Sign in

Gijs Richard Kaerts

@belgianrenderer.gijskaerts.com
1.3K followers 410 following 70 posts

Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦

PostsRepliesMedia
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com · 28/09/2026
More stochastic all the things! First attempt at an implementation of ORCA as presented by @jontology2.bsky.social at Advances in RTR at Siggraph this year. Two direct lighting samples per pixel + a separate diffuse and specular radiance cache sample. Still needs a lot of work.
1203
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com · 24/09/2026
Finally doing a proper attempt at stochastic light evaluation in the hobby renderer. 60-ish lights in the scene, 2 light samples evaluated per pixel. All lights are area lights, currently either spheres or tubes.
1261
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com · 26/06/2026
Hi Guerilla!
010
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com · 28/02/2025
When in Amsterdam we of course have to pass by Guerilla! With @beammyup.bsky.social
1171
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com · 01/12/2024
And the first few USD asset types pass the runtime asset integration tests! Neat!
A list of build steps showing the output of USD assets being builtAsset import test suite showing successful loading of assets generated from USD
040