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Jason Prime

@blazingwaters.myatproto.social
1.1K followers 1K following 33K posts

He/They, 27 | Permanently Tired, Autistic | I RT a lot, some of which are 🔞

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Jason Prime @blazingwaters.northsky.social · 3h
No one does any goddamn art of her and that's how I know the state of the SXF fandom is in a terrible shape
Sylvia Sherwood from Spy x Family
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Jason Prime @blazingwaters.northsky.social · 3h
This was the slowest of slow burns when it came to robot (and adjacent) women I want to do USB re/connect plugin sounds with. Even better that she's kind of insane and a bit of a failgirl.
Queen Vexus
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Jason Prime @blazingwaters.northsky.social · 3h
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Jason Prime @blazingwaters.northsky.social · 3h
I can never truly hate Awakening despite its laundry list of issues because Cherche is in it and I desperately need to lick the sweat off her back
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Jason Prime @blazingwaters.northsky.social · 3h
I'm never playing Deadlock but know that Ivy and Paige are constantly battling as my favorite
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Jason Prime @blazingwaters.northsky.social · 3h
"Nice considerate woman who's competent at her job but likes drinking a lot to the point she's constantly shitfaced" They're calling Bukimi Miki the smartest mangaka ever.
Pepesha Andreanova
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Jason Prime @blazingwaters.northsky.social · 3h
Do I even need to go into why.
Testament from Guilty Gear (using Isuka artwork)
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Jason Prime @blazingwaters.northsky.social · 4h
Fuck it here's a monster while we're at it who cares. I can unshackle a lil bit.
Kulve Taroth from Monster Hunter
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Jason Prime @blazingwaters.northsky.social · 4h
Realizing I am HORRIFICALLY failing to uphold my status as a MILF Hunter so time to fix that with a quick lightning round
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Jason Prime @blazingwaters.northsky.social · 4h
It wouldn't be a list about carnal desires without Popular Shounen Woman somewhere
Yoruichi
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Jason Prime @blazingwaters.northsky.social · 4h
Hey on that note-
Aki from Arknights
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Jason Prime @blazingwaters.northsky.social · 4h
You can tell the astronomically small number of guys I'm into are equal parts "god he's so fucking dreamy" and "god I want his look so fucking bad"
Buddha from Record Of Ragnarok
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Jason Prime @blazingwaters.northsky.social · 4h
I think Victor Von Doom was in the right for trying to throw all his shit away for one, single date with Storm
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Jason Prime @blazingwaters.northsky.social · 4h
*firmly puts my hand on your shoulder* I've been chasing her longer than most of you fuckers even knew about her existence.
Pink / Mad Mew Mew
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Jason Prime @blazingwaters.northsky.social · 4h
Never forgiving Record Of Ragnarok's anime turning out like total dogshit because I should be seeing several hundred art of Hrist being the power bottom to end all power bottoms
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Jason Prime @blazingwaters.northsky.social · 4h
I was already an Ulalaka Man since Guardians Of Azuma's promotion rollouts but her swinging her milk jugs in her bikini cemented her as a brainworm I will no longer get rid of
Ulalaka
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Jason Prime @blazingwaters.northsky.social · 4h
I'm sorry but when you made one of the quirky gal's defining character trait "she never showers, like, ever" you expect me to behave rationally? Like a normal person? Cool calm collected???
Pascal
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Jason Prime @blazingwaters.northsky.social · 4h
I specify female in the last one because we all know who the actual hottest Eva character is
Ryoji Kaji
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Jason Prime @blazingwaters.northsky.social · 4h
Everyone talks about Mari or Misato or Asuka or Rei while ignoring the actual hottest female character in Eva
Ritsuko Akagi
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Jason Prime @blazingwaters.northsky.social · 4h
"OK Jason, without naming a Sonic girl, which character made you realize you were a furry" ACAB but I can fix that
Carmelita Fox
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Jason Prime @blazingwaters.northsky.social · 4h
Obvious Pick #2
Consort Yu
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Jason Prime @blazingwaters.northsky.social · 4h
Obvious Pick #1 (every character name is in the alt text)
Tamamo-no-Mae
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Jason Prime @blazingwaters.northsky.social · 5h
Let it be known I'm never immune to it tho when I'm bored as fuck #ALWAYSAFOLLOWERNEVERALEADER
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Jason Prime @blazingwaters.northsky.social · 18/10/2026
Technology is amazing!You can play ROM Hacks with an in-game clock on almost any device!
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Jason Prime @blazingwaters.northsky.social · 18/10/2026
literal first thing i checked dw they don't have him be the Suicide Bomber base form in this
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Jason Prime @blazingwaters.northsky.social · 18/10/2026
there are more opportunities in mainline titles to use Ttar and Garchomp tho so Beldum it is
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Jason Prime @blazingwaters.northsky.social · 18/10/2026
that said i am kinda losing it over the amount of detail that went into making Vivian's sprite compared to Goombella's
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Jason Prime @blazingwaters.northsky.social · 18/10/2026
one of the most horrifying things you could ever play in halloween and dead space
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Jason Prime @blazingwaters.northsky.social · 18/10/2026
With the former it is like. Yea alright I kinda get why you would Need to use it for those scenarios, I think it'd be a tad unreasonable to have someone or a whole team throw themselves at a wall a lot just to fix/edit/add a minor thing if nothing else is working. Compared to This Fucking Bullshit
Breakdown

Story & Dialog - Some
Event Scripts - All
Code - Most

No AI in graphics, music, and translation.

From the creator

I use AI tools throughout development, mostly for code, event scripts, and parts of the dialogue. Maps were built by hand, and the main villain and his team's sprites are commissioned art from Rafael Sanna.
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Jason Prime @blazingwaters.northsky.social · 17/10/2026
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Jason Prime @blazingwaters.northsky.social · 17/10/2026
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Jason Prime @blazingwaters.northsky.social · 17/10/2026
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Jason Prime @blazingwaters.northsky.social · 17/10/2026
I also like this attempt
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Jason Prime @blazingwaters.northsky.social · 17/10/2026
Alright I can move on now
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Jason Prime @blazingwaters.northsky.social · 17/10/2026
I'm always sayin this
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Jason Prime @blazingwaters.northsky.social · 17/10/2026
doing a new thing where I make a "checkpoint" of stuff that are on my mind half because i needed something to do so that I don't end up abandoning this for months again, and half because I realize I talk about specific subjects better if I hone my focus blazingwaters.neocities.org/posts/Checkp...
Checkpoint Log #1: Mother (Famicom), Super Mariomon, Pokemon Let's Go Pikachu

In an effort to like, Actually Use this blog I created, I decided to try and do more detailed rambles of whatever game/show/album/whatever the heck I've been getting into. I'm not gonna try and make it super consistent, just after I feel like enough time has passed that I feel as though I can espouse more concrete thoughts hanging around my brain, be it a specific point or something broad - a Checkpoint Log, if you will. Figures the first one to kickstart this would be Nintendo-related....

Table Of Contents

-Mother 1: Lively Factory
- Super Mariomon: Fandom Blend
- Pokemon Let's Go Pikachu: Capture Bonanza
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Jason Prime @blazingwaters.northsky.social · 17/10/2026
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Jason Prime @blazingwaters.northsky.social · 17/10/2026
anyway check this shit out
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Jason Prime @blazingwaters.northsky.social · 17/10/2026
i just learned that the Old Man In The Fountain over at Magicant in Mother 1 originally just healed statuses instead of being the ATM machine man this is such a simple yet massive change to the game's flow holy shit
 The Benevolent Old Man character in Magicant performs a different function. He lets the player withdraw cash like an ATM machine instead of a choice between curing poison or softening. This is much more useful because it's easy to forget to withdraw money before warping to Magicant and the free hospital within town will cure any condition anyway.
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Jason Prime @blazingwaters.northsky.social · 16/10/2026
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Jason Prime @blazingwaters.northsky.social · 16/10/2026
What in the goddamn fuck do you mean Misty gives you Scald in this game
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Jason Prime @blazingwaters.northsky.social · 16/10/2026
HOW IN THE ACTUAL FUCK DID YOU MANAGE THIS
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Jason Prime @blazingwaters.northsky.social · 16/10/2026
GGGGGRRRRRRAAAAAAHHHHHHHH EARLY CHANSEY
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Jason Prime @blazingwaters.northsky.social · 16/10/2026
I'm still not over that personally, especially since "chaining low-risk enemies within a high-risk environment" was something Shinobi had already dabbled with prior, in a 3D game even!
Shinobi PS2
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Jason Prime @blazingwaters.northsky.social · 16/10/2026
Not only is it weird to be at LV16 before Cerulean Gym's done it's even weirder this game is fucking balanced around this fact I can barely hit these trainers for good damage aside from Pikachu and Nidoran♂️
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Jason Prime @blazingwaters.northsky.social · 16/10/2026
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Jason Prime @blazingwaters.northsky.social · 16/10/2026
Do you fucking mind????
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Jason Prime @blazingwaters.northsky.social · 16/10/2026
I'm making Mankey do figure eights
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Jason Prime @blazingwaters.northsky.social · 16/10/2026
oh this has More Chrono Trigger Guys on deck I genuinely thought this was a throwback inspiration deal???? ok yea now I'm fully onboard holy shit www.animenewsnetwork.com/convention/2...
How was this team of veterans gathered? Was it difficult to hire everyone you wanted?

Katsuhisa Higuchi: I asked [Senario Writer Kazushige] Nojima and [Music Producer Hitoshi] Sakimoto to join partly because of our connections from our days at Square. Working with them felt like a reunion, and we were able to freely exchange and challenge one another's ideas. [Senario Draft Writer Keisuke] Makino, [Scenario Director Hironao] Fukuda and [Character Designer] Max [Berthelot] are all incredibly talented, and I was constantly inspired by them. Challenges are an inevitable part of development, but the creative freedom we had working on an entirely new title outweighed those difficulties.

What in your previous experience in the games industry has helped you with making Eternal Anima?

Higuchi: For me, it is the full breadth of my experiences. I have been making JRPGs for over 40 years, so I have encountered all kinds of situations that help inform how I approach challenges these days. Of course, we cannot know if a potential solution is the best course of action until we try it, but I believe there is value in simply knowing how to respond and move forward as a team.

What sets Eternal Anima apart from the other retro-inspired JPGs coming out recently?

Shioda: The biggest distinguishing feature of Eternal Anima is its Future Sight Battles. At first glance they may look like familiar turn-based battles, but experienced JRPG fans will notice the difference as soon as they play. We believe Future Sight Battles honor the legacy of this gameplay style, while also striving to progress the genre.What are your favorite time travel stories and why?

Higuchi: If I don't say Chrono Trigger, I'll probably get in trouble with Sakaguchi! It was actually the first title on which I served as lead programmer, and it holds a special place in my heart.

Makoto Shioda: I'm also a huge fan of Chrono Trigger, but I love Back to the Future just as much. Above all, the DeLorean is so cool! I stood in a very long line at Comic-Con to get a photo with Christopher Lloyd, and I cherish that photo to this day.

What is your favorite aspect of Eternal Anima and why?

Higuchi: My favorite aspect is the Future Sight Battle system. Personally, I think battles account for 70–80% of what makes a JRPG enjoyable. My background is in battle programming, so the game systems were an area of Eternal Anima that I paid particular attention to.

Shioda: Our protagonist, Wade, combines the composure of an adult with a more emotional side in a way that I find particularly appealing. JRPGs traditionally tell coming-of-age stories about young male protagonists, but I think adults like us will find it easy to relate to Wade.What's the message or moral--the thing you want players to think about through playing Eternal Anima?

Shioda: The theme we most want to convey through Eternal Anima's story and game systems is legacy. We explored what it means to inherit and pass down humanity's accumulated wisdom, expressing those ideas in our own way. On another level, I feel that this concept also describes our feelings about JRPGs themselves.
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Jason Prime @blazingwaters.northsky.social · 16/10/2026
huh, sounds really interesting all things considered
Apparently, Miyaji has also been interested in quantum cosmology and the relationship between human consciousness and the universe. Specifically, he talks about the idea that the universe itself has a consciousness, which could be the origin of human consciousness – which he then connects to the story of Azathoth. What’s more, the Elder Things and Shoggoths from H. P. Lovecraft’s 1931 novella “At the Mountains of Madness” also play an important role in Under Mythos.

Shoggoths were originally created as servitors for the Elder Things, but then rebelled against their creators after developing independent minds. Miyaji ties this story to the recently growing unease surrounding AI in the general public, which is another theme he wanted to tackle within the game. Specifically, the idea of something humans have created for their own benefit eventually breaching their understanding and escaping from their control.

“It feels like there’s a sense of anxiety about not knowing what will happen with AI in the future. I want to portray those kinds of worries and fears that people nowadays are feeling,” Miyaji comments.

While most details about the story are still kept under wraps, Miyaji says that even the game’s hot spring inn will somehow connect to the Cthulhu Mythos – though not everything will be explicitly explained to the players, likely to induce that feeling of an “overwhelming presence” lurking behind the shadows. Under Mythos is set to release in 2028, so we’ll still need to wait a bit longet to get an actual taste of its story. But judging from what we know so far, it seems like it’s shaping up to be a treat for fans of the Cthulhu Mythos and cosmic horror in general.
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