Binary @binarystar.games · 18/09/2026If you go to "reports" you can filter between products, my bundles, and all bundles. 010
Binary @binarystar.games · 30/07/2026If you're at GenCon...well, I'm not. But NULL_SPACE is! Come get my hard sci-fi game about freelancing in the solar system of the 24th century at @ipr.bsky.social's table, Booth #449! 16819
Binary @binarystar.games · 17/07/2026Then I printed it on newsprint. Available here: shop.binarystar.games/products/dea... 040
Binary @binarystar.games · 22/06/2026binarystar.games/posts/origin... I put a few of these in this post. I gotta do more tbh it was pretty helpful 050
Binary @binarystar.games · 14/06/2026I'm unshakably sure there's an older one yet but first one I thought of off the top of my head is from 1999 110
Binary @binarystar.games · 04/06/2026BUT ALSO, you can get a physical copy now! shop.binarystar.games/products/tre... 0101
Binary @binarystar.games · 04/06/2026Based on @rpdeshaies.farirpgs.com's Breathless, this is a game about getting to the center of the Zone, whatever that may mean. Plays solo, GM'd, or GMless. 180
Binary @binarystar.games · 04/06/2026Trespasser's remake is OUT! A revamp of the 2022 original from the original Breathless Jam, revised following the kickstarter. 16933
Binary @binarystar.games · 20/05/2026(Also in case you missed it: physicals exist, both for the basic rules book and the little Job folio that goes with it. They look fantastic.) shop.binarystar.games/products/nul... shop.binarystar.games/products/nul... 121
Binary @binarystar.games · 20/05/2026Baltimoreans! DMVers! People from PA/NY/elsewhere who don't mind a hike! GameFace 2026 is this weekend (May 23rd-24th). I'll be vending at Table 4 (at the edge of that alley left of the bar) both days. Come say hi! 35430
Binary @binarystar.games · 03/05/2026Two physicals or a special + digital would do it. Get on it! 1101
Binary @binarystar.games · 23/04/2026Hey I should probably talk about that huh. So my goal is to release a stripped down version of Supplement #1, which I'm calling Violence. 🧵 14214
Binary @binarystar.games · 14/04/2026NULL_SPACE physicals are here! The basic rules are a square-bound stapled booklet, while GIG_WORK; is a little folio containing four Jobs. (links downthread) 16426
Binary @binarystar.games · 07/04/2026Get this thing to at least $32,000, stat! I've been looking for an excuse to take a second pass on this one and this would be a *perfect* excuse. 0209
Binary @binarystar.games · 24/02/2026(No map this time to show off because it's not that kind of job, but I did throw a transport company's logotype+slogan in there.) 010
Binary @binarystar.games · 24/02/2026Once I get an opportunity to write on it in one of the supplements, I'll have *very* similar things to write in NULL_SPACE to what I wrote here. 010
Binary @binarystar.games · 23/02/2026$600 away from $3000, in which case I owe folks all of this. Put me to work! 030
Binary @binarystar.games · 17/02/2026(I am still on my isometric bullshit for this one. Next one won't have a map at all though!) 150
Binary @binarystar.games · 14/02/2026We got there! 🎉 (Thank you kindly to the person who tipped $3 so they wouldn't leave me 3 bucks short of the goal.) Physical versions will be better, I'll be able to justify ordering more, and one of the pamphlet adventures is getting an upgrade! 1145
Binary @binarystar.games · 13/02/2026We're very close! Once we hit $2000 I can justify better printing and I'll talk about my plans if we hit $3000. 02719
Binary @binarystar.games · 09/02/2026STAND_AND_DELIVER; is a pretty straightforward mercenary job: not too different than you'd see in a lot of games. CASCADE_FAILURE; is something very different. A ship went dead and you have to figure out why, get it to a safe port, or both. (Also every pamphlet has my isometric vector-art.) 121
Binary @binarystar.games · 07/02/2026@willjobst.bsky.social going to be thinking about painting the room vs the neopets for awhile 2447
Binary @binarystar.games · 03/02/2026First goal is in the bag! Thank you so much for making this project make sense. 53310
Binary @binarystar.games · 03/02/2026On offer on this itchfund: - Digital, a printed copy of the book - A printed copy of all pamphlet adventures released with the main game - A promise of supplements in the future - All of the above and also a copy of VOID_SHIFT, its sister card game: shop.binarystar.games/products/voi... 150
Binary @binarystar.games · 03/02/2026The game releases with one pamphlet job...for now. I'm going to aim to drop a new one in there every week of the itchfund. STAND_AND_DELIVER; is a very simple mercenary job. Definitely. Would a corp with this logo lie to you? 150
Binary @binarystar.games · 03/02/2026Mechanically, the game uses my Total//Effect system: rolling involves using nearly every part of a 3d6 roll, both component dice and the Total. 150
Binary @binarystar.games · 03/02/2026The solar system of the 24th Century has seen many advancements, to be sure; but one thing has never changed: the little guy is going to get squeezed for every drop of sweat. There are no replicators or laser swords here. It's just people, what they're willing to do, and the uncaring void. 161
Binary @binarystar.games · 03/02/2026NULL_SPACE is a hard sci-fi space game. You are freelancers in the solar system of the 24th century. Experience the faded glory of Earth, the industrial warrens of Mars, and the futuristic dystopias of Ganymede; but especially, try to survive in the no man’s land between it all, Null Space. 192
Binary @binarystar.games · 29/01/2026lmao I am solving the exact same problem with the same solution 160
Binary @binarystar.games · 23/01/2026How does this work? After every job, you decide what to prioritize: list them out starting with what you want to happen least, with each taking slots on the list equal to value. 120