Sign in

body by gumdrop

@bodybygumdrop.bsky.social
90 followers 77 following 67 posts

Gamedev, 3D modeling, animation, and whatever else I run into while poking at making a game.

PostsRepliesMedia
body by gumdrop @bodybygumdrop.bsky.social · 04/06/2026
Everything I’ve been saying about why I’m making my RPG.
020
body by gumdrop @bodybygumdrop.bsky.social · 26/05/2026
My talk at #GodotCon Amsterdam is now live! I run through everything I've done in my Never Done workflow. Yea, it has a name now. No, the demo project isn't done (I'm down a rabbit-hole), but it's coming. Also, check out all the other great talks they've posted! youtu.be/EcNXqGfFEQw
youtu.be
Never Done An Evolving Blender Workflow for Building RPGs
YouTube video by Godot Engine
0102
body by gumdrop @bodybygumdrop.bsky.social · 23/04/2026
Done. Thanks #GodotCon!
Photo of the talk introduction screen at GodotCon Amsterdam. The screen is really, really big.
5140
body by gumdrop @bodybygumdrop.bsky.social · 19/04/2026
Fifty-six slides for a 30 minute talk. I really hope people are listening to podcasts at 1.5x speed to prepare. There's a lot of depth in workflows. #godotcon
140
body by gumdrop @bodybygumdrop.bsky.social · 15/04/2026
Got the first draft of slides done for my workflow talk at #GodotCon. Still need to record some videos of the Godot Plushie falling into dungeon traps. (insert evil chuckle, but cutesy evil)
110
body by gumdrop @bodybygumdrop.bsky.social · 18/03/2026
Throwing this diagram up here because it likely won't see the light of day otherwise. Realized my talk was getting far too complicated when this was in the first half of the slides. Reworking it all now, but it's a good diagram.
Data flow diagram for five different Blender-to-Godot workflows.  The diagram shows the native workflow, Blender-Godot Pipeline, an unreleased workflow, Blender Studio's DOGWALK workflow, and my current one.  The diagram shows where hooks for each workflow reside in the export/import pipeline.  It gets progressively more complex as you work through the workflows.
051
body by gumdrop @bodybygumdrop.bsky.social · 28/02/2026
Small #Godot improvements to make life better. I use a base scene pattern for things like doors, where each door type can specify which animation track to play on open/close. There's no native export type for selecting an Animation in the AnimationPlayer, so I added a custom EditorProperty.
130
body by gumdrop @bodybygumdrop.bsky.social · 22/02/2026
Making progress on my demo project for a #blender to #godot workflow. The workflow takes my existing ARPG pipeline, and pulls in a lot of the ideas from Blender Studio's DOGWALK. The end result will be open sourced, including demo godot project, .blend files, and Blender and Godot plugins.
2145
body by gumdrop @bodybygumdrop.bsky.social · 12/02/2026
Any of the #Blender folks out there know if it's possible to export a bone custom property track to GLTF? I'm trying to mark points in the animation where #Godot needs to perform specific actions. I know I can add extra tracks to the animation in Godot, but I'd rather do it all in Blender.
Screenshot of Blender 4.5, with a basic door model, and an animation in the action editor.  The action editor shows a is_blocking property track on the Door bone.  The screenshot shows the collection export properties for the animation.
031
body by gumdrop @bodybygumdrop.bsky.social · 18/01/2026
Follow up, I did reset the urge, but figured out why it hasn’t already been done. Blender materials aren’t as performance critical as game shaders. I reimplemented a texture rotation material as a shader in Godot. It’s expensive to recalculate all the rotation and blending each frame.
Screenshot of a low-poly 3d scene. The ground is covered with a repeating color test pattern that has been rotated & blended for each tile. There are also pink willow trees. The trees are prettier. The whole photo is a mess of colors and noise.
020
body by gumdrop @bodybygumdrop.bsky.social · 15/01/2026
Trying my hardest to not think about making a tool to convert Blender materials into Godot visual shaders. Writing code is my safe space, but I really only need to recreate this one material for now. It’s too easy to get drawn into the technical problems instead of just making the game.
210
body by gumdrop @bodybygumdrop.bsky.social · 11/01/2026
Small tech test for trees. Working on a starting zone to get an idea for how I want things to look & feel. The base of the leaf shader is my occlusion cutout shader: github.com/dmlary/godot... Tree models are from synty. Not sure if I want texture-based trees, or real geometry. #godot #gamedev
2101
body by gumdrop @bodybygumdrop.bsky.social · 10/12/2025
Worked all the way through Gabriel Aguiar’s VFX for Godot course, only to figure out I didn’t really like that style of VFX for my game. So, just to rule out the idea, I grabbed a 2D animation pack from Duc Vu FX, and did a quick test. Yea, it looks friggin awesome. #godot #vfx #animation #gamedev
1324