super Deformed commission sheet showing a drawing of Erin (character, unown gijinka, they/them pronouns) in three parts: Full Color, Base Color and Lines (Lineart). Lower middle is my persona, a jackalope wolpertinger hybrid in humanoid form, pointing the drawing with the right hand and the left hand at the commission prices.
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MOBA Boy (Savage) @bossrush.bsky.social · 12/09/2026
(Although I don't think there's anything wrong with having different variants of each scene with specific attributes/support built in, like one for each size of clothing so that you don't have to dynamically change hitboxes when setting the image - since even then, they can still share a script)
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MOBA Boy (Savage) @bossrush.bsky.social · 12/09/2026
And because every article of clothing is functionally the same object, the engine only has to think about however many variations of that one thing. You may need to add more levers of adjustment (ex. position/size of image), but it'll save you a lot of work and trouble in the long run.
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MOBA Boy (Savage) @bossrush.bsky.social · 12/09/2026
You could even have a universal "clothing sprite" scene that's just a parent node with a variable image child, so you can give a script to the parent that keeps track of all information (ex. a categories array, a name string, etc.) and then change/hide/modify the image however you need to.
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MOBA Boy (Savage) @bossrush.bsky.social · 12/09/2026
This is pretty much how I do things, since it both makes it easy to keep track of/sort through and allows you to store a lot of information that is lighter on the engine since it's all instantiated.
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MOBA Boy (Savage) @bossrush.bsky.social · 11/09/2026
Give me a Link that looks handmade and put him in a little diorama world 👆
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MOBA Boy (Savage) @bossrush.bsky.social · 11/09/2026
It's a little bit frustrating, honestly - this is their 4th or so game like this, you'd think they'd have at *least* the mainstay fundamentals polished to a sheen by now! So many concepts that are really juicy on paper but feel trapped by thoughtless and clumsy implementation.
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MOBA Boy (Savage) @bossrush.bsky.social · 11/09/2026
Also doesn't help that the game seems to want to be all about high levels of coordination between a larger party, but toggling linearly between party members in real time is disorienting and the CPU is very bad at controlling whoever you've let go of the reins of.
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MOBA Boy (Savage) @bossrush.bsky.social · 11/09/2026
cooldown-based combat system, two styles of class where the main difference is one plays way more slowly than the other, and a character fusion system that breaks if both characters don't share a role with the thing you're fusing into.
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MOBA Boy (Savage) @bossrush.bsky.social · 11/09/2026
Classes with weak identities and lopsided kits (because only ~2/5 Arts count as "role actions" that build towards your ult, narrowing viable builds), a soft-multiclass system where most classes don't want what the others have, situational tools that want to be saved for the right moment in a
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MOBA Boy (Savage) @bossrush.bsky.social · 11/09/2026
Picked up Xenoblade Chronicles 3 after dropping it shortly after launch (got past the second red guy boss fight) and now that I've caught back up, hoo boy. This game is such an anomaly - a layer cake of theoretically interesting systems where each of them is optimized in its awkwardness.
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