Bodzin @bodzin.bsky.social · 05/08/2026New tentacled mob, because no superhero saga is complete without one! #indiedev #indiegame #gamedev 0172
Bodzin @bodzin.bsky.social · 26/07/2026New item mechanic just dropped. What do you think? #screenshotsaturday #indiegame 152
Bodzin @bodzin.bsky.social · 22/07/2026Been playing around with these orbs in BODZIN. Still figuring out how they should move and behave. Damage, defense, or a bit of both? #unity #gamedev 070
Bodzin @bodzin.bsky.social · 22/07/2026We’re kind of working on all three at once. Whenever we get stuck or tired of one, we switch to something else for a bit. 000
Bodzin @bodzin.bsky.social · 22/07/2026Depends on the area. Sometimes it’s pretty obvious, other times you’ll have to poke around a bit. 010
Bodzin @bodzin.bsky.social · 20/07/2026We do plan to add weather, but it’ll be more of an extra feature once the core game is in place. Right now, our focus is on quests, mechanics and design. 100
Bodzin @bodzin.bsky.social · 20/07/2026We’re glad you liked it! We’d love to have you as one of the first people to try the demo 000
Bodzin @bodzin.bsky.social · 19/07/2026Devlog: some objects on the map are now interactable. and no, they're not just there to look pretty. figuring out why is part of the fun #devlog #indiedev 3537
Bodzin @bodzin.bsky.social · 15/07/2026Good point about the tile transitions. We’ll definitely look into that. As for the weather, we’re not working on it yet - it was just created for the trailer. Right now, we’re focused on quests and puzzles. 100
Bodzin @bodzin.bsky.social · 15/07/2026Thanks! It’s our first game, so we’re always happy to hear both positive feedback and constructive criticism. 000
Bodzin @bodzin.bsky.social · 14/07/2026Added power cells. Guess what they power.🔋 #indiegame #pixelart #gamedev 1184
Bodzin @bodzin.bsky.social · 09/07/2026We just added an enemy ship to Bodzin - a new source of pressure on the map. It ferries enemies around and drops them in unexpected spots, turning familiar routes into potential ambushes. 020
Bodzin @bodzin.bsky.social · 21/05/2026Been quiet lately - deep in mob AI work. But had to share this: hit our little guy and he kind of... curls up. We think it's adorable. What do you think? #pixelart #gamedev #indiegame 1173
Bodzin @bodzin.bsky.social · 11/05/2026Hope more of you share your take here. We’re really building this game for our people. 030
Bodzin @bodzin.bsky.social · 11/05/2026First person to share their thoughts, thank you, genuinely appreciated. Point B from the poll is really about safety. I still remember how annoyed I’d get in Diablo 2 having to run back for my corpse. That said, it can absolutely be a core pillar. Elden Ring and Dark Souls are proof of that. 120
Bodzin @bodzin.bsky.social · 10/05/2026What should dying in a game do? A — Nothing, just respawn me B — Roll back to a checkpoint C — Take away resources D — Reset my whole run Reply with your letter 👇 #indiegame #gamedev #poll 1105
Bodzin @bodzin.bsky.social · 08/05/2026BIG NEWS! Our Steam page is LIVE 🎉 Zero grind. Energy beams. Hand-crafted pixel art. Demo June 2026. Three things we'd love from you right now: ⭐ Wishlist it 🔁 Repost to spread the word 🎨 What do you think of the key art? store.steampowered.com/app/4309760/Bodzin/ #indiegame #pixelart #SteamNextFeststore.steampowered.comBodzin on SteamStep into the boots of a forgotten space legend. In this retro top-down shooter, stop a galactic villain from corrupting ancient wisdom into ultimate power. Correct your past mistake, rescue the Keepe... 083
Bodzin @bodzin.bsky.social · 03/05/2026Bushes now go out in style: they catch fire and explode into a little shower of leaves before disappearing. Feels so much better than just popping out of existence. Also finally gave the Evil Fruiter its own animations. Little guy's got personality now. #screenshotsaturday #indiedev #indiegame 0133
Bodzin @bodzin.bsky.social · 02/05/2026New tiles! What do you think? #devlog #gamedev #indiegame 1112
Bodzin @bodzin.bsky.social · 29/04/2026Tiny devlog: bushes break now + drop items 🌿 be honest, do you smash every destructible object you see? I know I do #devlog #indiedev #gamedev #indiegame 1203
Bodzin @bodzin.bsky.social · 26/04/2026Building the world, bit by bit. 🛠️ Fresh tilesets and smooth transitions are in. Currently doubling down on level design to make sure every inch feels intentional. Still lots to do (weather, lighting, SFX), but the vibe is finally there. Sound ON! 🎧 #screenshotsaturday #indiegame #pixelart #gamedev 1257
Bodzin @bodzin.bsky.social · 23/04/2026bluesky why does my image look like it was compressed 47 times??😱 100
Bodzin @bodzin.bsky.social · 23/04/2026Hey everyone! New mob: the evil fruiter!! He's got berries the cat wants. The real question: what does he do when you try to take them? drop your attack ideas below #gamedev #indiegame 2103
Bodzin @bodzin.bsky.social · 21/04/2026New abyss zone tiles, because you gotta fall somewhere. 🕳️ Also working on platform islands to float over them and - some new enemy plants. #indiegame #gamedev #pixelart 0183
Bodzin @bodzin.bsky.social · 18/04/2026The world's been growing quietly. Here's a peek at what wandering around looks like right now - more to come as always 👀 #indiegame #gamedev #screenshotsaturday 0205
Bodzin @bodzin.bsky.social · 17/04/2026Y'all loved the inventory - here's what it actually looks like in motion. There are guardians. They need saving. That's all I'll say for now 👀 ... Oh and this is my first ever video edit so… be nice 😅 #indiedev #gamedev #gameplay 1123
Bodzin @bodzin.bsky.social · 15/04/2026We'd love to honestly! Switch is a dream but right now we gotta focus on Steam first. One step at a time lol but it's definitely on our radar 🙏 120
Bodzin @bodzin.bsky.social · 15/04/2026Love this - would you mind dropping it in #suggestions on the Discord so we don't lose it? 110
Bodzin @bodzin.bsky.social · 15/04/2026Did some animation work today. The stuff nobody notices but everyone feels - a bush just breathing in the background. That's the job😅 #indiedev #pixelart #gamedev 1164
Bodzin @bodzin.bsky.social · 15/04/2026#devfact We actually had a concept where all NPC dialogue was done purely through emojis. Dropped it for now since we didn't want to confuse people, but if our writing turns out to be terrible we might just go back to it 😂 110
Bodzin @bodzin.bsky.social · 15/04/2026That means a lot, thank you! And yes — you'll be the first to know when the demo is ready 🙏 Demo Days sounds awesome too, would love to see Bodzin on a stream someday! 110
Bodzin @bodzin.bsky.social · 15/04/2026More coming for sure! We'll be dropping screenshots, videos, gifs gradually as we go — don't want to show everything at once haha. Stay tuned! 020
Bodzin @bodzin.bsky.social · 15/04/2026We do use some AI to speed things up on the dev side, but all the actual creative stuff is ours. No AI art or anything like that — the whole point of this game is that childhood feeling from the games we grew up with, so yeah, we take that part pretty seriously 110
Bodzin @bodzin.bsky.social · 15/04/2026Steam for now. It's just a handful of us so we're keeping our focus there first. Maybe other platforms down the line but one step at a time lol. And yes — full controller support is definitely happening 🎮 130
Bodzin @bodzin.bsky.social · 15/04/2026Those 👀 are very welcome here! Hope we can keep you interested as we show more of the game 🙏 010
Bodzin @bodzin.bsky.social · 15/04/2026Just joined Bluesky and honestly hoping this is the right place to find people who actually care about indie games 🙏 We're making Bodzin — think Zelda vibes, lots of love, two devs doing their best lol. Follow along if you're into that kind of thing! 🗡️ #indiegame #unity #pixelart #gamedev #inventory 1230835