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Brandon DeRosier

@bdero.bsky.social
46 followers 105 following 49 posts

Building Flutter GPU and fscene.dev. Expanding what you can create using Flutter & Dart. Prev Lead Eng @ Shorebird Prev Built Impeller @ Flutter / Google

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Brandon DeRosier @bdero.bsky.social · 21h
A little cinematic I made with Flutter Scene, based on Alix Ollivier's Amano Nature Aquarium. :) Rendered in real time and recorded live at 60 fps on my MacBook. The control panel on the cabinet is a Flutter widget running inside the 3D scene.
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Brandon DeRosier @bdero.bsky.social · 29/09/2026
This is rendered by Flutter 3.47 stable, using Flutter GPU through Flutter Scene. No forks, no platform views, no external renderers, no secondary graphics context. It's vanilla Flutter. :)
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Brandon DeRosier @bdero.bsky.social · 24/09/2026
Dice rolling across a Flutter widget tree. The cards, the button, and the score are plain widgets, and the dice cast shadows on them. :) Built with Flutter Scene, a complete 3D game engine for Flutter. fscene.dev
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Brandon DeRosier @bdero.bsky.social · 24/09/2026
I loved the aesthetic of Sakura Crossing, a cel-shaded explorable Japanese town from GMI Cloud, and kept thinking about it... so I had an agent port it to Flutter Scene for fun. :) All runtime procedural generation. Just vanilla Flutter, AOT-compiled Dart, no external renderers.
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Brandon DeRosier @bdero.bsky.social · 22/09/2026
This campfire is 100% procedurally generated at runtime with Flutter Scene. No model files, no image assets. Recorded in debug mode. A full 3D engine built entirely on Flutter's built-in graphics API, Flutter GPU. No forks, no native renderer integrations.
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Brandon DeRosier @bdero.bsky.social · 17/09/2026
Here's the final high score table from the Dashsurfers demo at flutterCon. I was SHOCKED to see people destroying my high score. Thanks for playing. :)
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Reposted by Brandon DeRosier
Marco Bavagnoli @marcobavagnoli.bsky.social · 16/09/2026
flutter_gpu + flutter_scene + flutter_soloud + flutter_recorder = shader_fun Run & experiment with Shadertoy GLSL shaders, shaders on Widgets, multi-pass buffers & audio/mic visualizers in #Flutter! @bdero.bsky.social marcobavagnoli.com/shader_fun/ pub.dev/packages/sha... 👇👇👇👇
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Brandon DeRosier @bdero.bsky.social · 15/09/2026
This endless runner was playable at flutterCon, and it's a vanilla Flutter app. :) Dashsurfers (...name subject to change) is a little 3D game built with Flutter Scene, running in real time at 120 fps on macOS. The rendering, the particles, the UI, all Flutter.
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Brandon DeRosier @bdero.bsky.social · 15/09/2026
Antigravity built a samurai cat slicing game with Flutter Scene :) Catana Dojo came out of my Bootstrap Forge agent harness, where every piece of the game has to pass its own test or image check before it lands.
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Brandon DeRosier @bdero.bsky.social · 15/09/2026
This endless runner was playable at flutterCon, and it's a vanilla Flutter app. :) Dashsurfers (...name subject to change) is a little 3D game built with Flutter Scene, running in real time at 120 fps on macOS. The rendering, the particles, the UI, all Flutter.
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Brandon DeRosier @bdero.bsky.social · 13/09/2026
Flutter Scene is great for vibe coding. :) Verdant Protocol is a tower defense game built almost entirely by agents. Six tower types, spreading corruption, an EMP superweapon, rain, music-reactive visuals, and an AI narrator with opinions. "One hostile down. Statistically insignificant."
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Brandon DeRosier @bdero.bsky.social · 02/09/2026
In Stockholm for Flutter & Friends. :) The Arlanda Express was so liminal (in a good way). See you soon.
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Brandon DeRosier @bdero.bsky.social · 27/08/2026
Six curtains. One Dash. Absolutely no respect for fabric. Everything here lives in the Flutter Scene example app, with Rapier integrated through flutter_scene_rapier and rendering through Flutter GPU and Impeller.
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Reposted by Brandon DeRosier
Abdallah Shaban @abdallah.bsky.social · 20/08/2026
I built this game in 15 minutes with flutter_scene and @flutter.dev, using Antigravity and Gemini 3.7! I am so impressed with the work that @bdero.bsky.social has been putting into making 3D a reality with Flutter! If you want to see my prompts, check them out here! github.com/abdallahshab...
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Reposted by Brandon DeRosier
Marco Bavagnoli @marcobavagnoli.bsky.social · 22/08/2026
Couldn't resist to mix flutter_soloud with flutter_scene!! Awesome! Thanks @bdero.bsky.social
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Reposted by Brandon DeRosier
The Flutter & Friends conference @flutterfriends.dev · 25/08/2026
Flutter is now a 3D engine 🤯 Brandon (@bdero.bsky.social), creator of Flutter GPU and Flutter Scene, will show how to build multiplatform 3D experiences in Flutter, from model viewers to games, with physics, audio, networking, and new visual tooling 🎨 Last chance 👉 flutterfriends.dev
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Brandon DeRosier @bdero.bsky.social · 25/08/2026
Flutter Scene 0.23 is out. Realtime 3D on Flutter's native graphics stack, Flutter GPU and Impeller. No forks. No platform views. Just vanilla Flutter. Global illumination, reflections, compressed glTF/KTX2, and six bundled agent skills that make vibe coding with Scene fun.
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Brandon DeRosier @bdero.bsky.social · 14/08/2026
This is Scene Editor. Running on Flutter 3.47 stable. Powered entirely by Flutter's built-in graphics stack, Flutter GPU and Impeller. No forks, no platform views, no external rendering contexts. Scene Editor is just a vanilla Flutter application. Flutter is now 3D.
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Brandon DeRosier @bdero.bsky.social · 12/08/2026
Everything in this video is real-time 3D rendered in Flutter. No forks, no platform views! Rendering, physics, gaussian splats, DICOM volumes, accessible scenes, embedded widgets, hot reload for every asset, instanced prefabs with arbitrary overrides, and much more. Get started at fscene.dev
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Brandon DeRosier @bdero.bsky.social · 12/08/2026
👋
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