bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 4hworking on replacing the font so it currently has the ransom note aesthetic 144
Reposted by @bigbeandotgov.bsky.socialHollybny~ @hollybny.bsky.social · 30/01/2024Your friendly neighborhood possum~ 0545121
bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 02/10/2026Something we're considering is how we kinda want bonus stages that are still platforming for the MS Sonic fangame, because we kinda dislike how 100%'ing often requires a completely different skillset. But we're also trying to figure how to make that distinct from 8-bit Sonic 1's bonus stages 111
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 30/09/2026why so blue? 042
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 01/10/2026Was tempted to add the checkpoint boxes from the first two 8-bit sonics, but it felt like it'd just kinda add an additional step to checkpointing, so we went with the signposts. 022
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 01/10/2026more debug room stage design doodling 012
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 01/10/2026torment nexus 034
bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 01/10/2026more debug room stage design doodling 012
bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 01/10/2026Was tempted to add the checkpoint boxes from the first two 8-bit sonics, but it felt like it'd just kinda add an additional step to checkpointing, so we went with the signposts. 022
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 29/09/2026Peanut allergy 032
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 29/09/2026Something we like about Sonic 1 is the requirement to have 50 rings or above at the end of a stage to do bonus stages. We think it paced those bonus stages better while rewarding skilled play. So of course we already have a rough implementation of that here 052
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 29/09/2026 033
bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 29/09/2026We've started devlogging more constantly and insufferably because we want people to instantly know none of our bullshit is AI when we're releasing it 131
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 29/09/2026 003
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 29/09/2026[Flashing] Compilation of goofs from the current RPG Maker thing that I think got wiped in an account deletion 034
bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 29/09/2026Something we like about Sonic 1 is the requirement to have 50 rings or above at the end of a stage to do bonus stages. We think it paced those bonus stages better while rewarding skilled play. So of course we already have a rough implementation of that here 052
bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 29/09/2026[Flashing] Compilation of goofs from the current RPG Maker thing that I think got wiped in an account deletion 034
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 28/09/2026 0119
bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 28/09/2026More framework sprites changed to their 8-bit equivalents. 011
Reposted by @bigbeandotgov.bsky.socialUxie 🦋 @uxinaki.bsky.social · 26/09/2026Everyone is torturing wumpus on twitter here's my 2 cents 241975471
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 26/09/2026 083
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 26/09/2026[Flashing] 043
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 17/09/2026This video is probably boring as fuck, but also moving platforms are the hardest thing to implement on the planet ever so 022
bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 17/09/2026This video is probably boring as fuck, but also moving platforms are the hardest thing to implement on the planet ever so 022
bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 15/09/2026Important news: I have now bothered BOTH of the "vinney saucey" brothers. youtu.be/FtfePyRcv6E?...youtu.beVinny - rage: crusty sanicsYouTube video by Vinesauce: The Full Sauce 031
bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 13/09/2026its really funny how shitposting as i figure out a sonic framework is probably the most attention any of our gamedev stuff has gotten in a bit, lmao 020
bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 09/09/2026Working on debug room stage design doodles to figure the framework out 161
Reposted by @bigbeandotgov.bsky.socialbigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 12/08/2026Implemented this ourselves bsky.app/profile/chor... 032
bigbeandotgov.bsky.social @bigbeandotgov.bsky.social · 12/08/2026Implemented this ourselves bsky.app/profile/chor... 032