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barinky

@barinky.net
2.6K followers 366 following 736 posts

low poly mechanic

PostsRepliesMedia
barinky @barinky.net · 24/09/2026
very slowly 😅
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barinky @barinky.net · 14/09/2026
( ⸝⸝•ᴗ•⸝⸝ ) #newgrounds
screenshot of newgrounds user of the day :^)
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barinky @barinky.net · 08/09/2026
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barinky @barinky.net · 07/09/2026
jesus, I see what you’ve done for other people, and i want that for me
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barinky @barinky.net · 06/09/2026
yep, highlighted them in this screenshot, some were a totally new texture (like the tree shadows) others were just darker version of existing textures.
128x128 texture file, non-shadow elements sets to 50% opacity.
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barinky @barinky.net · 05/09/2026
#picoCAD2
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barinky @barinky.net · 04/09/2026
palette: lospec.com/palette-list... tune: barinky.bandcamp.com/track/hometown raw #picoCAD2 export:
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barinky @barinky.net · 04/09/2026
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barinky @barinky.net · 03/09/2026
wip wip wip
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barinky @barinky.net · 01/09/2026
wip #picoCAD2 palette: lospec.com/palette-list...
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barinky @barinky.net · 01/09/2026
#lowpoly
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barinky @barinky.net · 31/08/2026
the wireframe view is nauseating. a lot of cubes though!
wireframe nightmare
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barinky @barinky.net · 30/08/2026
there's texture animation/scrolling in the beta branch on Steam! so it's a series of faces scrolling past the ripple texture.
texture view of picoCAD2 workspace.
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barinky @barinky.net · 30/08/2026
palette: lospec.com/palette-list...
if nobody got me i know skin-job 16 by vsigos got me, can i get an AMEN?
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barinky @barinky.net · 30/08/2026
#picoCAD2
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barinky @barinky.net · 22/08/2026
@hfcred.dev does insane work, the #picoCAD2 Web Viewer is rad. -> picocad2-web-viewer.hfcred.workers.dev you can render at higher resolutions + tweak a bunch of effects and settings. recently updated to support beta branch of P2. #lowpoly #cyberpunk
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barinky @barinky.net · 19/08/2026
😅
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barinky @barinky.net · 19/08/2026
still have a lot to do, definitely going overboard. #picoCAD2
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barinky @barinky.net · 19/08/2026
spillway WIP #picoCAD2
rusted toxic spillway
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barinky @barinky.net · 12/08/2026
i've posted a couple threads that provide some detail on process, but honestly it's a lot of trial & error. incremental changes to see what looks best for each shape, with LOTS of reuse (when it works). picoCAD 2 has a 128x128 texture limit.
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barinky @barinky.net · 12/08/2026
spillway WIP #picoCAD2
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barinky @barinky.net · 07/08/2026
Koyaanisqatsi my beloved
low angle shot of skyscrapers at nightcity sprawl at nightaerial shot of intersection at nighthighrise buildings with sunset reflecting off them
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barinky @barinky.net · 06/08/2026
Image from the manga of a man saying the line.
It Was Made For Me! This Is My Hole!
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barinky @barinky.net · 05/08/2026
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barinky @barinky.net · 04/08/2026
(shoutout @vsigos.bsky.social for help brainstorming a palette) ((they shared some great refs, namely this image:))
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barinky @barinky.net · 04/08/2026
#picoCAD2 export:
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barinky @barinky.net · 04/08/2026
nocturne II
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barinky @barinky.net · 04/08/2026
WIP #picoCAD2
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barinky @barinky.net · 03/08/2026
messing with color, not 100% satisfied yet. #picoCAD2
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barinky @barinky.net · 01/08/2026
thinking about these
city skybox from deadlockscreenshot of background art from Ghost in the Shell 1995
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barinky @barinky.net · 01/08/2026
adding more things to the room, need to find a good Ghost in the Shell palette. #picoCAD2
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barinky @barinky.net · 01/08/2026
wip #picoCAD2
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barinky @barinky.net · 26/07/2026
summer reading: crippling creative block edition
Tatami Galaxy by Tomohiko Morimi
The Alienist by Caleb Carr
Paradise Logic by Sophie Kemp
Tekkonkinkreet Art Book
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barinky @barinky.net · 18/06/2026
my vote:
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barinky @barinky.net · 17/06/2026
🥹
screenshot of 666 like count on last post screenshot of 2000 followers
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barinky @barinky.net · 17/06/2026
sound on 🎶
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barinky @barinky.net · 17/06/2026
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barinky @barinky.net · 11/06/2026
here's an exploded view too (earlier draft but pretty much the same body as the final)
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barinky @barinky.net · 11/06/2026
a lot of this was cubes + extrusions, if i'm remembering correctly.
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barinky @barinky.net · 08/06/2026
"sexually suggestive" label from bluesky
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barinky @barinky.net · 08/06/2026
core aspects of movement were simple (left, right, slight tilts etc). lots of bells & whistles were added though, in the form of spray/waves, texture face animation for ripples, and a shadow that follows the mech. some parts didn't read well in the final version, like the turrets firing. ¯\_(ツ)_/¯
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barinky @barinky.net · 08/06/2026
for the animation, manta stays mostly stationary, with the background (and foreground) elements moving past. camera was set to "sway", but here's what it looks like locked down.
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barinky @barinky.net · 08/06/2026
making the design symmetrical helped keep the process moving along, and after experimenting w/ poses certain animation/scene ideas started to take shape.
mech standing on dock with turrets flanking it on either side.squat mech in green void.untextured, armless draft of mech model.
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barinky @barinky.net · 08/06/2026
texturing was done very methodically. background elements weren't locked down, so preservation of texture space was important. lots of iteration during this phase. ultimately ended up w/ plenty of unused space, which i'm counting as a win for texturing efficiency. #aseprite #texturing
work in progress texture file for mech, mostly metal surfaces.final texture file, with the same mech textures plus some further elements for the background scene.
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barinky @barinky.net · 08/06/2026
"manta" was the second major iteration. wanted the head/shoulders to function as it's own "unit" separate from the limbs (i.e. if the limbs were damaged, they could be jettisoned from the core, allowing it to act as a submersible) #picoCAD2
work in progress screenshot of picoCAD 2. untextured mech submersible model
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barinky @barinky.net · 08/06/2026
"sunfish" was an early idea, that mostly sprang out of the harpoon gun on the mech's right. liked the aquatic/submersible theming, but it was too chibi so it was scrapped. #picoCAD2
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barinky @barinky.net · 07/06/2026
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barinky @barinky.net · 07/06/2026
𝆕
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barinky @barinky.net · 06/06/2026
M.A.N.T.A. // Mobile Amphibious Nearshore Tactical Armor // #picoCAD2 #newgrounds #lowpolyday2026 #lowpoly #3dart #mech
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barinky @barinky.net · 02/06/2026
(⚆_⚆) //06.06.2026// #picocad2 #newgrounds #aseprite #lowpoly
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