benji @benji.gg · 15/08/2025My new favorite thread on /r/gamedev, we should all aspire to be as ambitious as 4.3 Million Frogs guy 1123997
benji @benji.gg · 02/08/2025Going out of town for the weekend, so won't be able to finish #gmtk. I don't mind since I never really submit these things for competition anyways. Next week I think I'll find time to finish up the 96 hours! 101
benji @benji.gg · 01/08/2025More progress on #gmtk jam game. Hexagon tile world generation (reworked for 3D from an old project) and fog of war! 050
benji @benji.gg · 31/07/2025TIL I don't know how to create different animation poses in Blender... so I'm going to export each one as it's own model 🙃 040
benji @benji.gg · 31/07/2025Made a little knight for my #gmtk jam! I'm new to Blender so this has been a good learning opportunity for 3D stuff. 071
Reposted by benjiNoel Berry @noelfb.bsky.social · 16/07/2025permadeath gamedev where you cancel the game if it ever crashes during development 1628530
benji @benji.gg · 11/06/2025Deltarune chapter 3 was the much needed filler episode before the emotionally heavy chapter 4. Toby Fox really is a genius for presenting them together this way. 010
benji @benji.gg · 06/06/2025I’ve played every version of Lucid Nightmares from very first prototype. Give the free demo a try! 130
Reposted by benjibenji @benji.gg · 24/05/2025New monster: 💪🐮👍 #gamedev #indiedev #pixelart #ドット絵 18112
Reposted by benjibenji @benji.gg · 18/03/2025Behold! A Beholder! (Based on Eye of Cthulu from Terraria 👁️) #gamedev #indiedev #pixelart 1528
benji @benji.gg · 24/05/2025Love the pixel art in your game! This starterpack is full, but I'll be making a second one soon! 020
benji @benji.gg · 24/05/2025Oh nice! What are you making the engine in? I'm also making a custom engine using C. This starterpack is full, but I'll be making a second one soon! 110
benji @benji.gg · 24/05/2025This starterpack is full, but I'll be making a second one soon! Interesting use of GPS btw, game looks super cool! 110
benji @benji.gg · 19/05/2025I like to watch the little people of my game move around like a stop motion film 050
benji @benji.gg · 11/05/2025Did a quick sketch of my cat. First time using a paper and pencil since freshman year of college lol 0140
benji @benji.gg · 01/05/2025Kinda nerdy but here's a brief explanation of how I'm writing tests for my code, to make sure the game's major systems don't break or leak memory! Also, I'm running builds for Mac, Windows, and Ubuntu via GitHub actions every now and then. 130
benji @benji.gg · 30/04/2025I have a habit of oversimplifying problems, and I think that's a good thing. I don't think two steps ahead, only focus on what's needed now to make something work. In this case, a unit test was an equality check in a stringizing macro. Everything else is just making the logs pretty! 010
benji @benji.gg · 30/04/2025It seems easy to build (and luckily, it was!), so never bothered me to look. Probably not a great habit but forces you to learn quick lol. 110
benji @benji.gg · 29/04/2025I'm so sorry to hear that, she sounds like a great kitty. Schmorgi's a ragdoll, too! He turned 2 years old in March and he's already acting like a lazy old man. 110
benji @benji.gg · 29/04/2025The unit testing framework + all the other utilities being tested here (data structures, allocators, batchers, texture packers, etc.) are spread across multiple single header C libraries called "TINI" named after my other cat 110
benji @benji.gg · 29/04/2025Yes :D! I have my own unit testing lib, + it generates a report on memory usage to find leaks (removed a free to show as an example). For testing gameplay, I want to record user inputs and have a script re-run that game session. Hopefully get to build that system soon-ish! 110
benji @benji.gg · 29/04/2025More like a code cleanup than refactor. It should do all the same things, but consolidated into nicer API’s, that becomes clearer only after first getting things working and then observing my actual needs. And also because I’m at 140k hand written lines holy fuck lmao 120
benji @benji.gg · 29/04/2025I’m doing a big code refactor, so won’t be any big updates/screenshots for a minute. In the meantime enjoy this picture of my cat sleeping like a shrimp 🍤 280
benji @benji.gg · 10/04/2025Hard to see how much bigger this bear is without seeing him next to a player character. Anyways, he's about x3 taller and x6 wider. 0110
benji @benji.gg · 29/03/2025As a game dev, I am a pendulum that swings between weeks of crazy productivity and then months of being a lazy dumb ass 2190
benji @benji.gg · 28/03/2025Thank you! This has been on my list for a few months, because long descriptive text can be hard to read with small pixel fonts. Especially if localization happens… 110
benji @benji.gg · 28/03/2025Sooo now that we've got SDF fonts, we HAD to try remaking Maplestory's damage effect. (Don't worry I'm not keeping it lol) #gamedev #indiedev 2225
benji @benji.gg · 27/03/2025Sorry, nerdy post: I've added SDF font rendering and 9-slicing to my engine for better UI. This font (Renogare, from Celeste) isn't the one I'll be using in-game, it was just the roundest normal looking font I have installed. #gamedev 0233
benji @benji.gg · 26/03/2025But eventually someone will! And it'll be the start of something great! Or not, and that's fine too 020
benji @benji.gg · 26/03/2025I really, really miss the old internet before everyone was trying to sell me something. Feels like it hasn't been that way in decades... 030
benji @benji.gg · 25/03/2025Hey talk your shit. But why do you think that is? Maybe you’re following the wrong stuff? 110
benji @benji.gg · 25/03/2025True. I like to think of it less as networking and more like strangers coming and going by my stall in a busy marketplace, to share a moment and then move on. 130
benji @benji.gg · 24/03/2025Yeah suppose they can do whatever they like, but posting publicly andnonly engaging privately is an odd choice 000
benji @benji.gg · 24/03/2025Lmao same that's me 99% of the time, but then I remember to embrace the part of me that is cringe, not the part that cringes. I think most people don't judge replies too heavily they're just happy to engage! 020