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Bennethon

@bennethon.com
47 followers 66 following 67 posts

Husband. Father. UX designer/web developer by day. Game developer by night.

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Bennethon @bennethon.com · 05/01/2026
Finished building my Christmas present! What a cool set.
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Bennethon @bennethon.com · 24/12/2025
🎄 Merry Christmas from lil’ Henry and Penny! 🎄
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Bennethon @bennethon.com · 26/11/2025
Working on some character art for a new thing. I can't decide which chin I like more. Left or right?
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Bennethon @bennethon.com · 01/11/2025
✨ Good news everyone! ✨ A huge bug was discovered in saving/restoring your game in lil' Henry and Penny's Big Adventure Pack. After many grueling hours in the lab, our engineers have fixed the issue! Saving/restoring is FULLY IMPLEMENTED. store.steampowered.com/app/4006320/...
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Bennethon @bennethon.com · 28/09/2025
☁️ Cloud saves coming to lil' Henry and Penny's Big Adventure Pack! Wishlist today! store.steampowered.com/app/4006320/...
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Bennethon @bennethon.com · 26/09/2025
Happy #PointNClickFriday! I am putting finishing touches on my new game: lil' Henry and Penny's Big Adventure Pack! This weekend I am working on some animations. Coming out this Fall! Wishlist here: store.steampowered.com/app/4006320/...
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Bennethon @bennethon.com · 15/09/2025
Last year I made some small adventure games with my kids for game jams. Now they’re remastered, fully voiced, and bundled together! Coming this Fall on Steam. Wishlist now: store.steampowered.com/app/4006320/...
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Bennethon @bennethon.com · 10/09/2025
Big news! 📢📢📢 Lil’ Henry and Penny’s Big Adventure Pack is coming to Steam this fall! Three family-friendly point and click adventures in one collection. Fully voiced by the real Henry and Penny! Wishlist now: store.steampowered.com/app/4006320/...
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Bennethon @bennethon.com · 09/09/2025
Trying to figure out the Steamworks builds, packages, depots, pipelines, branches, etc., for the first time.
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Bennethon @bennethon.com · 06/09/2025
We have official cover art for lil’ Henry and Penny’s Big Adventure Pack! (LHAPBAP for short) Stay tuned for more exciting announcements in the next few weeks!
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Bennethon @bennethon.com · 31/08/2025
Big things are happening in the lil' Henry and Penny art department!
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Bennethon @bennethon.com · 22/08/2025
lil' Henry and Penny update! 176 of 750 lines of dialog were recorded with a messed up audio setup. I tried my best to clean the audio with Audacity and Reaper, but there's only so much you can do with bad source material. Time to get the kids back to the recording studio.
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Bennethon @bennethon.com · 05/08/2025
Working on the cover art for Lil' Henry and Penny's Big Adventure Pack! This is my first serious go at digital painting in Clip Studio... 11 hours in. Do paintings like this always take this long? 😅
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Bennethon @bennethon.com · 01/03/2025
At some point the construction quality of the LucasArts big boxes… changed.
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Bennethon @bennethon.com · 28/02/2025
Introduce yourself with 4 games
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Bennethon @bennethon.com · 20/02/2025
The New Albuquerque transit hub is really starting to come together!
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Bennethon @bennethon.com · 07/02/2025
Trying out a new notebook for ideas and design. It fulfills my following criteria: - small for portability - plain pages for drawing. No rules or grid - spiral bound for folding back and tearing out - cheap - customizable with stickers
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Bennethon @bennethon.com · 03/02/2025
Having some fun with shaders tonight! #indieGameDev
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Bennethon @bennethon.com · 31/01/2025
Continuing my very scientific investigation, I took screenshots of MI1, Drifter demo, and my two resolutions. This is to compare relative character sizes. The character at 320x180 is definitely much larger on the screen. This further reinforces my hypothesis that 352x198 is the ideal 16:9 size.
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Bennethon @bennethon.com · 30/01/2025
Right! But I’m really just trying to go for a 16:9 aspect ratio. 320x240 is 4:3. I put together this handy chart of some non-standard 16:9 resolutions, from 320x180 upwards (along with the vertical scale factors). To me, 352x198 is the sweet spot. But again, I could be totally crazy.
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Bennethon @bennethon.com · 30/01/2025
Switching the resolution for my indie point and click from the "standard" 320x180 to the completely out-of-pocket 352x198. It's still 16:9, but it's definitely a non-standard resolution. But IMO this gets me the closest to the classic Lucasarts resolution while still being 16:9. Am I crazy?
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