bmaxv @bmaxv.noc.social.ap.brid.gy · 29/08/2026Did you know there is only *one* "demorest ave ne" in the world? Who knew, right? #privacy #OSI 000 0
bmaxv @bmaxv.noc.social.ap.brid.gy · 22/08/2026So I still use reddit. UI issues and new UI and old.reddit etc are well known things and from what I hear the new UI just kept getting worse. They are embedding some media, like youtube. Now shorts have firmly estabilshed themselves. This is what they look like […] [Original post on noc.social] 000 0
bmaxv @bmaxv.noc.social.ap.brid.gy · 09/06/2025#python I wanted make venn diagram circles, but not from like matplotlib but in my engine so I would need the math. So I looked at matplotlibs code. In the docstring it said:"(analytical solution seems to be too ugly to pursue)." But I'm no chicken!! I want an […] [Original post on noc.social] 000 0
bmaxv @bmaxv.noc.social.ap.brid.gy · 22/05/2025#gamedev #indiegamedev I'm experimenting with pathfinding and I want to find a good tradeoff between shortest path and "collecting value" along the path, maybe you know of a good algorithm or other solution? 063 6
bmaxv @bmaxv.noc.social.ap.brid.gy · 14/02/2025#gamedev #proceduralgeneration #indiedev here are some updates on the weather system. Elevation and climate zones should be intuitive, the arrows are major wind directions mostly copied from wikipedia, the coloring in the picture with the arrows is "wet air to […] [Original post on noc.social] 0184 18
bmaxv @bmaxv.noc.social.ap.brid.gy · 07/02/2025#proceduralgeneration #mapmaking Mountains are looking pretty dang good. (using this project: github.com/oargudo/orometry-terrains) But I'm having some trouble finding a good smoothing function / slope at the foot of the mountains. Either I don't do […] [Original post on noc.social] 000 0
bmaxv @bmaxv.noc.social.ap.brid.gy · 13/11/2024#gamedev #indiedev #procgen I managed to get the work done in this paper and repo to work (python, MIT license) and to produce the pictured output. They have more examples on github. Their idea was to first extract statistical scientific metrics from a region […] [Original post on noc.social] 080 8
bmaxv @bmaxv.noc.social.ap.brid.gy · 13/11/2024Good luck un-seeing this. 😎 🤣 😜 (literally unplayable.) #gaming #games #wh40k 001 1
bmaxv @bmaxv.noc.social.ap.brid.gy · 07/11/2024#gamedev #indiedev I got some wind going! It's all wrong, but I'm pretty happy that all the little arrows' normal is pointing the right way. 030 3
bmaxv @bmaxv.noc.social.ap.brid.gy · 04/11/2024[shaking my fist at open source clouds] #linux #ubuntu I have been using ubuntu for nearly 15 years and this BS still hasn't been fixed: 1. if there is a problem, *you have found the problem*, you don't need to show me a spinny thing to load what the problem […] [Original post on noc.social] 000 0
bmaxv @bmaxv.noc.social.ap.brid.gy · 28/10/2024#python #gamedev #procgen #worldbuilding After months of... rebuilding systems for reasons that may or may not be justified. I'm back at the showable things and I can edit my planet now! 0103 10
bmaxv @bmaxv.noc.social.ap.brid.gy · 06/10/2024#gamedev I did not make this. I'm sharing this asset pack because I think it looks really good and I would love to see it being used. algernon3000.itch.io/minimal-8 0112 11
bmaxv @bmaxv.noc.social.ap.brid.gy · 30/09/2024#proceduralgeneration #python #gamedev I actually have advice for once. Maybe it's a bit hard to spot, sorry for the lack of colors. The point is seeing the hidden edges anyway. First picture is fine, the rest gets worse. Here is the advice: DO NOT try to […] [Original post on noc.social] 000 0
bmaxv @bmaxv.noc.social.ap.brid.gy · 29/09/2024#python #gamedev #proceduralgeneration Here is a fun looking test case. 011 1
bmaxv @bmaxv.noc.social.ap.brid.gy · 19/08/2024Reposting something I made earlier and you can probably tell where I'm going with this. 000 0
bmaxv @bmaxv.noc.social.ap.brid.gy · 19/08/2024#gamedev #indiedev #indiegamedev #proceduralgeneration There are two small mistakes left, but I'm calling it done. It's good enough for data and calculations anyway and I really should make a game now. LOD system: 111 1
bmaxv @bmaxv.noc.social.ap.brid.gy · 16/07/2024#indiegamedev #gamedev Remember supreme commander? "you don't need a minimap, just zoom?" Yeah, I'm experimenting with hopefully eventually seamless zoom. 2 zoom levels with random colors + 1 with elevation mapped to color (thanks matplotlib) It's still […] [Original post on noc.social] 011 1
bmaxv @bmaxv.noc.social.ap.brid.gy · 25/06/2024A little progress pic. #gamedev #indiegamedev #indiegames Way too much time went into the water simulation, this is a now gradient based solution. And considerable time went into a good interpolation between "tectonic plate cells" on my planet to figure out how […] [Original post on noc.social] 040 4
bmaxv @bmaxv.noc.social.ap.brid.gy · 06/06/2024#gamedev #indiedev #proceduralgeneration Today, rough resolution, square grids, tomorrow... who knows 🙂 done in panda3d / python 050 5