Biti ΘΔ @bititiger.bsky.social · 30/09/2026I had a hard time figuring out how to make a water material I didn't hate. Here is the node graph I ended up using in my Poolcore render. There are certainly other (probably better) ways of doing this but this is what I threw together. #Blender #3d 031
Biti ΘΔ @bititiger.bsky.social · 30/09/2026Poolcore Vibes! Credits: Scene by me. Avatar by @alexthecat.bsky.social. Tile texture from @polyhaven.com. Metal texture from @ambientcg.com. #Blender #3D #furry #anthro #liminal #poolrooms 051
Biti ΘΔ @bititiger.bsky.social · 13/08/2026This was a neat quiz. Link: undertale.jadenthejaded.uk 020
Biti ΘΔ @bititiger.bsky.social · 15/06/2026This world dev session was more nostalgic than productive. I imported most of my old models into the scene and made them interactable. The only models depicted that I did not make are the rabbit and the cardboard camera. The infinite mirror and fur shaders are 3rd party prefabs. 110
Biti ΘΔ @bititiger.bsky.social · 14/06/2026Here are more pictures of the triple helix bar stool. I am very happy with the final result. 010
Biti ΘΔ @bititiger.bsky.social · 14/06/2026I invaded your PS1 horror game. You have only seconds to run away. (1/2) 120
Biti ΘΔ @bititiger.bsky.social · 14/06/2026Tonight's world dev session: triple helix bar stool, lightly worn down couch, textures, and better shaders I will fight the bad lightmapper settings after I finish the modeling. 010
Biti ΘΔ @bititiger.bsky.social · 13/06/2026last night's world dev session: couches, custom shaders, video players, audio link, and LTCGI 020
Biti ΘΔ @bititiger.bsky.social · 11/06/2026If this looks like the 3d model was taken directly from the sketch, that's because it was. I used the knife tool to cut a plane according to the picture and then extruded it upward. The whole process took like 5 mins total. 010
Biti ΘΔ @bititiger.bsky.social · 11/06/2026After two years of doing world dev for groups, I am finally making myself a home world! The sketch is a rough layout with extremely bad scaling. The VRC picture is me turning the sketch into a 3d model to get the general feel. I missed the feeling of a new project. #3d #wip #vrchat #blender 121
Biti ΘΔ @bititiger.bsky.social · 02/06/2026I also learned that I can make objects ignore lighting by checking if the ray is coming from the camera. It renders as a glowing object to the camera but is invisible to all other rays like shadows/reflections/etc. (3/3) 010
Biti ΘΔ @bititiger.bsky.social · 02/06/2026Here is my test of the new "Thin" shader option in the latest Blender 5.2.0 Alpha. It is made to improve shadows for thin but solid objects like paper and leaves. (1/3) #blender #3d 141
Biti ΘΔ @bititiger.bsky.social · 25/05/2026This is something that bothered me back when I played VRChat. Artists would cube project the UVs without tweaks. Objects would look seamless when it would be several in the real world. When I do my models, I go out of my way to ensure realistic visual breaks. Here is an example of what I mean. /rant 110
Biti ΘΔ @bititiger.bsky.social · 21/05/2026I re-rendered a 9 year old Unity scene of mine in Blender. It was a quick picture for a random hs class. I would credit the prefabs but I have no idea where teenage me found them. All I know is they came from the Unity Asset Store. Next I'll be remaking the scene from scratch! #art #blender #3d 091
Biti ΘΔ @bititiger.bsky.social · 29/12/2025If you see this, re-post with your model of positive masculinity. 010
Biti ΘΔ @bititiger.bsky.social · 19/07/2025I'll break my silence on here with my favorite rendering fail. Remember to check your pointers! This program was rendering raw heap data because I forgot to point it at the correct address. 130