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biggestfishbaby.bsky.social

@biggestfishbaby.bsky.social
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biggestfishbaby.bsky.social @biggestfishbaby.bsky.social · 07/09/2026
Kamen Rider Gaim on HBO AND Here's what Spider-Man would look like running on a Game Boy Color anniversary, on the same date ? Today is a special day !
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biggestfishbaby.bsky.social @biggestfishbaby.bsky.social · 29/08/2026
Inafune is so fucking funny man. Looked up an interview for the Mega Man games on PSP. He essentially made it so they had to redo all the levels in Powered Up because his addition of Time Man and Oil Man was AFTER all of them were done. Old Style is what they wanted to do before that curveball
Excerpt from page 2 of GameSpy's article titled "Mega Man on PSP -- Keiji Inafune and Tatsuya Kitabayashi Interview."

GameSpy: You mentioned the two new stages. In the game's trailer, you show the silhouette of the two "mystery bosses." Were these new bosses created specifically for this game or are they cameos from other characters in the Mega Man series?

Tatsuya Kitabayashi: We were just going to make this new game like the original with only six stages. Then one day, even though I'm the producer of the project, Mr. Inafune came up to me and gave me character designs for two new characters. He said, "Put these in your game," and I said, "What?!" And Mr. Inafune was like, "Ah, just put 'em in the game." So I'm explaining to him, "You don't understand. Now I have to design two extra stages, and even worse, there was a delicate balance between which enemy's weapon would beat which enemy. So now you throw in two more, and how do they relate to all the other bosses that are already there? Are they strong; are they weak?" Luckily, Mr. Inafune had already thought that out, and was able to tell me what weapons worked on each of the bosses. But yes, the two extra bosses are new and designed by Mr. Inafune. So he literally went back to the drawing board for this game. Excerpt from page 3 of GameSpy's article titled "Mega Man on PSP -- Keiji Inafune and Tatsuya Kitabayashi Interview."

GameSpy: Yeah, I noticed while playing through the "Old Style" Cutman stage in the game's demo that all of my old strategies still worked. I was able to get through the stage just as well as I could on the NES version.

Inafune: It's funny, you not only have a visual memory, but also a memory of touch. So when you play that old game, and you then play the new one and it feels the same, you naturally smile because you feel like a kid again playing that exact same game. It feels better than just watching an old video because you're doing the exact same motions that you used to do. I've noticed this reaction from people on playing the game here at TGS, and I had that reaction myself when I first played the new game.

While I do want people who have never played the original Mega Man to try out Powered Up, more than anything, I want those people who have played the original to smile when they play it because they think that, "Yeah, this is the Mega Man that I remember as a young child." That's gonna make me happy. That's what I want this game to be -- a sort of present to all the old, retro gamers who can now come back and remember that small bit of our childhood. If we can make those people smile, then this will be a successful game for me. Mega Man really is a classic game, and if I can get the old people to come back and remember what makes it so great, then that will make me the happiest guy in the world. And on top of that, if people watching you play suddenly want to play, and it becomes infection, then that would be great, too. That would be showing these new gamers what old, true gaming roots are about.
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