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Haki | Kurokaras

@badi-haki.com
2.3K followers 603 following 1.4K posts

Professional web developer, hobby gamedev, ex-freelance comic artist, and a solid bartender. Made in Atlanta

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Haki | Kurokaras @badi-haki.com · 15/06/2026
Naw, wasn't that bad in the end. Was talkin to the homie and realized I have 4 enemies at this kinda prototype stage (although 1 is only in the white-box part) and for this demo I need 7, so, yo, progress!! #indiegamedev #solodev
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Haki | Kurokaras @badi-haki.com · 13/06/2026
Its #screenshotsaturday, whaddup-tho!? My girl's asthma is kicking her ass this week so we've been dealing with that (and my bartending job). Not much progress this week, but here's a small ranged enemy I modelled in a few hours. Rigging it now and the logic's already ready! #indiegamedev #solodev
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Haki | Kurokaras @badi-haki.com · 09/06/2026
I've been tuning combat, whiteboxing ranged enemy mechanics, and fuggin around learning Unity's terrain tools in this little practice room. Progress is going slow, but it's going!! #solodev #indiegamedev
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Haki | Kurokaras @badi-haki.com · 06/06/2026
No real screenshots for #screenshotsaturday but here's some rough concept work for the next clothing set. Been kinda burnt out with level design lately, so I'm kinda breakin it up with some #conceptart work #solodev #indiegamedev
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Haki | Kurokaras @badi-haki.com · 31/05/2026
I was bartending yesterday and I couldn't post for #screenshotsaturday so consider this my super late contribution. I've finally gotten to working on the starting 'rags' outfit for the PC's 2nd body-type. So far just base colors and block shadows but I'm grinding it out! #solodev #indiegamedev
work-in-progress front view of a dark-skinned character with a unicorn-like horn, featuring dark-blue rags with a red sash being used as a belt and a red scarfwork-in-progress back view of a dark-skinned character with a unicorn-like horn, featuring dark-blue rags with a red sash being used as a belt and a red scarf
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Haki | Kurokaras @badi-haki.com · 09/05/2026
Been keepin my head down and grinding, but I wanted to show off a little bit of what I'm working on for today's #ScreenshotSaturday I recently implemented a rudimentary item system, so here's some badly textured chests. You can see I'm also working on the sword animation set. #solodev #gamedev
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Haki | Kurokaras @badi-haki.com · 20/03/2026
ngl I think I've got a really solid 'comic-booky' texture painting style going here and I'm loving it. It's not often I can step back and be like 'I like my art' but dammit I like what I did here! #sologamedev #blender
screenshot of a WIP model in Blender of a Black unicorn character with purple eyes. The style is highly stylized and 'comic-booky'
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Haki | Kurokaras @badi-haki.com · 07/03/2026
Another behind the scenes look at the development of this minion system. I'm abstracting systems into interfaces in order to make the whole thing lean -- I plan to use it for bosses later, as well, so it has to be modular af in order to be resusable (1/4) #ScreenshotSaturday #indieGameDev
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Haki | Kurokaras @badi-haki.com · 21/02/2026
Oh, and here's an updated look at the first outfit. #ScreenshotSaturday #indiegamedev #solodev
A screenshot of Endless Aether Starfall showcasing the male playable character, a dark-skinned humanoid with asymmetrical horns. He's in a woodland environment and there's a malaise-skinned deformity tucked away behind him. There's rudimentary UI, including card UI
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Haki | Kurokaras @badi-haki.com · 21/02/2026
I'm not dead, just been grinding. I'm incorporating feedback from the playtest, but today I thought I'd take a break to show some progress on the diegetic card UI. I don't use gen AI for anything, so I'm borrowing MtG art for my prototype haha #screenshotsaturday #indiedev #gamedev
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Haki | Kurokaras @badi-haki.com · 16/01/2026
Someone's breaking into somebody's car right now. I need to get out of the hood. In other news, I implemented a counter in my project. Needs vis and sound FX, but still, progress is good! #indiegamedev #GamedevInTheGhetto
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Haki | Kurokaras @badi-haki.com · 13/01/2026
It's gonna be some work to clean her up for release, though. #indiegamedev
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Haki | Kurokaras @badi-haki.com · 13/01/2026
Still working out the details but I think she's getting to be a really cool design, so here's how the texture work is going as well as how it looks in-engine. #gamedev #solodev
A WIP enemy with a red cloak and hood, and ghostly-white skinTextures for the previous enemy as well as concept artA screenshot of the enemy, as rendered in-engine
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Haki | Kurokaras @badi-haki.com · 12/01/2026
Animating a new enemy. Took a minute to model this one, but I learned a lot in the process. #sologamedev
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Haki | Kurokaras @badi-haki.com · 21/12/2025
QRP with something with horns I guess this also counts as my #screenshotsaturday
A screenshot of a video game showing a dark-skinned man in a dark garb, with horns growing out of his forehead. The style is overall cartoony, with a cel-shaded and hand-painted aesthetic.
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Haki | Kurokaras @badi-haki.com · 27/10/2025
In the end, we submited a pared down version where the player is able to go around and kill enemies, and you get points from combos. However, I want to keep working on this and implement the last few features we didn't have time to. After the jam ends, I'll post a link to the project. #gamedev
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Haki | Kurokaras @badi-haki.com · 27/10/2025
Here's some footage with the env @suitntie22.bsky.social made. He was having issues implementing the PlayArea I made so I tried went into a heavy bugfixing phase. I fixed that collider bug and tried messing with enemy spawning. But in the end it just wasn't enough time and we had to cut a lot
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Haki | Kurokaras @badi-haki.com · 27/10/2025
At this point, game-feel AND player interactions were lacking, but I only had time for 1. Once again, @suitntie22.bsky.social to the rescue. Since he already had all these dope animations, I opted to work on expanding the player's kit with combo attacks, a finisher and a burst. #indiegamedev
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Haki | Kurokaras @badi-haki.com · 27/10/2025
Next up, I figured we needed an area where combat could happen, so I made this 'PlayArea' prefab that locked the player in an area to combat enemies. This is where I could finally see the vision, but we were dealing with some crazy bugs! Characters' colliders weren't working as intended! #gamedev
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Haki | Kurokaras @badi-haki.com · 27/10/2025
After that, I put in a game manager and UI systems. I was lucky that @suitntie22.bsky.social is such a freakin dope artist, cuz this UI sucked and he ended up making something that's honestly one of my favorite elements of this project. Good UI goes a long way!! #indiegamedev
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Haki | Kurokaras @badi-haki.com · 27/10/2025
This is as close to a postmortem as this project gets. Sorry about the music, I was listening to the Trappin in Japan playlist while workin on this - look it up! Every project I do starts with making the player and enemy characters, and I was able to hack something together in a few hours #gamedev
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Haki | Kurokaras @badi-haki.com · 14/08/2025
They announced a Static Shock/Batman Beyond crossover written by Evan Narcisse and art from Nikolas Draper-Ivey. I know Nik's been pitching this for years, and being paired with Evan was a great code by editorial. Honestly can't wait to see what this duo comes up with
Cover art of Static Shock/Batman Beyond #1, art by Nikolas Draper-Ivey
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Haki | Kurokaras @badi-haki.com · 01/08/2025
ok, round 2 #solodev #indiegamedev #blender3d
back shot of my character model for my gamefront-shot of the character model for my game
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Haki | Kurokaras @badi-haki.com · 30/07/2025
I bought Magica Cloth package from the Unity asset store like 2 years ago, but never used it. After checkin out a YT short for Abyss x Zero by @tianipixel.bsky.social and seeing her use it, I gave it a shot and love the results. Textures are temporary. Go wishlist ABYSS X ZERO #solodev #gamedev
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Haki | Kurokaras @badi-haki.com · 19/07/2025
It was my birthday on Thursday, so I went ahead and celebrated by making a base mesh and starting on the player character. Figure I'd post the progress for #ScreenshotSaturday #IndieGameDev #SoloDev
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Haki | Kurokaras @badi-haki.com · 13/07/2025
So my map screen is working. I'm kinda taking a bit of inspiration from old school JRPGs, in that there's a chance to go into combat when traversing from location to location, not unlike a random battle chance. I'm making a town next, complete with a shop! #ScreenshotSaturday #SoloDev #IndieGameDev
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Haki | Kurokaras @badi-haki.com · 11/07/2025
Also, remember when I was suffering from sleep deprivation a few nights ago (every night ever) and I had the excellent idea that you should burn one to regain health? Kinda Souls-y since you gotta stop to light the blick (obv) but the logic is in and I like it. #solodev #indiegamedev
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Haki | Kurokaras @badi-haki.com · 11/07/2025
Speakin of prog, this is what I've been doing. Keeping the scope small, I implemented a quick and dirty item pickup system. Jk its actually generic and modular enough to fit all my needs, who do I look like! So...scratch that off the list #solodev #indiegamedev
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Haki | Kurokaras @badi-haki.com · 10/07/2025
Not the most exciting start, but here's how the testing's been going. And this basic loop works all-the-way through, so I'm gonna make a map screen to go through levels and go into producing a horizontal slice. #sologamedev #indiegamedev
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Haki | Kurokaras @badi-haki.com · 21/06/2025
Since my enemies were gettin an upgrade to their defenses, I figured my PCs needed something, as well. Now there's a state for blocking and parrying. Parries functionality ain't 100% in there yet, but blocked works and is a great addition to dodges. #indiegamedev #solodev #gamedev
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Haki | Kurokaras @badi-haki.com · 21/06/2025
Post the best games from your birth year! I dunno if these are the best, but this is what Google gave me, and they were some absolute bangers...
Cover art for Castlevania 3Cover art for Duck Tales the game Cover art for Golden Axe Cover art for Super Mario Land 3 on Game Boy
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Haki | Kurokaras @badi-haki.com · 19/06/2025
Ok, honestly, everyone thought the NPCs were boring as hell to fight, so along with Saturday's combo update I gave these assholes the ability to block attacks, with a chance to counter. Next up, evasion, and then figuring out why my projectiles disappear randomly... #indiegamedev #solodev
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Haki | Kurokaras @badi-haki.com · 17/06/2025
I feel like shit, I look like hell, and I don't know shit worth of fuck, but even I got my ass out to vote. If you live in Georgia, general election today. Do your part if you can. And read up on ballotpedia for more info if you as lost as me
A picture of myself, worn out with a faded Black Panther shirt and an 'I voted' Georgia sticker
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Haki | Kurokaras @badi-haki.com · 15/06/2025
I'm late for #ScreenshotSaturday but I've been taking the feedback from my play tests - particularly how boring the enemies are - and trying to make them more aggressive, so now they can chain attacks together into combos! Next up is improving their defenses #solodev #indiedev #indiegamedev
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Haki | Kurokaras @badi-haki.com · 04/06/2025
Still, I made some great progress! The Wolf entity is far enough it can be used as a regular NPC in the world, and as a summonable minion. I've also been updating NPC states to more consistently give the desired behavior, so the project feels tighter overall. #gamedev #solodev #indiegamedev
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Haki | Kurokaras @badi-haki.com · 04/06/2025
Slowly implementing that summonable wolf minion #indiegamedev #gamedev #solodev
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Haki | Kurokaras @badi-haki.com · 31/05/2025
So I'm playing around with Unity's Cinemachine package and diving into dollies. I want to use it for a camera transition when the player wants to use a card, but I think I went a bit overboard, haha... This package is super dope, though! #gamedev #solodev #indiegamedev #screenshotsaturday
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Haki | Kurokaras @badi-haki.com · 14/05/2025
Trees... #solodev #indiegamedev
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Haki | Kurokaras @badi-haki.com · 04/05/2025
And shopping for cards is done (for now). Strike another off the list. #indiegamedev #gamedev #solodev
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Haki | Kurokaras @badi-haki.com · 04/05/2025
Naw, it ain't been too hard. Shop's almost completely functional, just gotta add in the exchange of currency. Prototype, placeholder UI, but it's readin well and the sprint's been real productive. #gamedev #indiegamedev #screenshotsaturday
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Haki | Kurokaras @badi-haki.com · 27/04/2025
Late night #gamedev session. Finally got that fire sword modeled and textured. Been super busy with client work, so I'm really happy to just have this in-game.
A purple demi-god holds a sword with a lava-like coreA full-body shot of a purple demi-god holds a sword with a lava-like coreThe fire sword's model in Blender
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Haki | Kurokaras @badi-haki.com · 23/04/2025
Now that's a chunky motherlovin' sword, but the lighting is too extreme in the combat room. Hopefully it'll look better when the textures are done, in the procedurally-generated areas #gamedev #solodev #indiegamedev
One of the main characters for the game Endless Aether Starfall in their base look, in the combat development room, holding a work-in-progress fire blade
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Haki | Kurokaras @badi-haki.com · 23/04/2025
I had a break from client work so you know what time it is. Basically filled in the colors and got it in-engine here, but TONS of work to do #gamedev #solodev
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Haki | Kurokaras @badi-haki.com · 23/04/2025
I've been working on this fire sword. It's logic is implemented in-game, but it needs a proper model, so here goes, finished the mesh and will texture tomorrow. Even for a basic elemental weapon, I want it to look cool. Aww, shit, I'm passing out, g'night #gamedev #solodev #wip #indiegamedev
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Haki | Kurokaras @badi-haki.com · 20/04/2025
A little late for #ScreenshotSaturday but here's a little update. Testing fire damage/burning status with characters in the simulation. If you're not careful, you can catch on fire from the enemies you've set on fire. #gamedev #indiegamedev #solodev
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Haki | Kurokaras @badi-haki.com · 15/04/2025
Someone in one of the Discord channels I'm a part of mentioned its kinda like Far Cry 2 lol Yeah, that fits! #gamedev #solodev #indiedev
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Haki | Kurokaras @badi-haki.com · 15/04/2025
Attacks from the player, NPCs, and projectiles now deal fire damage, which means I can burn this mother- down lol. I need to read the docs on Unity's particle system to see which properties I should change to match the shape of the emitter to the size of the object. #gamedev #solodev #indiegamedev
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Haki | Kurokaras @badi-haki.com · 14/04/2025
Ok, that wasn't so hard. Like I always say, its ugly but it works lol. Fire damages and can spread to any gameobject whose class implements my IFlammable interface. Gonna the property to my fireball card later, so you can catch things on fire. #gamedev #indiedev #solodev #wip
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Haki | Kurokaras @badi-haki.com · 12/04/2025
No real big updates for #ScreenShotSaturday today. This video is just a recording of me testing scene transitions, object placement, and just playin' around in the proc gen'd world. Gearin' up to make a fire-proliferation system and make some more cards this week. #indiedev #gamedev #solodev
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Haki | Kurokaras @badi-haki.com · 10/04/2025
It's crazy, though. When I got that working, I realize the player's deck is being rebuilt with the starter-cards on scene change, so it just feel like you fix one thing and another pops up... #gamedev #bugs
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