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bmaxv

@bmaxv.noc.social.ap.brid.gy
18 followers 5 following 317 posts

I can code, try to make games and cool stuff. I know python, some C, and use www.panda3d.org 🌉 bridged from ⁂ noc.social/@bmaxv, follow @ap.brid.gy to interact

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bmaxv @bmaxv.noc.social.ap.brid.gy · 24/09/2026
@ErikUden Who's that pokemon?!
Who's that pokemon blank image but the pokemon shape is replace with "hartz ___" indicating that it's the same thing but renamed.
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bmaxv @bmaxv.noc.social.ap.brid.gy · 29/08/2026
Did you know there is only *one* "demorest ave ne" in the world? Who knew, right? #privacy #OSI
picture of a map containing the "demorest ave ne" in Atlanta, Georgia, 30305, US
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bmaxv @bmaxv.noc.social.ap.brid.gy · 22/08/2026
So I still use reddit. UI issues and new UI and old.reddit etc are well known things and from what I hear the new UI just kept getting worse. They are embedding some media, like youtube. Now shorts have firmly estabilshed themselves. This is what they look like […] [Original post on noc.social]
relevant info is in the post
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bmaxv @bmaxv.noc.social.ap.brid.gy · 09/06/2025
#python I wanted make venn diagram circles, but not from like matplotlib but in my engine so I would need the math. So I looked at matplotlibs code. In the docstring it said:"(analytical solution seems to be too ugly to pursue)." But I'm no chicken!! I want an […] [Original post on noc.social]
two squares overlapping, forming a third
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bmaxv @bmaxv.noc.social.ap.brid.gy · 22/05/2025
#gamedev #indiegamedev I'm experimenting with pathfinding and I want to find a good tradeoff between shortest path and "collecting value" along the path, maybe you know of a good algorithm or other solution?
A voronoi tessellated rectangle, colored in randomly distributed heat map that is supposed to display "value" with hot being good.
Two paths snake through the tesselation, one being a shortest path, the other going over as many "hot" tiles as possible. Or trying something like that.
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bmaxv @bmaxv.noc.social.ap.brid.gy · 14/02/2025
#gamedev #proceduralgeneration #indiedev here are some updates on the weather system. Elevation and climate zones should be intuitive, the arrows are major wind directions mostly copied from wikipedia, the coloring in the picture with the arrows is "wet air to […] [Original post on noc.social]
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bmaxv @bmaxv.noc.social.ap.brid.gy · 07/02/2025
#proceduralgeneration #mapmaking Mountains are looking pretty dang good. (using this project: github.com/oargudo/orometry-terrains) But I'm having some trouble finding a good smoothing function / slope at the foot of the mountains. Either I don't do […] [Original post on noc.social]
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bmaxv @bmaxv.noc.social.ap.brid.gy · 13/11/2024
#gamedev #indiedev #procgen I managed to get the work done in this paper and repo to work (python, MIT license) and to produce the pictured output. They have more examples on github. Their idea was to first extract statistical scientific metrics from a region […] [Original post on noc.social]
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bmaxv @bmaxv.noc.social.ap.brid.gy · 13/11/2024
Good luck un-seeing this. 😎 🤣 😜 (literally unplayable.) #gaming #games #wh40k
video game "victory" screen, the characters are not centered.
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bmaxv @bmaxv.noc.social.ap.brid.gy · 07/11/2024
#gamedev #indiedev I got some wind going! It's all wrong, but I'm pretty happy that all the little arrows' normal is pointing the right way.
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bmaxv @bmaxv.noc.social.ap.brid.gy · 04/11/2024
[shaking my fist at open source clouds] #linux #ubuntu I have been using ubuntu for nearly 15 years and this BS still hasn't been fixed: 1. if there is a problem, *you have found the problem*, you don't need to show me a spinny thing to load what the problem […] [Original post on noc.social]
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bmaxv @bmaxv.noc.social.ap.brid.gy · 28/10/2024
#python #gamedev #procgen #worldbuilding After months of... rebuilding systems for reasons that may or may not be justified. I'm back at the showable things and I can edit my planet now!
planet with a continent being defined as "land"The same plate in add / remove paint view mode, where I am adding new parts of the planet to the plate.The same continent, except now it's defined as "sea" and therefore an ocean.
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bmaxv @bmaxv.noc.social.ap.brid.gy · 06/10/2024
#gamedev I did not make this. I'm sharing this asset pack because I think it looks really good and I would love to see it being used. algernon3000.itch.io/minimal-8
A ascii character like tile pack for a grid based video game.
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bmaxv @bmaxv.noc.social.ap.brid.gy · 30/09/2024
#proceduralgeneration #python #gamedev I actually have advice for once. Maybe it's a bit hard to spot, sorry for the lack of colors. The point is seeing the hidden edges anyway. First picture is fine, the rest gets worse. Here is the advice: DO NOT try to […] [Original post on noc.social]
this is fine.not fine, minor bugfail, spiky one.big fail
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bmaxv @bmaxv.noc.social.ap.brid.gy · 29/09/2024
#python #gamedev #proceduralgeneration Here is a fun looking test case.
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bmaxv @bmaxv.noc.social.ap.brid.gy · 19/08/2024
Reposting something I made earlier and you can probably tell where I'm going with this.
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bmaxv @bmaxv.noc.social.ap.brid.gy · 19/08/2024
#gamedev #indiedev #indiegamedev #proceduralgeneration There are two small mistakes left, but I'm calling it done. It's good enough for data and calculations anyway and I really should make a game now. LOD system:
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bmaxv @bmaxv.noc.social.ap.brid.gy · 16/07/2024
#indiegamedev #gamedev Remember supreme commander? "you don't need a minimap, just zoom?" Yeah, I'm experimenting with hopefully eventually seamless zoom. 2 zoom levels with random colors + 1 with elevation mapped to color (thanks matplotlib) It's still […] [Original post on noc.social]
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bmaxv @bmaxv.noc.social.ap.brid.gy · 25/06/2024
A little progress pic. #gamedev #indiegamedev #indiegames Way too much time went into the water simulation, this is a now gradient based solution. And considerable time went into a good interpolation between "tectonic plate cells" on my planet to figure out how […] [Original post on noc.social]
a cg generated image of a procedurally generated landscape, with little mountain in the center, a few little rivers and trees.
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bmaxv @bmaxv.noc.social.ap.brid.gy · 06/06/2024
#gamedev #indiedev #proceduralgeneration Today, rough resolution, square grids, tomorrow... who knows 🙂 done in panda3d / python
a square grid of a landscape, colored tiles indicate elevation, some generated very rough low poly rivers are shown
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