Ben Slinger @ben.slinger.com.au · 28/09/2026Quiddo has officially launched! It was a soft launch, but I've been getting a steady stream of trial users joining and even had a subscription or two! I'm going to do a Product Hunt launch on Wednesday to try and get some more eyes on it which should be exciting 🤩 quiddo.com.au 120
Ben Slinger @ben.slinger.com.au · 02/02/2026I'm impressed with the way my 12yo figured out how to send me a message from school on his new laptop 😂 020
Ben Slinger @ben.slinger.com.au · 11/01/2026I'm trying to decide if I should re-do our key art on Steam before the Detective Fest that starts in a couple of days. The original seemed a bit unfocused so trying for something more eye-catching. I'd love some feedback! Worth changing to the new one, or just keep the current? #solodev #gamedev 151
Ben Slinger @ben.slinger.com.au · 09/12/2025We're essentially releasing The Grant Grover Anthology on the shareware model: one full episode for free, two more if you buy. Couldn't resist this little homage to DooM, though we probably won't use it as it doesn't really fit the tone of the game 🤓 #gamedev #indiedev 0164
Ben Slinger @ben.slinger.com.au · 06/12/2025Where do you keep your spares of these little doohickeys? Maybe I keep them in the same place and just forgot? 110
Ben Slinger @ben.slinger.com.au · 18/11/2025It's still going to need some tweaking (lighting and texturing on the cinema in particular), but I'm enjoying building out this launcher for The Grant Grover Anthology. #gamedev #indiedev #godot 183
Ben Slinger @ben.slinger.com.au · 15/11/2025Continuing with the lighting pass on all the scenes in The Echo Runs Deep. This scene has a few different angles which added some additional challenges, but I think it's actually come out the best so far! #gamedev #indiedev #godot s.team/a/4144960 0113
Ben Slinger @ben.slinger.com.au · 13/11/2025Working on the lighting and camera for the next scene. This one is a simpler scene, but was maybe harder to light in a way that fits the noir atmosphere. #gamedev #indiedev #godot 0102
Ben Slinger @ben.slinger.com.au · 12/11/2025Starting a lighting pass on The Echo Runs Deep, which will be the case we include in our demo. I feel like I've made a good improvement to this scene? Always hard to tell when I've been looking at it for this long. #gamedev #indiedev #godot 285
Ben Slinger @ben.slinger.com.au · 08/11/2025I think our jam game Lan Party '97 from last year's AdvXJam must have hit a popular page on Itch this week, we got a huge spike in plays and visits! 110
Ben Slinger @ben.slinger.com.au · 31/10/2025Ours came out pretty well in the end, after lots of hot glue burns! 110
Ben Slinger @ben.slinger.com.au · 07/09/2025A couple of the very kind reviews we've received for our #brackeys jam game The Echo Runs Deep 🕵️🙏 bslinger.itch.io/the-echo-run... #gamedev #gamejam #indiedev 0195
Ben Slinger @ben.slinger.com.au · 26/08/2025Finished the 1st rough draft for the game I'm working on for the @brackeys.com jam with @trevhscott.bsky.social - and we have a name! The game is called The Echo Runs Deep, and is a noir visual novel set in Neo Naarm. Not a lot to show visually yet, but here's the first scene: #gamedev #gamejam 071
Ben Slinger @ben.slinger.com.au · 21/08/2025My kids were home sick today and I discovered this great environmental storytelling on our driveway. If it turns out to be a zombie virus the survivors will know what happened here. 111
Ben Slinger @ben.slinger.com.au · 19/08/2025Working on a collaborative puzzle box idea - having fun playing with physics and shaders I'm Godot for this little intro scene. Glitches galore that I will eventually have to fix, but I'm happy with where it's going! #gamedev #indiedev 0133
Ben Slinger @ben.slinger.com.au · 06/08/2025I realized I'd overscoped so I'm paring down the colour palette and gameplay complexity of my game. I'm going to keep it as a straightforward arcade experience and remove the upgrade and building elements. There will still be powerups though, like this sauce cannon! #gamedev #indiedev #saucecannon 0174
Ben Slinger @ben.slinger.com.au · 30/07/2025Added a background, I'm not sure my main elements quite pop enough now though, what do you think? #badatart #gamedev #indiedev #solodev 071
Ben Slinger @ben.slinger.com.au · 29/07/2025Steering behaviours are working well enough that I could move on to some other things. Added today: - XP pickups - new weapon (Farfalle/Bowtie launcher) - explosions! (better effects TBD) #gamedev #indiedev #solodev 0184
Ben Slinger @ben.slinger.com.au · 22/07/2025Adding some juice to the game - I may need to tweak these sauce explosions a little. 🍕💥 #gamedev #indiedev #solodev 1163
Ben Slinger @ben.slinger.com.au · 02/07/2025Latest progress on this goofy Pasta vs Pizza shooter: Recruit additional chefs Penne Turrets! Improved enemy AI (still some work to do there) Added XP (doesn't do anything yet) I have nearly all the main elements in place now, then I'll start balancing and working on art 😎 #gamedev #indiedev 0134
Ben Slinger @ben.slinger.com.au · 30/06/2025My son gave me the idea of making the turret barrels a piece of penne pasta, so here's the beginning of that 😁 It may be hard to see, I'm still working out the best sizes, but it's embedded in a nice spaghetti bolognese 🍝 #gamedev #indiedev 1112
Ben Slinger @ben.slinger.com.au · 30/06/2025I've started work on a very silly arcade shooter - as a pasta-based alien society, you are fending off the attacks of the pizza invaders. Still very early days of course! I'm planning some light base building mechanics and potentially storylets for some narrative too. #gamedev #indiedev 1195
Ben Slinger @ben.slinger.com.au · 17/05/2025Here's the zombie rising animation on its own, I'm most proud of this one! 110
Ben Slinger @ben.slinger.com.au · 17/05/2025I've been working on my pixel art and animation for Pixel Game Jam, and I'm quite proud of how this has come out so far! Need to polish up the zombie walk cycle and add some idle and backstepping animations on the main character next, and then add some shooting and reactions. #gamejam #gamedev 2101
Ben Slinger @ben.slinger.com.au · 07/05/2025Building out the start of a level and working on the bullet slowing areas - this is the most shader work I've ever done, it's fun once you get the hang of it 😁 Anybody know how I would feather the edges of an arbitrary polygon though? Shader is good except for the sharp edges 😑 #gamejam #gamedev 041
Ben Slinger @ben.slinger.com.au · 07/05/2025@dropout.tv , I expect this is a Ticketmaster issue but the artist pre-sale for the 2026 Melbourne show just started but is showing no tickets - not that they're sold out, but as if it hasn't been set up properly. cc @ticketmaster.com 120
Ben Slinger @ben.slinger.com.au · 05/05/2025This is starting to feel like a real game! My 11yo son did the sprites which I think are fantastic - once I add some juice and get the bullet slowing mechanic in there I can start building out a level proper. #gamejam #gamedev #bullethell 2413
Ben Slinger @ben.slinger.com.au · 04/05/2025Added some temporary assets from Kenney's asset packs, and started playing around with a gimmick that slows bullets in particular areas. I think it'll work well once I tweak the enemy bullet patterns and start visualizing the effect! #gamejam #gamedev #bullethell 041
Ben Slinger @ben.slinger.com.au · 02/05/2025Starting a new jam! Unfortunately we lost momentum on Mystery Jam and didn't finish, but I've got a good idea for Bullet Jam which should be fun to try out. Got some basic bullet pooling and collisions happening, will add some basic enemies next and try out my gimmick! #gamedev #gamejam 011
Ben Slinger @ben.slinger.com.au · 15/04/2025The joys of game dev - where it's easier to just try each axis rather than actually think for a second and figure it out 🫣 #gamedev 150
Ben Slinger @ben.slinger.com.au · 24/02/2025I made a trailer for Open and Shut! Fairly simple but hopefully shows enough of the vibe to get some more people interested. bslinger.itch.io/open-and-shut 121
Ben Slinger @ben.slinger.com.au · 07/02/2025Making good progress on our noir game for CYBRPUNK jam - @trevhscott.bsky.social has been doing great environment and title work while I hook up game logic and write dialogue. Excited to get this in front of people! #gamedev #gamejam #indiedev 0113
Ben Slinger @ben.slinger.com.au · 06/02/2025I bought this last time it was on sale, it is fantastic having such a varied font library when doing game jams - just today I loaded them all into a font browser to find a good noir-esque font for the game we're working on! (Ended up going with Hangar 9 and Projectionist) 131
Ben Slinger @ben.slinger.com.au · 03/02/2025This is coming along nicely, this will be the 3rd jam game we've made containing a Control node based UI so I'm getting the hang of it 030
Ben Slinger @ben.slinger.com.au · 30/01/2025I'm trying to get better at puzzle design by analyzing shorter point and click adventure games. Starting with Telwynium Book 1 by @dave.powerhoof.com , which is wonderfully crafted - here are my initial notes, then a more organized puzzle dependency tree. I've learned a lot already! 120
Ben Slinger @ben.slinger.com.au · 11/01/2025One week into CYBRPUNK jam and we have a puzzle complete version of the game and 1 of 2 screens in pretty good shape! I've been giggling away at how this particular image, I'm still early in my artistic journey but I love how it's come together (TW: gore) #gamejam #gamedev 230
Ben Slinger @ben.slinger.com.au · 29/12/2024Simplified the rules a little to ensure platforms will always attach to the wall, and added a brace tile as an experiment. I just love watching these generate 😁 I think the next step will be to start with a collapsed map with just the wall and blank tiles, and re-generate certain sections. 010
Ben Slinger @ben.slinger.com.au · 28/12/2024Finally got some time to work on this WFC experiment - I now have a list of constraints that can be checked against the whole grid to decide if a certain tile can be placed in a cell. So far it means the ground and left wall can only extend in a little, and there can only be one ladder per row. 121
Ben Slinger @ben.slinger.com.au · 22/12/2024Here's the Waveform Collapse algorithm I was working on the other night, finally working as expected! This is just the Simple Tiling method with no tile weights currently, I want to play around with some more complicated constraints to see if I can have it generate a nice looking scene. #gamedev 281
Ben Slinger @ben.slinger.com.au · 05/12/2024No surprises here, our house had been EPIC the Musical central all year ⚔️🌊🔱 000
Ben Slinger @ben.slinger.com.au · 25/11/2024Actual gameplay! @trevhscott.bsky.social has been working hard on the systems here to allow for Golden Idol style puzzle solving in our #AdvXJam game, and they're working well. I'm nearly done with all the backgrounds and have started getting all the clues in place. Fun! #gamejam #gamedev #indiedev 041
Ben Slinger @ben.slinger.com.au · 22/11/2024I still see problems with it but I need to move on if we're going to get this game done. I must say, I really enjoyed the colouring process once I got into it! #AdvXJam2024 #gamedev #gamejam 070