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Xavier - Binogure Studio

@binogure-studio.com
4.6K followers 322 following 1.1K posts

I make video games, I post funs stuff, mostly it's about my games ! Creator of City Game Studio, Sneak In and Fortune Avenue www.binogure-studio.com

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Xavier - Binogure Studio @binogure-studio.com · 9h
#CityGameStudio v1.29.0-rc0 **Interface** - Reworked the game history panel. - Reworked the game creation panel. The Design, Development and Polish steps now use the same template as the history panel to display past games. #gamedev #indiegame #indiedev #GodotEngine buff.ly/md0VmFz
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Xavier - Binogure Studio @binogure-studio.com · 25/09/2026
#CityGameStudio v1.28.1 is out! Dark theme fixes, a repaired HR reset panel, a fresh background for the studio director panel and a timer when placing furniture. Small patch, smoother game. #gamedev #indiegame #indiedev #GodotEngine buff.ly/C7xvIZy
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Xavier - Binogure Studio @binogure-studio.com · 21/09/2026
A new solarized theme for #CityGameStudio with #GodotEngine
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Xavier - Binogure Studio @binogure-studio.com · 18/09/2026
#CityGameStudio devlog ! - Fixed a studio director bug where auto-published ports could block your original game's release panel; ports now wait for your go-ahead - Fortune Avenue 1.0 just launched on Steam buff.ly/AewgewL #indiegame #indiedev #gamedev #godotengine
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Xavier - Binogure Studio @binogure-studio.com · 18/09/2026
🎉🎉🎉 #FortuneAvenue is leaving Early Access! 🎉🎉🎉 v1.0.0 hits Steam Sept 18, 2026: new rules, reworked cards, a calmer helicopter, 10+ boards, team play, ELO & rock-solid controller support. buff.ly/9v9ktDs #godotengine #gamedev #indiegame #tabletop
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Xavier - Binogure Studio @binogure-studio.com · 17/09/2026
Tomorrow Fortune Avenue is going to leave Early Access on Steam ! For that event, I aimed for 5 000 wishlists, yet we are really close to 6 000 ! Thanks folks ! #Godot #indiegame Steam page store.steampowered.com/app/1810050/...
Current Outstanding Wishes: 5,922
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Xavier - Binogure Studio @binogure-studio.com · 16/09/2026
🐛 #CityGameStudio v1.28.0-rc10 is out! Fixed a nasty studio director bug: porting a game to other consoles could publish every port except the original game, and then lock you out of ever publishing it. That's sorted now! #gamedev #indiegame #indiedev #GodotEngine buff.ly/UH4xnck
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Xavier - Binogure Studio @binogure-studio.com · 14/09/2026
4 pictures from Ratatouille. The first one is a gastronomic critic eating something. The second image is from City Game Studio.
The third one is the same from the first, but now the critic is young, and really enjoy his meal. The fourth picture shows Game Dev Tycoon.
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Xavier - Binogure Studio @binogure-studio.com · 11/09/2026
#CityGameStudio devlog #10! Dark mode colors sometimes wouldn't apply => now fully fixed Sept 23rd release getting closer, focusing on bug reports + prepping the update announcement buff.ly/6GNmBSS #indiegame #indiedev #gamedev #godotengine
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Xavier - Binogure Studio @binogure-studio.com · 09/09/2026
#CityGameStudio v1.28.0-rc9 is out! 🐛 Fixed a dark mode bug where font colors weren't adjusting correctly (a side effect of a recent theme handler improvement, sorry folks, it's sorted now!) #gamedev #indiegame #indiedev #GodotEngine buff.ly/XIrXHOq
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Xavier - Binogure Studio @binogure-studio.com · 04/09/2026
#CityGameStudio release date announced: September 23rd - Fixed loading a save while already in-game - Employees no longer sneak off on vacation while the game is paused - Squashed a nasty invisible-popup bug that could block all interaction buff.ly/ub2N04O #indiegame #indiedev #gamedev #godot
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Xavier - Binogure Studio @binogure-studio.com · 02/09/2026
#CityGameStudio new Release Candidate - Fixed a UI soft lock (nothing was clickable) - Fixed loading a savegame from within a savegame - Fixed staff visually resting on pause without actually resting #indieagame #gamedev #indiedev #GodotEngine buff.ly/thCo219
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Xavier - Binogure Studio @binogure-studio.com · 28/08/2026
Want to make your own console ? Check out City Game Studio on Steam !
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Xavier - Binogure Studio @binogure-studio.com · 28/08/2026
#CityGameStudio new devlog - Redundant genres (like Action-RPG) now hidden by default, just combine Action + RPG instead - New genre added: Friendslop - Windows fixes: no more startup crash with exotic USB devices + HDR auto-restores on exit buff.ly/CL9IcYm #indiegame #indiedev #gamedev #godot
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Xavier - Binogure Studio @binogure-studio.com · 26/08/2026
#CityGameStudio rc7 - New game genre: Friendslop - Composed game genres are now hidden from the algorithm (still there for backward compatibility) - Fixed a USB device crash and an HDR bug on fullscreen exit (Windows only) buff.ly/MYMOpaw #gamedev #indiegame #indiedev #GodotEngine
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Xavier - Binogure Studio @binogure-studio.com · 21/08/2026
#CityGameStudio devlog #7 - New engine features: text-based games + split-screen co-op - Digital store festivals now show their current theme (hover to see it) - Fixed Game of the Year exploit + contracts stuck forever on your list buff.ly/pwst8BG #indiegame #indiedev #gamedev #godotengine
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Xavier - Binogure Studio @binogure-studio.com · 20/08/2026
Oh hey, thanks for hosting this week's #TurnBasedThursday, @chromaticink.bsky.social ! September 18th, Fortune Avenue is going to get released ! It's a Monopoly on Steroids, no launcher, no crash, seemless gameplay, no in-app purchase. Just you, the board and your bros ! s.team/a/1810050/
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Xavier - Binogure Studio @binogure-studio.com · 19/08/2026
#CityGameStudio v1.28.0-rc6! - Digital store: hover a festival feature to see its current theme - New game engine features: text-based games & split screen - GOTY events not canceling properly, and a contract lock when a console goes off market #indiegame #gamedev #indiedev #Godot buff.ly/j8YVsUi
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Xavier - Binogure Studio @binogure-studio.com · 18/08/2026
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Xavier - Binogure Studio @binogure-studio.com · 17/08/2026
How it felt before going 100% indie
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Xavier - Binogure Studio @binogure-studio.com · 14/08/2026
#CityGameStudio devlog #6 for v1.28.0 - Reworked game startup, loads much faster now, less essential modules load in the background - Tracked down a Windows-only crash tied to certain USB peripherals at launch (Godot engine issue, details in the devlog) buff.ly/s00wNjC #indiegame #gamedev #godot
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Xavier - Binogure Studio @binogure-studio.com · 12/08/2026
#CityGameStudio RC 5 Launch optimizations this round: - Deferred thread creation on startup - Fixed the game reloading itself twice for no reason - Deferred game manager initialization Should make launching the game smoother overall! #gamedev #indiegame #indiedev #GodotEngine buff.ly/0TaJnUl
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Xavier - Binogure Studio @binogure-studio.com · 07/08/2026
#CityGameStudio devlog #5! - Bugfixes: DLC studio assignment + financial panel errors squashed - "Upcoming features" button now impossible to miss - Two new digital store features: server load boost & festivals for more hype buff.ly/A7ymYhN #indiegame #indiedev #gamedev #godotengine
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Xavier - Binogure Studio @binogure-studio.com · 05/08/2026
#CityGameStudio v1.28.0-rc4 - Fixed currency panel bug + a DLC issue where assigning new studios didn't work - Digital store gets a network manager and a marketing manager to organize festivals - Game engine button now properly lists its features buff.ly/QlCIxgv #indiegame #gamedev #GodotEngine
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Xavier - Binogure Studio @binogure-studio.com · 31/07/2026
#CityGameStudio devlog #4 - Digital store interface overhauled new icons + reorganized financials - First permanent features introduced (some can't be disabled once activated) - Game now remembers your company & preferences between sessions buff.ly/RW47jDI #indiegame #indiedev #gamedev #godot
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Xavier - Binogure Studio @binogure-studio.com · 29/07/2026
#CityGameStudio v1.28.0-rc3 is live! - Fresh engine compilation + fixed a race-condition - Digital store feature list reworked, fewer popups, some features now locked once activated - New game saves now remember your full setup buff.ly/AjRYcOF #indiegame #gamedev #indiedev #GodotEngine
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Xavier - Binogure Studio @binogure-studio.com · 28/07/2026
What's up?
Being a developer is not stressing at all: John 26 yrs old (looks like a 70 yrs old)
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Xavier - Binogure Studio @binogure-studio.com · 25/07/2026
Ho non, l'économie !!
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Xavier - Binogure Studio @binogure-studio.com · 24/07/2026
#CityGameStudio new devlog! - New cheat code to always win Game of the Year - Digital store rework: visuals updated, feature-status redesign in progress (server load, hype & sales impact incoming) buff.ly/DmnIGQO #indiegame #indiedev #gamedev #godotengine
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Xavier - Binogure Studio @binogure-studio.com · 22/07/2026
#CityGameStudio v1.28.0-rc2 is here! * Digital store interface rework in progress (WIP, more to come) * Improved devkit panel * New cheatcode: always win Game of the Year * Fixed a crash in targeted audience research buff.ly/SbA2jvg #indiegame #gamedev #indiedev #GodotEngine
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Xavier - Binogure Studio @binogure-studio.com · 21/07/2026
Machine learning
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Xavier - Binogure Studio @binogure-studio.com · 21/07/2026
#CityGameStudio is part of #SimFest2026 ! Enjoy the 55% sale ! buff.ly/XUCOlRr #Godot #Indiegame #Tycoon
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Xavier - Binogure Studio @binogure-studio.com · 17/07/2026
Its heart warming honestly. Thank you!!
Hooked on my first session. A fantastic blend of macro and micro management and the controls for steam deck are great!

The tycoon mechanics are way more flushed out here and learning how the different staff worked was always a joy. Studio Director, my Beloved.

This game does start out heavy on the micro then becomes an automators dream come true where you have 56 workhorse studios all pumping out slop that the masses love while you sit at home adding 1 new mechanic to an Open Source Engine and then the fans pay you Millions just cuz you did the community a solid. God I love this game.

Historical mode was very fun and challenging! I absolutely loved failing and learning how to survive the video game crash of 83 and making it to the gameboy era and making ABSOLUTE BANK.

A little buggy; some text gets cut off, very small font size on steam deck, light mode is always on, but otherwise pleasant experience. Maybe just runs a little better on steam os?

The tutorial is very helpful and the level of difficulty customization is such a great thing; skip to a certain year to play around with modern hardware, expand the amount of rival companies, sandbox mode.

This game is a wonderful roguelike tycoon and I highly recommend anyone who enjoys tycoon games as well as video game history to give it a shot! A wonderful love letter to the industry that lets YOU be Valve, EA, or Bethesda. The choice is yours.
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Xavier - Binogure Studio @binogure-studio.com · 17/07/2026
#CityGameStudio devlog #2 for v1.28.0! - Market research panel fully reworked - Fixed bugs, including duplicate research exploit - Next: a cheat code to win Game of the Year, then the big digital store rework begins! buff.ly/R1dQ9MQ #indiegame #indiedev #gamedev #godot
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Xavier - Binogure Studio @binogure-studio.com · 15/07/2026
#CityGameStudio v1.28.0-rc1 Market Research got a rework: - Old genre & platform research types are gone - One new, unified research type covering platforms, themes & more - No more re-researching stuff you've already covered buff.ly/yQcIzl2 #indiegame #indiedev #GodotEngine #gamedev
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Xavier - Binogure Studio @binogure-studio.com · 10/07/2026
#CityGameStudio First devlog for v1.28.0 is here! * Set your own starting salary to $0 and save cash early on * HR can now manage employee happiness with an adjustable threshold before they take vacation * Next up: a full rework of the digital store! buff.ly/h6huJTh #indiegame #gamedev #godot
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Xavier - Binogure Studio @binogure-studio.com · 08/07/2026
#CityGameStudio v1.28.0 is cooking! Not feature complete yet, but here's what's already in: - Improved construction panel - Adjust your own salary - Send unhappy staff on vacation - Fixed crash on game close + staff panel pagination #indiegame #gamedev #indiedev #GodotEngine buff.ly/JaeyDY1
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Xavier - Binogure Studio @binogure-studio.com · 25/06/2026
#CityGameStudio v1.27.3 Fixed detached studio directors continuing to create projects Fixed crashes involving studio directors acting on games that no longer exist Fixed a crash when loading way too many mods Competitor stocks are now sorted correctly #indiegame #godotengine buff.ly/YOQSJAS
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Xavier - Binogure Studio @binogure-studio.com · 23/06/2026
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Xavier - Binogure Studio @binogure-studio.com · 22/06/2026
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Xavier - Binogure Studio @binogure-studio.com · 22/06/2026
Since it died, here another one
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Xavier - Binogure Studio @binogure-studio.com · 22/06/2026
38C... Bad
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Xavier - Binogure Studio @binogure-studio.com · 19/06/2026
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Xavier - Binogure Studio @binogure-studio.com · 18/06/2026
⚖️ Fairer votes, no more surprise helicopter chaos, a Saboteur card to settle scores & a General Strike to slow things down. Your friendships were already on thin ice... #IndieGame #BoardGame #Steam #Godot
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Xavier - Binogure Studio @binogure-studio.com · 13/06/2026
#CityGameStudio v1.27: THE QOL UPDATE! - Annual financial reports - Smarter contracts - A skip for that hacking mini-game - Studio Director sequels 45% OFF WEEK DISCOUNT (STARTS TODAY) $10.99 Full patch notes: buff.ly/30iL4K8 #indiegame #gamedev #godotengine
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Xavier - Binogure Studio @binogure-studio.com · 12/06/2026
Does it feel cozy for you?
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Xavier - Binogure Studio @binogure-studio.com · 09/06/2026
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Xavier - Binogure Studio @binogure-studio.com · 05/06/2026
#CityGameStudio v1.27.0 final stretch devlog - In-dev game panels now use a dispatcher to route points - Long-clicks removed - Bug fixing mode activated ==> Launch is June 13 <== buff.ly/OpVoOfR #indiegame #gamedev #godotengine
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Xavier - Binogure Studio @binogure-studio.com · 02/06/2026
What's up ?
Picture of a family eating in a crumbling house with the children asking:
- Mom, how did we get so poor ?
- Your father spent our life savings on claude code and shipped nothing.
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Xavier - Binogure Studio @binogure-studio.com · 27/05/2026
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