Reposted by BodenGameDevartnau @artnau.bsky.social · 16/09/2026大画家 The Grand Master, 2017 by Wang Fanseng 王梵僧 www.instagram.com/wangfanseng/ 1276
Reposted by BodenGameDevpmamtraveller.bsky.social @pmamtraveller.bsky.social · 13/09/2026By Peter Bauer 292264300
BodenGameDev @bodengamedev.bsky.social · 07/09/2026static.klipy.comYippee Cat Kitty Yells at WindowALT: Yippee Cat Kitty Yells at Window 010
BodenGameDev @bodengamedev.bsky.social · 07/09/2026Love this so much, I wanna create something similar sometime 010
BodenGameDev @bodengamedev.bsky.social · 03/09/2026static.klipy.comAragorn: For Frodo. (Lord of the Rings)ALT: Aragorn: For Frodo. (Lord of the Rings) 010
BodenGameDev @bodengamedev.bsky.social · 15/08/2026Working on that new terrain for #NobodyToldTheGnomes #gamedev #pixelart #godot 071
BodenGameDev @bodengamedev.bsky.social · 14/08/2026Been playing way too much GemCraft, definitely inspiring some new features in my game #NobodyToldTheGnomes 000
BodenGameDev @bodengamedev.bsky.social · 14/08/2026Working on adding achievements to #NobodyToldTheGnomes #gamedev 1100
BodenGameDev @bodengamedev.bsky.social · 13/08/2026Even while sick still grinding it out, I’m so proud #gamedev #indiedev 071
BodenGameDev @bodengamedev.bsky.social · 12/08/2026Got the other types of gnomes, implementing them now in #NobodyToldTheGnomes! #gamedev #indiedev 083
BodenGameDev @bodengamedev.bsky.social · 12/08/2026Got the first set of gnomes implemented, now sketching out the art for the other three types! Also need to update my gpu-simulated entities to have multiple types instead of just one, that’ll be a bit of a challenge to track and keep performant #NobodyToldTheGnomes #gamdedev #indiedevstatic.klipy.comPepe Silvia Conspiracy Theory ExplainedALT: Pepe Silvia Conspiracy Theory Explained 020
BodenGameDev @bodengamedev.bsky.social · 12/08/2026Having such a blast with menu redesign in #NobodyToldTheGnomes using @qaqelol.bsky.social tween guide, lot of great information!static.klipy.comAnimated Cat Typing on KeyboardALT: Animated Cat Typing on Keyboard 110
BodenGameDev @bodengamedev.bsky.social · 12/08/2026Working on the gnome walk animations for #NobodyToldTheGnomes #gamedev #indiedev #pixelart 0121
BodenGameDev @bodengamedev.bsky.social · 11/08/2026Going to open up playtests this weekend for #NobodyToldTheGnomes! I’ll post some screenshots and work in progress on here but mostly on my Discord #gamedev #indiedev 161
BodenGameDev @bodengamedev.bsky.social · 11/08/2026Wasn’t expecting existential dread in Animal Crossing 010
BodenGameDev @bodengamedev.bsky.social · 11/08/2026Co-developer got a Steam Deck, I’m going to make every single game I put out Steam Deck compatible! #gamdev 010
BodenGameDev @bodengamedev.bsky.social · 11/08/2026Absolutely love this guide, grabbed the all-in-one to support! #gamedev #indiedev 1111
BodenGameDev @bodengamedev.bsky.social · 11/08/2026Realising it’s better to GPU simulate thousands of enemies instead of using just the CPU lmao 000
BodenGameDev @bodengamedev.bsky.social · 11/08/2026I'd love some more Godot peoples to join my server, been really enjoying chatting about projects discord.gg/e7M6DcU5fR #godot #gamedev #indiedev 0153
BodenGameDev @bodengamedev.bsky.social · 12/07/2026Wheel decal system works on buildings too! #fragilefrontier #godot #gamedev #indiedev 0142
BodenGameDev @bodengamedev.bsky.social · 13/04/2026Been up to lots of development in the last 5 months! Forgot to update any of my socials though 010
BodenGameDev @bodengamedev.bsky.social · 13/04/2026media.tenor.coma cartoon character is standing in front of a large group of black bugs with big eyes .ALT: a cartoon character is standing in front of a large group of black bugs with big eyes . 010
BodenGameDev @bodengamedev.bsky.social · 11/11/2025And of course, fire propagation! What would a fire system be without the ability to scorch the entire Earth? #gamedev #indiedev #godot #Tumblefire 084
BodenGameDev @bodengamedev.bsky.social · 11/11/2025Improvements to my little fire system for #Tumblefire in #Godot! The flame is now a shader to mimic actual fire, and it's a singular quad facing the camera at all times instead of multiple quads intersecting. #gamedev #indiedev #indiegame 063
BodenGameDev @bodengamedev.bsky.social · 11/11/2025Fire shader experiments for #Tumblefire in #Godot. One day my dream will live! #gamedev #indiedev 0145
BodenGameDev @bodengamedev.bsky.social · 28/09/2025Reworked #Dagmar to be 8x8 art! Also moving from my traditional approach of programmatic tilemaps to the built-in TileMapLayer nodes, took a few weeks to make both those transitions at the same time. #godot #gamedev #indiedev 0204
BodenGameDev @bodengamedev.bsky.social · 28/09/2025Animated flames for the background of the main menu in #Dagmar, created it with a shader! I play gentle fire crackling sounds alongside it to build a bit more immersion. #godot #gamedev #indiedev #shaders 0145
BodenGameDev @bodengamedev.bsky.social · 28/09/2025Been working on a new main menu for #Dagmar, I've had a good time figuring out the buttons and decided to go with a classic approach. Alternate colors for the first letter and the rest of the button. #gamedev #indiedev #godot 082
BodenGameDev @bodengamedev.bsky.social · 10/09/2025Still working on #ChefWobbles, GitHub has my active updates, forgetting to post to my BlueSky! 010
BodenGameDev @bodengamedev.bsky.social · 10/09/2025Added the ability to equip the remains of your slain enemies and use them as a weapon in #Dagmar #godot #gamedev #indiedev 0134
BodenGameDev @bodengamedev.bsky.social · 16/08/2025Most hype feature for #Godot 4.5 is line break support in BBCode for the delight RichTextLabels github.com/godotengine/...github.comAdd [br] to bbcode parsing for `rich_text_label` by yahkr · Pull Request #105524 · godotengine/godotfixes BBCode [br]no work but [p] #105520 else if (tag == "br") { add_text("\r"); pos = brk_end + 1; } 030
BodenGameDev @bodengamedev.bsky.social · 12/08/2025Dumpster lids can now be opened by hand! #ChefWobbles #gamedev #indiedev #godot 0103
BodenGameDev @bodengamedev.bsky.social · 12/08/2025Still learning about HingeJoint3D in #Godot, doors aren't quite rotating the right way. #chefwobbles #gamedev #indiedev 193
BodenGameDev @bodengamedev.bsky.social · 12/08/2025Modelled some dumpsters for the trash system in #ChefWobbles! Working on rats next >:) #gamedev #godot #indiedev 0154
BodenGameDev @bodengamedev.bsky.social · 06/08/2025Just published a devlog about #ChefWobbles! First longer form video I've made in a while, so a bit of rambling. Check it out here: www.youtube.com/watch?v=PoD9... #gamedev #godot #devlog #indiedevyoutube.comThe creation of Wobbling - Chef Wobbles - Devlog 1YouTube video by Boden 094
BodenGameDev @bodengamedev.bsky.social · 04/08/2025Getting the kitchen scene setup for #ChefWobbles, going to add some doors, the front of the store, and then begin working on the exterior and surroundings of the building. #gamedev #indiedev #godot 0123
BodenGameDev @bodengamedev.bsky.social · 01/08/2025#ChefWobbles, the chef has seen the void for too long 010
BodenGameDev @bodengamedev.bsky.social · 01/08/2025Alright, we got multiplayer! It's an absolute blast to toss each other around, almost forgot this game is about cooking. #ChefWobbles #gamedev #indiedev #godot 082
BodenGameDev @bodengamedev.bsky.social · 30/07/2025Days into implementing multiplayer for Chef Wobbles, please just let me have play with friends #chefwobbles #gamedev #indiedev #godotmedia.tenor.coma black and white photo of a cat 's face with a blurry background .ALT: a black and white photo of a cat 's face with a blurry background . 0102
BodenGameDev @bodengamedev.bsky.social · 29/07/2025Getting the multiplayer setup, it's incredibly difficult lmao. Example of a lobby in the image below: #ChefWobbles #gamedev #indiedev #godot 1113