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Trinket Ben

@ben.trinketstudios.com
237 followers 136 following 10 posts

I principally wear a programmer hat at Trinket Studios. Arguably I wear other hats there too, but they're tinier and sillier. Battle Suit Aces, Battle Chef Brigade, and a handful of other Unity tinkerings. he/him.

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Trinket Ben @ben.trinketstudios.com · 27/03/2026
I have spent a lot of the last 24 hours fixing UI layout problems in Battle Chef Brigade that only manifest when the screen aspect is tablet sized. I am not proud to admit this pattern is working well.
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Trinket Ben @ben.trinketstudios.com · 27/02/2026
Ok, so King Bean is NOT supposed to be bouncing like this. But like... it kind of works? Ship it and call it a new feature?
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Trinket Ben @ben.trinketstudios.com · 02/10/2025
Somewhat fitting that days before launch our build machine ran out of disk space. I guess I don't need those Battle Suit Aces (née Mech Trek) builds from February 2024... 😢
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Trinket Ben @ben.trinketstudios.com · 24/09/2025
Yesterday I was testing the latest build of Battle Suit Aces at the kitchen table and my oldest kid, who was getting ready for grade school, asked what I was doing. I explained and she replied, unprompted, "You're the coolest dad". 😭 (she then also said, "remind people to wishlist it, dummy")
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Trinket Ben @ben.trinketstudios.com · 20/11/2024
In BSA's Hangar, we have per character offset/scale tweaks. Editing those tweaks involved finding a data prefab via the Project window, or invoking a convoluted debug shortcut to autoselect the prefab. Today I realized we can use the old school OnGUI to expose these tweaks when the card is selected.
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