Ben Elliot @bonkinteractive.com · 15/07/2026testing a handful of new features including the ability to attach the cam to characters and dial in some fun new post process shaders... #indiedev #gamedev 3223
Ben Elliot @bonkinteractive.com · 20/06/2026made a system for saving groups of stuff to be reused across scenes #screenshotsaturday #indiedev #gamedev 0133
Ben Elliot @bonkinteractive.com · 12/06/2026squirmbox is not immune to the sports betting craze #gamedev #indiedev 3201
Ben Elliot @bonkinteractive.com · 06/06/2026you can trigger new effects like toggling ragdoll and randomizing materials #screenshotsaturday #indiedev #gamedev 1173
Ben Elliot @bonkinteractive.com · 03/06/2026playtesting/jamming with the latest build to some floating points. all screen recorded in one take with no post or editing #gamedev #indiedev 3377
Ben Elliot @bonkinteractive.com · 23/05/2026Always nice to see what playtesters get up to in Squirmbox. Courtesy of Maciek Łazowski. Music from Noah Lin. #screenshotsaturday #gamedev #indiedev 1215
Ben Elliot @bonkinteractive.com · 13/05/2026the lord of floppy little guys himself @tokyomegaplex.bsky.social gave me his character regis to play with #gamedev #indiedev 1204
Ben Elliot @bonkinteractive.com · 24/03/2026i hate it when this happens #gamedev #indiedev #unrealengine 0155
Ben Elliot @bonkinteractive.com · 21/03/2026this is the green energy future that terrifies trump #screenshotsaturday #indiedev #unrealengine 0121
Ben Elliot @bonkinteractive.com · 10/03/2026are you at gdc this week? come to my quick talk at the experimental games showcase on friday at 12:30! here is a *vertical* teaser of my new trailer to entice/repel you. hope to see you there and please come say hi at the demo after! #indiedev #gamedev #unrealengine #exgs 1153
Ben Elliot @bonkinteractive.com · 26/02/2026in addition to the gizmos, i've added a grab and drag which has been one of the most requested features from my playtesters. alt+drag to duplicate and even snapping still work with this as well. #indiedev #indiegamedev #gamedev #unrealengine 3757
Ben Elliot @bonkinteractive.com · 23/02/2026giving the people what they want. #indiedev #indiegamedev #gamedev #unrealengine 1376
Ben Elliot @bonkinteractive.com · 22/02/2026custom plasticine shader on the new guy #indiedev #gamedev #indiegamedev #unrealengine 2263
Ben Elliot @bonkinteractive.com · 22/02/2026Everybody smile. #ScreenshotSaturday #IndieGamedev #IndieDev #Gamedev 0112
Ben Elliot @bonkinteractive.com · 21/02/2026i'm going to great lengths to avoid having to cut the announcement trailer. decided the cursor should be a little guy... 3120
Ben Elliot @bonkinteractive.com · 13/02/2026duplicating a character in place a few times is a nice way to generate nightmare fuel... #indiedev #indiegamedev #gamedev 1183
Ben Elliot @bonkinteractive.com · 14/01/2026What a way to while away the rest of your days... #gamedev #indiedev 092
Ben Elliot @bonkinteractive.com · 08/12/2025Alt side parking is suspended in observance of Skate Story day. Use the extra extra time to buy it and play it. The hopes and dreams of the nyc game dev community are with you @bysameng.com store.steampowered.com/app/1263240/... #gamedev #indiedev #SkateStory 0142
Ben Elliot @bonkinteractive.com · 03/12/2025A dream collab with @bysameng.com for the Skate Story launch party. Will have plenty more to show soon... 1131
Ben Elliot @bonkinteractive.com · 25/11/2025another fun addition is a custom sticky triplanar solution that allows for seamless (ish) drag and drop texturing on both static and deforming meshes #gamedev #indiedev #indiegamedev 1354
Ben Elliot @bonkinteractive.com · 23/11/2025Another feature update: players can drive changes in materials through modulators, allowing for some classic motion graphics effects #indiedev #gamedev #screenshotsaturday 0133
Ben Elliot @bonkinteractive.com · 22/11/2025so many new features since my last update, including...alt+drag to duplicate #gamedev #screenshotsaturday #indiedev 1488
Ben Elliot @bonkinteractive.com · 18/10/2025More kicking the tires… #gamedev #indiedev #indiegamedev #screenshotsaturday 0164
Ben Elliot @bonkinteractive.com · 31/08/2025Took a first pass at a main menu. #gamedev #screenshotsaturday #indiedev #indiegamedev 3356
Ben Elliot @bonkinteractive.com · 20/06/2025Two legs wasn't enough. #gamedev #indiedev #indiegame 3273
Ben Elliot @bonkinteractive.com · 14/06/2025This used to be a quiet town… #screenshotsaturday #gamedev #indiedev 4607
Ben Elliot @bonkinteractive.com · 13/06/2025"Oh sorry, just gonna squeeze past you there" #gamedev #indiedev #indiegame 3587
Ben Elliot @bonkinteractive.com · 12/06/2025First pass on the gizmos! Thanks to @shimmey.bsky.social for sharing his awesome grid shader. So good for prototyping. #gamedev 2103
Ben Elliot @bonkinteractive.com · 02/06/2025We are animating the gizmos, people. Pulling out all the stops. #gamedev 0112
Ben Elliot @bonkinteractive.com · 02/06/2025A groovier kind of sandbox game...track is 'Derecho' by @photay.bsky.social #gamedev #indiedev #indegame #3d 152
Ben Elliot @bonkinteractive.com · 30/05/2025The most important feature of the game is the ability to make these little freaks dance. #gamedev #indiegame #indiedev 1135
Ben Elliot @bonkinteractive.com · 29/05/2025Players can apply modulation and delays to all sorts of stuff… #gamedev #indiegame 0132
Ben Elliot @bonkinteractive.com · 28/05/2025Another structure with movement driven from the in-game modulation system. #indiedev #gamedev #indiegame 0103
Ben Elliot @bonkinteractive.com · 28/05/2025Last posts froze my gifs for some reason... A kinetic statue made in game. Just a simple LFO and delay can be the foundation of hypnotic effects. #gamedev #indiegame #indiedev 081
Ben Elliot @bonkinteractive.com · 27/05/2025My game will be the first where you can make one of these #gamedev #indiegame 1133
Ben Elliot @bonkinteractive.com · 26/05/2025An early look of the kind of stuff you can build in my soon to be announced sandbox performance game. All motion being driven by joystick input #gamedev #indiegame 0173
Ben Elliot @bonkinteractive.com · 25/05/2025This was built pre-locomotor and was a bit of pain to get set up. You had to spin the joystick around to cycle the legs haha Super fun to build though! All rendered in Unreal using the pathtracer for Emefe's new album (check them out!) emefe.bandcamp.com/album/forward #art #indiegame #gamedev 0195
Ben Elliot @bonkinteractive.com · 25/05/2025Another quick one! You get a lot of personality out of a basic character for free, especially when they're turning #gamedev #indiegame 1334
Ben Elliot @bonkinteractive.com · 25/05/2025An early experiment with the new locomotor in Unreal. Major workflow improvement for control rig. Hoping to get my game over to UE 5.6 ASAP! #gamedev #indiegame 1172