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Joey

@bluecyph.bsky.social
71 followers 139 following 3 posts

He/Him | PR | 30s | Furry | 🌴🌈 Always curious, always learning Figuring out Blender & building VRChat worlds Trying stuff. Making stuff. tiktok.com/@bluecyph

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Joey @bluecyph.bsky.social · 10/08/2025
The people who make the most noise are the ones who have the least peace to give
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Reposted by Joey
OwenTheProgrammer @owentheprogrammer.bsky.social · 09/08/2025
latrix but a CRT is coming along lmao didnt think I would be able to split the ray marching off into a texture and make it look halfway decent
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Reposted by Joey
Micca @lomg.fyi · 06/08/2025
It's here if you guys wanna muck with it. github.com/micksam7/VRC... MIDIDMX - A way to shove DMX data into a world in realtime over MIDI. Enjoy low-latency light programming. [You still need to stream a video for everyone else.]
github.com
GitHub - micksam7/VRC-MIDIDMX: A method for implementing realtime DMX control into a VRChat world over MIDI interfaces.
A method for implementing realtime DMX control into a VRChat world over MIDI interfaces. - micksam7/VRC-MIDIDMX
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Joey @bluecyph.bsky.social · 03/07/2025
It’s not discipline, it’s exclusion #VRChat #hopecore #relatable #furry
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Reposted by Joey
Micca @lomg.fyi · 12/06/2025
The feather animations were entirely vertex shader code. Their position was calculated in udon on scene load, and then fed into the shader as overrides before their transform was reset and they were all stacked together. From there it's just math. Here's a very tiny snippet:
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