Sign in

Bitl Development Studio

@bds.bitl.dev
61 followers 3 following 90 posts

Showcase and updates for various projects developed and contributed to by @bitldev.bsky.social and co. Follow this account's Fediverse bridge on @bitldevstudio.bsky.social@bsky.brid.gy if you prefer to not use Bluesky

PostsRepliesMedia
Bitl Development Studio @bds.bitl.dev · 19/08/2026
AI being designated as a "tool" means nothing when the primary use case lots of people are using it for is to replace the artist or programmer with a stale impersonation.
032
Bitl Development Studio @bds.bitl.dev · 19/08/2026
AI is using up our resources and increasing the prices of hardware just so the corporations can lay off employees and replace them with soulless machines. I do not stand for this. All programming and assets for all my projects are human made and will continue to be.
132
Bitl Development Studio @bds.bitl.dev · 19/08/2026
Hi all, I plan to release information on ANTICITIZEN ONE soon, but I wanted to put out a disclaimer regarding AI. Bitl Development Studio is committed to making projects without the use of any AI. AI only exists in its current state to harm creatives and programmers by aiming to replace them.
143
Bitl Development Studio @bds.bitl.dev · 11/06/2026
I decided to make the invite for the ANTICITIZEN ONE server available for those who are interested in the mod's development and playtesting. Info about the mod in the image. Invite: discord.gg/ek74DbAduq
WHAT IS ANTICITIZEN ONE?

Created by the creator of FIREFIGHT RELOADED, ANTICITIZEN ONE is an asymmetrical multiplayer mod for Half-Life 2 that aims to deliver a 6v1 experience between lowly Combine troops and the legendary Gordon Freeman. The Combine can use equipment relevant to their specific role, such as Manhacks, Turrets, Grenades and Energy Balls, to ensure a distinct advantage. In addition, they have the unique ability to aim down their sights, enabling greater accuracy. Gordon Freeman, however, has all of his iconic Half-Life 2 weapons, is fully armored and suited up, and has fully unlocked movement (with a hybrid movement system that is a blend of Orange Box and Source 2006 movement systems). This means a good Freeman player will take teamwork and cooperation to take down. Take the Freeman down, and your squad gains immediate victory. If you let Freeman take your troops out, however, he will secure victory.
032
Bitl Development Studio @bds.bitl.dev · 08/06/2026
There is a setting named AlternativeServerIP located in the config.json/config.ini in the config folder that allows you to switch out the public IP address with your local one, just set it to your local one and it should work properly.
210
Bitl Development Studio @bds.bitl.dev · 08/06/2026
2. Game servers are just that, game servers. The URI links for these are the IP, port, and other server information encoded with DES, separated by | characters and then encoded again in base64. You don't need to encode and reencode the uri for this though.
220
Bitl Development Studio @bds.bitl.dev · 08/06/2026
there's a bit of confusion first that I'll need to address 1. Master servers contain a list of servers sent to the server browser. Novetus does not encode anything related to these on the launcher end, thats all done by yhe server of whoever is hosting the master server.
110
Bitl Development Studio @bds.bitl.dev · 20/05/2026
Announcing ANTICITIZEN ONE! ANTICITIZEN ONE is a new Half-Life 2 mod project from the creator of FIREFIGHT RELOADED. It aims to deliver a 6v1 tactical multiplayer experience between 6 lowly members of the Combine Overwatch and a fully armored and armed Gordon Freeman. I plan on unveiling more soon
071
Bitl Development Studio @bds.bitl.dev · 04/05/2026
For those excited for Quiver Fortress, I apologize for the roller coaster of a development cycle this project has effectively created. I have a few ideas for TF2 mod projects, but HL2 mods will continue to be my main focus going forward.
000
Bitl Development Studio @bds.bitl.dev · 04/05/2026
The new version will focus more on integrating the features and fixes directly into it, rather than messing up the code for misplaced "compatibility" reasons. In addition, this new focus will allow for faster fork development, so mods get done faster.
100
Bitl Development Studio @bds.bitl.dev · 04/05/2026
The problem with the fork was the idea that the user could reset the fork back to the initial release of the TF2 SDK if they wanted to. The thing is: why would anyone do that? If you're modifying the fork anyways, what's the point?
100
Bitl Development Studio @bds.bitl.dev · 04/05/2026
While I want to do more experiments, this mod failed because it was more an experiment than a tighty wound experience. BDS Base will also focus more on enhancing the engine its a fork of, rather than building on it.
100
Bitl Development Studio @bds.bitl.dev · 04/05/2026
While there was an effort in tightening up the goals for Quiver, the problem was that it would involve undoing a lot of the work already done on the mod. Quiver still had no identity even after the push to work on it further.
100
Bitl Development Studio @bds.bitl.dev · 04/05/2026
The plan going forward is to focus more on developing mods with much more defined goals, like SURVIVOR II. Quiver was focused more on many different ideas, rather than defined goals.
100
Bitl Development Studio @bds.bitl.dev · 04/05/2026
As a result, the Quiver Fortress project has been cancelled, for real this time. SURVIVOR II isn't affected by this as it hasn't moved forward in development, as more time was put on the fork and Quiver than that project.
100
Bitl Development Studio @bds.bitl.dev · 04/05/2026
However, this also means that the development of Quiver Fortress and other projects on the BDS Base would have to restart from scratch. Unfortunately, I have lost a lot of my motivation to work on the project, and not a lot of ideas were created other than "remove bunnyhopping".
100
Bitl Development Studio @bds.bitl.dev · 04/05/2026
Today I'll be remaking the branch from scratch. It will be temporarily deleted, then re-uploaded info its own standalone repo. Then, I'll be reforking the Source SDK repo. This will allow for much faster development of the fork without going through the handiwork of adding every feature in manually
100
Bitl Development Studio @bds.bitl.dev · 04/05/2026
- The code is in ifdef hell. Implementing PRs in the first place is a complete pain in the ass because it MUST be in a #ifdef BDSBASE tag. - Confusing feature integration. The current version of BDS Base has a bunch of features that, although they are useful, are difficult to fully implement.
100
Bitl Development Studio @bds.bitl.dev · 04/05/2026
There are various issues with the repository, that cannot be easily fixed without resetting the entire repository. These include: - All the PRs are not credited properly. PRs should be properly co-authored and they aren't implemented here that way. Referencing the PR number isn't enough.
100
Bitl Development Studio @bds.bitl.dev · 04/05/2026
Here's an update on Quiver Fortress and the base that powers it: Source SDK BDS Base. In the past, I announced that Quiver Fortress was back in development after a couple weeks of the project being shelved. Although this was indeed the case, one of the biggest issues was the fork the mod is using.
131
Bitl Development Studio @bds.bitl.dev · 01/05/2026
Hi all, I recently posted about eventually using s&box or Godot for my next major project. Facepunch's recent statement on AI made me lose confidence in s&box. I will still keep an eye on it as it develops, but I won't use it for future projects (for now).
151
Bitl Development Studio @bds.bitl.dev · 28/04/2026
I do not plan to release any content onto the s&box platform and I plan to release my stuff standalone after legal stuff is ironed out on Facepunch's end (if I end up using s&box).
021
Bitl Development Studio @bds.bitl.dev · 28/04/2026
I do NOT support AI content and I still plan to use s&box as one of my engine choices, assuming in good faith that Facepunch will address this moderation issue with the platform and also assuming that AI content won't get directly integrated into the codebase.
121
Bitl Development Studio @bds.bitl.dev · 28/04/2026
On the topic of s&box, I also pledge that AI-generated content or code will NEVER be used in the projects I create. s&box's platform has a rampant issue at the moment with AI-generated user created content that Facepunch has already addressed.
121
Bitl Development Studio @bds.bitl.dev · 28/04/2026
On top of the FR: REMNANTS announcement, I also wanted to announce my intention to move engines. After the release of FR: REMNANTS and other mods, there will be ongoing experiments with both s&box and Godot to decide which engine will be used for future projects.
121
Bitl Development Studio @bds.bitl.dev · 28/04/2026
FIREFIGHT RELOADED: REMNANTS was recently announced! Check out the announcement post here: store.steampowered.com/news/app/397...
store.steampowered.com
FIREFIGHT RELOADED - FIREFIGHT RELOADED: REMNANTS ANNOUNCEMENT - Steam News
Hi all, as of this blog post, development has begun on FIREFIGHT RELOADED's final major content update (for now); REMNANTS. This update will be released in the same nature as the last two updates (END...
021
Bitl Development Studio @bds.bitl.dev · 21/04/2026
All projects that have been released will keep their codename, specifically FIREFIGHT RELOADED and Novetus.
000
Bitl Development Studio @bds.bitl.dev · 21/04/2026
All of these projects will be named based on the beginning of the development cycle for each. Quiver Fortress = Project Alfa SURVIVOR II = Project Bravo Project Zecora (already a project codename) = Project Charlie
100
Bitl Development Studio @bds.bitl.dev · 21/04/2026
Bitl Development Studio now uses NATO phonetic alphabet words as codenames for upcoming/in development projects. All projects that haven't seen a proper release yet (Quiver Fortress, SURVIVOR II, and Project Zecora) will use this new codename system. Image from Wikipedia.
The NATO Phonetic Alphabet.

Alfa November
Bravo	Oscar
Charlie	Papa
Delta Quebec
Echo	Romeo
Foxtrot	Sierra
Golf	 Tango
Hotel	 Uniform
India	Victor
Juliett	Whiskey
Kilo	Xray
Lima	Yankee
Mike	Zulu
121
Bitl Development Studio @bds.bitl.dev · 23/03/2026
- There will still be a focus on making sure the visual identity of the game is similar to 2007 TF2. Development will restart soon. We're back in action. More info coming soon.
000
Bitl Development Studio @bds.bitl.dev · 23/03/2026
- Previously, Quiver Fortress had a weapon whitelist that allowed only certain weapons to be included. At the moment though, it is too big. There are plans to reduce the weapon whitelist further to reevaluate each weapon.
100
Bitl Development Studio @bds.bitl.dev · 23/03/2026
- Weapons will be rebalanced to fit this gameplay style. Any potential weapon inclusions would need to be adapted to this. Custom weapons already added in will be removed as they mostly don't fit with the gameplay concept. New ones will be put in their place.
100
Bitl Development Studio @bds.bitl.dev · 23/03/2026
- The mod will be focused on creating a faster TF2 experience. The original plan was to also include bunnyhopping, but it will be removed based on internal feedback.
100
Bitl Development Studio @bds.bitl.dev · 23/03/2026
Hi everyone, A while back, I announced that Quiver Fortress would be suspended, due to it lacking a proper identity as multiple ideas for the mod have been brought in. Quiver Fortress is a mod that will be TF2, rebalanced and retuned to be a faster experience. It is back. More details:
110
Bitl Development Studio @bds.bitl.dev · 24/02/2026
The Bitl Development Studio forums are now open for a public open beta! forums.bitl.dev
forums.bitl.dev
Bitl Development Studio Forum
Forum for all Bitl Development Studio projects!
011
Bitl Development Studio @bds.bitl.dev · 21/02/2026
This build will be maintained as the fork is developed for archival purposes, but will not be actively developed upon. I hope that its codebase will be useful for those wishing to make their own TF2 mods. github.com/BitlDevelopm... I apologize for the inconvenience. (4/4)
github.com
GitHub - BitlDevelopmentStudios/source-sdk-2013-bds-base: The 2013 edition of the Source SDK. Modified for use for Bitl Development Studio's current and future projects.
The 2013 edition of the Source SDK. Modified for use for Bitl Development Studio's current and future projects. - BitlDevelopmentStudios/source-sdk-2013-bds-base
010
Bitl Development Studio @bds.bitl.dev · 21/02/2026
I also have been far too busy to focus on it due to school and work, and I felt like the project was too much of a burden for me. The code for Quiver Fortress and its assets will remain available in the BDS Base repo for those who would like to compile the latest build. (3/4)
github.com
GitHub - BitlDevelopmentStudios/source-sdk-2013-bds-base: The 2013 edition of the Source SDK. Modified for use for Bitl Development Studio's current and future projects.
The 2013 edition of the Source SDK. Modified for use for Bitl Development Studio's current and future projects. - BitlDevelopmentStudios/source-sdk-2013-bds-base
110
Bitl Development Studio @bds.bitl.dev · 21/02/2026
There was no direct focus on a singular end goal and there was no defined direction regarding its development. I enjoyed developing it, however I feel like it will be better to develop projects with a more defined focus going forward. (2/3)
github.com
GitHub - BitlDevelopmentStudios/source-sdk-2013-bds-base: The 2013 edition of the Source SDK. Modified for use for Bitl Development Studio's current and future projects.
The 2013 edition of the Source SDK. Modified for use for Bitl Development Studio's current and future projects. - BitlDevelopmentStudios/source-sdk-2013-bds-base
110
Bitl Development Studio @bds.bitl.dev · 21/02/2026
Hi all, I wanted to state that Quiver Fortress' development has been suspended indefinitely. The mod has had identity problems since its inception, with it trying to do multiple things (rebalancing, gameplay overhaul, new weapons, paying tribute to old TF games, etc). (1/4)
github.com
GitHub - BitlDevelopmentStudios/source-sdk-2013-bds-base: The 2013 edition of the Source SDK. Modified for use for Bitl Development Studio's current and future projects.
The 2013 edition of the Source SDK. Modified for use for Bitl Development Studio's current and future projects. - BitlDevelopmentStudios/source-sdk-2013-bds-base
142
Reposted by Bitl Development Studio
Bitl ❤️ @at.bitl.dev · 28/12/2025
I've been planning for the last couple of months on ways to reduce the amount of equipment I use for music creation in order to encourage me to learn the gear I already have and introduce new pieces of gear I've been wanting to try, mainly polyphonic stuff. Hope you like chords.
031
Reposted by Bitl Development Studio
Bitl ❤️ @at.bitl.dev · 28/12/2025
Hi all, I have decided to put the "persecution of the unwilling" album project alongside any album project on pause as I plan for a studio refresh that is planned to happen early next year.
132
Bitl Development Studio @bds.bitl.dev · 09/12/2025
It's planned to use Godot. I wish i could use Source but I'm unsure of the licensing situation at the moment (if i can license it)
000
Bitl Development Studio @bds.bitl.dev · 09/12/2025
- Quiver Fortress will become a tech demo for BDSBase, but there are no plans for a formal release at the moment. - Survivor 2 is still planned.
000
Bitl Development Studio @bds.bitl.dev · 09/12/2025
Due to this announcement, here are the plans moving forward: - There will be a FIREFIGHT RELOADED and Novetus update releasing sometime in Q1 of 2026. - Updates will slow down for the above projects and current ones already planned. I want to try and see if i can reduce the slowing however.
100
Bitl Development Studio @bds.bitl.dev · 09/12/2025
Announcing my next major project: ZIOCRONICA! A new FPS from the creator of FIREFIGHT RELOADED and Novetus. #ganedev #indie #ziocronica
I am proud to announce ZIOCRONICA properly since I haven't announced it when I talked about the ZIOCRINICA project.

ZIOCRONICA is the biggest project that I have planned out, with the planning stages alone taking up almost 10 years. It's only now that my fantasy can now be finally realized.

ZIOCRONICA tells the story of the Traveller, an entity without past memories, waking up in a world between Heaven, Earth and Hell, ZIOCRONICA. The land is ruled by a tyrannical dictator and his seemingly unstoppable army. The Traveller must join a fractured Resistance, broken by ideological differences that must be united for one purpose: to bring the Dictator and his empire down for good.

ZIOCRONICA is the biggest project that I have planned out, with the planning stages alone taking up almost 10 years. It's only now that my fantasy can now be finally realized.

Besides its campaign, there are also plans for a new horde mode that will be a spiritual successor to FIREFIGHT RELOADED.

More details will be released soon as development begins next year.
131
Reposted by Bitl Development Studio
Bitl ❤️ @at.bitl.dev · 22/11/2025
here are their names and ids: bitl1- 1390096248551378984 bitl0 - 1390601655174565928 bitll0 - 1390091530714353815 this seems to only be a problem in Novetus, but i'm posting here as well
131
Reposted by Bitl Development Studio
Bitl ❤️ @at.bitl.dev · 22/11/2025
Hi all, I wanted to inform everyone that there's accounts trying to impersonate me on Discord. if you get a friend request from "bitl0", "bitll0", or "bitl1", block them immediately. the only real accounts are bitl and bitldevstudios.
bitll0's profilebitl1's profilebitl0's profile
192
Reposted by Bitl Development Studio
Bitl ❤️ @at.bitl.dev · 22/11/2025
potu album art
031
Reposted by Bitl Development Studio
Bitl ❤️ @at.bitl.dev · 22/11/2025
the album will have two parts. the first 4 tracks will focus on the origin of the border world, ziocronica, and its history up to that point. the rest of the album will focus on the resistance's fight for survival.
011
Reposted by Bitl Development Studio
Bitl ❤️ @at.bitl.dev · 22/11/2025
a world between three (mentioned on my dev account) has been renamed to persecution of the unwilling, the title of the planned second album that would come after a world between three. i did this so the final album feels more complete as a whole.
111