body by gumdrop @bodybygumdrop.bsky.social · 04/06/2026Everything I’ve been saying about why I’m making my RPG. 020
body by gumdrop @bodybygumdrop.bsky.social · 26/05/2026My talk at #GodotCon Amsterdam is now live! I run through everything I've done in my Never Done workflow. Yea, it has a name now. No, the demo project isn't done (I'm down a rabbit-hole), but it's coming. Also, check out all the other great talks they've posted! youtu.be/EcNXqGfFEQwyoutu.beNever Done An Evolving Blender Workflow for Building RPGsYouTube video by Godot Engine 0102
body by gumdrop @bodybygumdrop.bsky.social · 19/04/2026Fifty-six slides for a 30 minute talk. I really hope people are listening to podcasts at 1.5x speed to prepare. There's a lot of depth in workflows. #godotcon 140
body by gumdrop @bodybygumdrop.bsky.social · 15/04/2026Got the first draft of slides done for my workflow talk at #GodotCon. Still need to record some videos of the Godot Plushie falling into dungeon traps. (insert evil chuckle, but cutesy evil) 110
body by gumdrop @bodybygumdrop.bsky.social · 18/03/2026Throwing this diagram up here because it likely won't see the light of day otherwise. Realized my talk was getting far too complicated when this was in the first half of the slides. Reworking it all now, but it's a good diagram. 051
body by gumdrop @bodybygumdrop.bsky.social · 28/02/2026Small #Godot improvements to make life better. I use a base scene pattern for things like doors, where each door type can specify which animation track to play on open/close. There's no native export type for selecting an Animation in the AnimationPlayer, so I added a custom EditorProperty. 130
body by gumdrop @bodybygumdrop.bsky.social · 22/02/2026Making progress on my demo project for a #blender to #godot workflow. The workflow takes my existing ARPG pipeline, and pulls in a lot of the ideas from Blender Studio's DOGWALK. The end result will be open sourced, including demo godot project, .blend files, and Blender and Godot plugins. 2145
body by gumdrop @bodybygumdrop.bsky.social · 12/02/2026Any of the #Blender folks out there know if it's possible to export a bone custom property track to GLTF? I'm trying to mark points in the animation where #Godot needs to perform specific actions. I know I can add extra tracks to the animation in Godot, but I'd rather do it all in Blender. 031
body by gumdrop @bodybygumdrop.bsky.social · 18/01/2026Follow up, I did reset the urge, but figured out why it hasn’t already been done. Blender materials aren’t as performance critical as game shaders. I reimplemented a texture rotation material as a shader in Godot. It’s expensive to recalculate all the rotation and blending each frame. 020
body by gumdrop @bodybygumdrop.bsky.social · 15/01/2026Trying my hardest to not think about making a tool to convert Blender materials into Godot visual shaders. Writing code is my safe space, but I really only need to recreate this one material for now. It’s too easy to get drawn into the technical problems instead of just making the game. 210
body by gumdrop @bodybygumdrop.bsky.social · 11/01/2026Small tech test for trees. Working on a starting zone to get an idea for how I want things to look & feel. The base of the leaf shader is my occlusion cutout shader: github.com/dmlary/godot... Tree models are from synty. Not sure if I want texture-based trees, or real geometry. #godot #gamedev 2101
body by gumdrop @bodybygumdrop.bsky.social · 10/12/2025Worked all the way through Gabriel Aguiar’s VFX for Godot course, only to figure out I didn’t really like that style of VFX for my game. So, just to rule out the idea, I grabbed a 2D animation pack from Duc Vu FX, and did a quick test. Yea, it looks friggin awesome. #godot #vfx #animation #gamedev 1324