Benjamin Davis @bnhw.bsky.social · 21/10/2025Perhaps my favourite little polish touch we got in late in development of Spooky Express is the subtle acceleration tilt on the train 283
Benjamin Davis @bnhw.bsky.social · 17/10/2025The game is worth it for the music alone (or you could just buy the soundtrack, I guess) 022
Benjamin Davis @bnhw.bsky.social · 18/09/2025Reminiscing recently about the time period when PC games used CD audio tracks for their music (often the same CD as the game data). It'd play audio from the CD, but didn't know which CD was in the drive. You could choose your own music, or more likely, listen to whatever was left in the CD drive. 100
Benjamin Davis @bnhw.bsky.social · 14/08/2025I heard that if you don’t complete it by Halloween your PC gets haunted 042
Benjamin Davis @bnhw.bsky.social · 09/05/2025It still has a long way to go, but I decided to use Spooky Express to test out and help drive development of the Godot addon that I started working on last year, PuzzleKit. github.com/raggy/Puzzle...github.comGitHub - raggy/PuzzleKit: Godot 4 add-on for making 3D grid-based puzzle gamesGodot 4 add-on for making 3D grid-based puzzle games - raggy/PuzzleKit 2172
Reposted by Benjamin DavisAsh & Adam's Games (Play Existential Treads!) @ashandadamsgames.bsky.social · 14/03/2025Presenting 💥Ash & Adam's Existential Treads💥 Part city builder, part retro vehicle shooter. Build a post-post-apocalypse settlement and defend it against the rogue AI that ruined the world the first time. Out later this year. 🤘 Wishlist on Steam: store.steampowered.com/app/3580340/... #indiegame 15728
Benjamin Davis @bnhw.bsky.social · 27/02/2025When testing the updated Android build I went through the game again and I’m obviously biased but I think it still holds up well! I don’t think I want to hand-draw and animate another game but it feels like a good achievement to look back on. 1141
Benjamin Davis @bnhw.bsky.social · 23/09/2024Can anyone recommend a blogging software or platform? I'm not sure it really has much of an audience, but for a few years now I've been wondering about confessing to some of the more novel game development crimes I've committed over the years. 110
Benjamin Davis @bnhw.bsky.social · 10/09/2024What have I even been doing for the past 4 years? 🥲 Each time I see the game though I’m proud of what we achieved. ✌️ 010
Reposted by Benjamin DavisJames Hannett @hannett.dev · 05/12/2023Phew! Long day; time to crack open a cold one 031
Benjamin Davis @bnhw.bsky.social · 05/09/2024I found the hidden "Coolness" slider in GIMP's export settings 010